Ground Losses

Moderator: Joel Billings
ORIGINAL: HardLuckYetAgain
Turn 1 End of Turn
Air Losses
Everyone should have seen these by now.
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ORIGINAL: Rosencrantus
ORIGINAL: HardLuckYetAgain
Turn 1 End of Turn
Air Losses
Everyone should have seen these by now.
![]()
How did you manage to keep your op losses so low?
Sure, some amongst the above posts could probably be moved there too if making it easier to follow your AAR.ORIGINAL: HardLuckYetAgain
All very good information & I love the min/maxing. Thank you so much for sharing.
I think at this point we should start a thread to share more information for people to see more in depth look at Air. Would you mind starting that Metaphore?
Note that the total Soviet pilots KIA is 91 off between Current Turn and Total columnORIGINAL: HardLuckYetAgain
Turn 1 End of Turn
Air Losses
South
I clear out the Kovel area of Soviets which retreat to the east marked in light blue. I clear out the tank and mech divisions which retreat to the north marked in blue. I surround the Brody area south of Rovno and beef up my regiments with SU's for a possible Soviet Counter Attack. Could have other problems next turn but that is fine. I love Soviets staying close
I am converting two dual track lines one from Brest-Litovsk & the other going through Lvov marked with orange arrow. I do not release the Southern Front.
Yes, Jubjub those are Regiments out there for Soviet pickings
I am sure some people are curious how I got the units to route from the Rovno area to the North on the blue arrowIt isn't that hard at all. At least it puts them out of the way for a bit
ORIGINAL: jubjub
South
I clear out the Kovel area of Soviets which retreat to the east marked in light blue. I clear out the tank and mech divisions which retreat to the north marked in blue. I surround the Brody area south of Rovno and beef up my regiments with SU's for a possible Soviet Counter Attack. Could have other problems next turn but that is fine. I love Soviets staying close
I am converting two dual track lines one from Brest-Litovsk & the other going through Lvov marked with orange arrow. I do not release the Southern Front.
Yes, Jubjub those are Regiments out there for Soviet pickings
I am sure some people are curious how I got the units to route from the Rovno area to the North on the blue arrowIt isn't that hard at all. At least it puts them out of the way for a bit
Not enough MP on the first turn to do anything without getting units caught
If you're going for the oil, I'd highly recommend getting across the Kerch straight in 1941. It's basically impossible to get across with a couple of rifle corps sitting on lvl 3 forts the crossing. If you can maintain a presence on the Taman peninsula into 1942, it will make taking Maikop and Krasnodar so much easier.
Would love to see how to control the rout direction. Haven't figured that out yet. Just know they tend to rout towards depots and cities.
ORIGINAL: metaphore
Sure, some amongst the above posts could probably be moved there too if making it easier to follow your AAR.ORIGINAL: HardLuckYetAgain
All very good information & I love the min/maxing. Thank you so much for sharing.
I think at this point we should start a thread to share more information for people to see more in depth look at Air. Would you mind starting that Metaphore?
Here is the thread: Luftwaffe vs VVS - GC41 - First Turn Bombing Tips
ORIGINAL: K62
One interesting tidbit I've discovered recently is that the river EZOC penalty still applies in some cases on T1. I can't quite figure out the pattern but sometimes it costs less MP to cross a river if you clear all enemy units first that have ZOC on either side of the crossing.
https://www.matrixgames.com/forums/upfi ... 66AB87.jpg
ORIGINAL: HardLuckYetAgain
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ORIGINAL: K62
One interesting tidbit I've discovered recently is that the river EZOC penalty still applies in some cases on T1. I can't quite figure out the pattern but sometimes it costs less MP to cross a river if you clear all enemy units first that have ZOC on either side of the crossing.
![]()
One interesting tidbit I've discovered recently is that the river EZOC penalty still applies in some cases on T1. I can't quite figure out the pattern but sometimes it costs less MP to cross a river if you clear all enemy units first that have ZOC on either side of the crossing.