Tomorrow, and tomorrow and tomorrow Axis (HLYA) vs Guctony (Soviet)

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HardLuckYetAgain
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RE: Tomorrow, and tomorrow and tomorrow Axis (HLYA) vs Guctony (Soviet)

Post by HardLuckYetAgain »

Turn 1

Ground Losses



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HardLuckYetAgain
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RE: Tomorrow, and tomorrow and tomorrow Axis (HLYA) vs Guctony (Soviet)

Post by HardLuckYetAgain »

Turn 1 End of Turn

Air Losses

Everyone should have seen these by now.

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HardLuckYetAgain
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RE: Tomorrow, and tomorrow and tomorrow Axis (HLYA) vs Guctony (Soviet)

Post by HardLuckYetAgain »

Turn 1 End of Turn

OOB

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HardLuckYetAgain
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RE: Tomorrow, and tomorrow and tomorrow Axis (HLYA) vs Guctony (Soviet)

Post by HardLuckYetAgain »

Turn 1 End of Turn

After thoughts

Nothing is off the table to try in this game. Adolf Hitler wants the South and I plan on delivering. We need that Oil!
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Rosencrantus
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RE: Tomorrow, and tomorrow and tomorrow Axis (HLYA) vs Guctony (Soviet)

Post by Rosencrantus »

ORIGINAL: HardLuckYetAgain

Turn 1 End of Turn

Air Losses

Everyone should have seen these by now.

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How did you manage to keep your op losses so low?
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HardLuckYetAgain
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RE: Tomorrow, and tomorrow and tomorrow Axis (HLYA) vs Guctony (Soviet)

Post by HardLuckYetAgain »

ORIGINAL: Rosencrantus

ORIGINAL: HardLuckYetAgain

Turn 1 End of Turn

Air Losses

Everyone should have seen these by now.

Image

How did you manage to keep your op losses so low?

Answer starts post #47 of this AAR
German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
metaphore
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RE: Tomorrow, and tomorrow and tomorrow Axis (HLYA) vs Guctony (Soviet)

Post by metaphore »

ORIGINAL: HardLuckYetAgain

All very good information & I love the min/maxing. Thank you so much for sharing.

I think at this point we should start a thread to share more information for people to see more in depth look at Air. Would you mind starting that Metaphore?
Sure, some amongst the above posts could probably be moved there too if making it easier to follow your AAR.
Here is the thread: Luftwaffe vs VVS - GC41 - First Turn Bombing Tips
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RE: Tomorrow, and tomorrow and tomorrow Axis (HLYA) vs Guctony (Soviet)

Post by metaphore »

ORIGINAL: HardLuckYetAgain
Turn 1 End of Turn
Air Losses
Note that the total Soviet pilots KIA is 91 off between Current Turn and Total column :)
This kind of bug is quite frequent on many sub-totals reported.
jubjub
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RE: Tomorrow, and tomorrow and tomorrow Axis (HLYA) vs Guctony (Soviet)

Post by jubjub »

South

I clear out the Kovel area of Soviets which retreat to the east marked in light blue. I clear out the tank and mech divisions which retreat to the north marked in blue. I surround the Brody area south of Rovno and beef up my regiments with SU's for a possible Soviet Counter Attack. Could have other problems next turn but that is fine. I love Soviets staying close :)

I am converting two dual track lines one from Brest-Litovsk & the other going through Lvov marked with orange arrow. I do not release the Southern Front.

Yes, Jubjub those are Regiments out there for Soviet pickings ;-)

I am sure some people are curious how I got the units to route from the Rovno area to the North on the blue arrow ;-) It isn't that hard at all. At least it puts them out of the way for a bit

Not enough MP on the first turn to do anything without getting units caught :(

If you're going for the oil, I'd highly recommend getting across the Kerch straight in 1941. It's basically impossible to get across with a couple of rifle corps sitting on lvl 3 forts the crossing. If you can maintain a presence on the Taman peninsula into 1942, it will make taking Maikop and Krasnodar so much easier.

Would love to see how to control the rout direction. Haven't figured that out yet. Just know they tend to rout towards depots and cities.
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RE: Tomorrow, and tomorrow and tomorrow Axis (HLYA) vs Guctony (Soviet)

Post by HardLuckYetAgain »

ORIGINAL: jubjub
South

I clear out the Kovel area of Soviets which retreat to the east marked in light blue. I clear out the tank and mech divisions which retreat to the north marked in blue. I surround the Brody area south of Rovno and beef up my regiments with SU's for a possible Soviet Counter Attack. Could have other problems next turn but that is fine. I love Soviets staying close :)

I am converting two dual track lines one from Brest-Litovsk & the other going through Lvov marked with orange arrow. I do not release the Southern Front.

Yes, Jubjub those are Regiments out there for Soviet pickings ;-)

I am sure some people are curious how I got the units to route from the Rovno area to the North on the blue arrow ;-) It isn't that hard at all. At least it puts them out of the way for a bit

Not enough MP on the first turn to do anything without getting units caught :(

If you're going for the oil, I'd highly recommend getting across the Kerch straight in 1941. It's basically impossible to get across with a couple of rifle corps sitting on lvl 3 forts the crossing. If you can maintain a presence on the Taman peninsula into 1942, it will make taking Maikop and Krasnodar so much easier.

Would love to see how to control the rout direction. Haven't figured that out yet. Just know they tend to rout towards depots and cities.

Ya, Crimea is on the Menu with the Kerch straight for 41. But I am not wholly forgetting the North or the Center either. I still have to figure out my deposition of forces too :(

Correct on route towards depots and cities. This one in the south is easy and starts by having the Koval area done first then the Proshkurov area. After that is done the attack routine near Rovno. Of course this is a 30,000 foot view of what to do. The multitude of practice 1st turns has shown me the key route points. Please note that one unit did route east. Sometimes there are deviations from the norm. Just for reference it is in the manual of route priorities for those that want to learn more.

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RE: Tomorrow, and tomorrow and tomorrow Axis (HLYA) vs Guctony (Soviet)

Post by HardLuckYetAgain »

ORIGINAL: metaphore
ORIGINAL: HardLuckYetAgain

All very good information & I love the min/maxing. Thank you so much for sharing.

I think at this point we should start a thread to share more information for people to see more in depth look at Air. Would you mind starting that Metaphore?
Sure, some amongst the above posts could probably be moved there too if making it easier to follow your AAR.
Here is the thread: Luftwaffe vs VVS - GC41 - First Turn Bombing Tips

Please follow the link above to further enhance your 1st turn German bombing. Please post in that link your 1st turn German bombing or interceptions so we can all progress together. Thanks Metaphore again for putting this together for us!
German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
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HardLuckYetAgain
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RE: Tomorrow, and tomorrow and tomorrow Axis (HLYA) vs Guctony (Soviet)

Post by HardLuckYetAgain »

Turn 1

Achtung!!!

I just want to point out the following two pictures that many may not even realize it is happening in their games on pathing. I have two HQ's in same hex, same MP's but one takes a different path than the other going to the same exact hex. So you need to be cognitive of the path and make sure you check that path before clicking on the move. MP's matter in this game and the less you spend on MP's the better. This isn't the 1st time I have seen this so just wanted people to know. Without further ado here is the 1st picture.

You can see LVI Corps can get to the destination with 5 extra MP's left over.

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HardLuckYetAgain
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RE: Tomorrow, and tomorrow and tomorrow Axis (HLYA) vs Guctony (Soviet)

Post by HardLuckYetAgain »

Turn 1

Achtung!!! (I am sure my German is correct this time :)

You see X HQ's deviates at Minsk going through the delayed hex, circled in orange, instead of going through Minsk. No idea why the Inf HQ wanted to auto-path through that hex on the long haul but it does. So make sure of your long haul moves that you get the best path :) Just break the move into smaller moves to get the best MP's for your move.

BTW, roads in the game matter! Use them.



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K62
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RE: Tomorrow, and tomorrow and tomorrow Axis (HLYA) vs Guctony (Soviet)

Post by K62 »

One interesting tidbit I've discovered recently is that the river EZOC penalty still applies in some cases on T1. I can't quite figure out the pattern but sometimes it costs less MP to cross a river if you clear all enemy units first that have ZOC on either side of the crossing.

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RE: Tomorrow, and tomorrow and tomorrow Axis (HLYA) vs Guctony (Soviet)

Post by Beethoven1 »

ORIGINAL: K62

One interesting tidbit I've discovered recently is that the river EZOC penalty still applies in some cases on T1. I can't quite figure out the pattern but sometimes it costs less MP to cross a river if you clear all enemy units first that have ZOC on either side of the crossing.

https://www.matrixgames.com/forums/upfi ... 66AB87.jpg

I think the manual says somewhere in the turn 1 rules section that you don't get the bonus movement on mech units once they have gone far enough that you are < 15 MP.
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RE: Tomorrow, and tomorrow and tomorrow Axis (HLYA) vs Guctony (Soviet)

Post by Beethoven1 »

ORIGINAL: HardLuckYetAgain

Image

That south opening seems to illustrate pretty well how strong/OP motorization of infantry units is. All of those tank/mech units you are pocketing (many of which also have high morale/experience) will give you enough captured trucks to more than offset whatever little truck cost you are temporarily paying for the motorization.
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RE: Tomorrow, and tomorrow and tomorrow Axis (HLYA) vs Guctony (Soviet)

Post by GibsonPete »

Lowering the number of airframes and increasing number of strikes. Interesting. I learn something new every time you folks post.
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RE: Tomorrow, and tomorrow and tomorrow Axis (HLYA) vs Guctony (Soviet)

Post by jubjub »

ORIGINAL: K62

One interesting tidbit I've discovered recently is that the river EZOC penalty still applies in some cases on T1. I can't quite figure out the pattern but sometimes it costs less MP to cross a river if you clear all enemy units first that have ZOC on either side of the crossing.

Image
One interesting tidbit I've discovered recently is that the river EZOC penalty still applies in some cases on T1. I can't quite figure out the pattern but sometimes it costs less MP to cross a river if you clear all enemy units first that have ZOC on either side of the crossing.

It seems like units that have attacked lose the EZOC movement bonus.
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HardLuckYetAgain
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RE: Tomorrow, and tomorrow and tomorrow Axis (HLYA) vs Guctony (Soviet)

Post by HardLuckYetAgain »

Turn 2 Beginning of Turn (Real Turn Update)

Weather!!!

I am not complaining :)

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HardLuckYetAgain
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RE: Tomorrow, and tomorrow and tomorrow Axis (HLYA) vs Guctony (Soviet)

Post by HardLuckYetAgain »

Turn 2 Beginning of Turn (Real Turn Update)

Events!!!



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