'41 Campaign. Tyrone (Axis) vs Gundam (Sov)

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tyronec
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'41 Campaign. Tyrone (Axis) vs Gundam (Sov)

Post by tyronec »

T01.

Standard game, no TB transfers and no house rules.
AAR is running 3 turns behind, Gundam is welcome to post his thoughts.

I did a couple of temp motorisations - don’t know how things stand or if this is a bonus to Axis, have never used them before but at least it makes for a different opening.
In retrospect as I write this 3 moves later I think the game is probably better without using Motorisation. Things are volatile as they are and allowing players to turbocharge infantry units is going to give both sides chances to do some extreme moves. Anyway, that is what we agreed so will see how it plays out.

AGN. Nothing unusual, 1 division motorised to take the port and push past Riga.

AGC. Motorised one division to cover the flanks on the road up to Minsk. One corps of PG2 goes to PG3, the other two head South. Have pushed as far East as possible to make a two horned attack.

AGS. With two extra Panzer Corps do the L’Vov pocket and push East as far as possible. The pocket NE of L’Vov can probably be broken - and maybe some others. I like the L’Vov opening, it gets the Panzers down to the Black sea quicker but at a cost of letting some Soviets escape from 11th Army. Maybe keeping Southern frozen is better, most players seem to think that way.

I hate doing T1, all too easy to make a mistake somewhere and have a pocket broken and have pushed quite far so am not expecting them all to be OK.

I did my normal T1 bombing but drop tank escorts were not working so we did a restart and have only bombed within escort range. Had one unlucky combat and got some escorted Stukas shot down by I-planes which won’t have helped.

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The lark, signing its chirping hymn,
Soars high above the clouds;
Meanwhile, the nightingale intones
With sweet, mellifluous sounds.
Enough of Stalin, Freedom for the Ukraine !
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HardLuckYetAgain
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RE: '41 Campaign. Tyrone (Axis) vs Gundam (Sov)

Post by HardLuckYetAgain »

I have subscribed to this AAR :) Looking forward to read more.


I have been singing the song on Motorization for some time. I just won't let it ruin the games that I play.
German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
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tyronec
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T02

Post by tyronec »

T02.
North. Pockets hold. Pushing north, no opposition in sight.

Center. All pockets have held. Up to Smolensk and the river near Gomel. No battles except to clear pockets.

South. The L’Vov pocket was broken which is most annoying, I missed the gap. Surprisingly the one to the North has held. Soviets have committed a couple of Mech divisions to break the pocket so catch them.
Reseal the pocket with nothing routing out, so little harm done from last turn - just a few MPs lost by the Panzer Corps heading to Romania.
Lots of empty ground to advance into.

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The lark, signing its chirping hymn,
Soars high above the clouds;
Meanwhile, the nightingale intones
With sweet, mellifluous sounds.
Enough of Stalin, Freedom for the Ukraine !
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tyronec
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T03

Post by tyronec »

T03.
Some lead Panzer units pocketed this turn but no attacks.

18th Army push up to the coast and take Talinn.
4 Pg assaults Smolensk.
3 Pg crosses the river and takes Gomel.
2 Pg gets up to the river below Kiev.
1 Pg approaches Odessa.
No sign of a Soviet defensive front line yet.

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The lark, signing its chirping hymn,
Soars high above the clouds;
Meanwhile, the nightingale intones
With sweet, mellifluous sounds.
Enough of Stalin, Freedom for the Ukraine !
RedJohn
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RE: T03

Post by RedJohn »

Can you explain why you're splitting your mot/panzers up into regiments and pushing them so deep in snakey lines?

I'd have thought it would just lead to encircled units that although will probably be rescued next turn, could also just as well be routed very easily if not in defensive terrain. Particularly the encircling though, can't any old soviet unit just ZOC basically all the hexes taken without putting it at risk for encirclement?

[&o]
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tyronec
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RE: T03

Post by tyronec »

It is to flip hexes so the infantry can advance further next turn.
Yes, the Soviets may be able to make some sort of counter but only at a price.
Next turn the Soviets cut off a couple of regiments in the Baltics, costs them 4 units pocketed.
This game is all about giving your opponents difficult choices and then taking advantage, if you play in a totally controlled and straightforward way then it is obvious what they have to do to counter.
The lark, signing its chirping hymn,
Soars high above the clouds;
Meanwhile, the nightingale intones
With sweet, mellifluous sounds.
Enough of Stalin, Freedom for the Ukraine !
RedJohn
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RE: T03

Post by RedJohn »

I figured it was to do with movement, and that's fair enough. I'd have just thought it'd be simple enough for a Soviet armored/cavalry to move up and down away from your ZOC to just regain the hexes. I suppose with the former they risk the very volatile TOE on the units, and the latter it relies on that unit being in position.

So yeah, difficult choices. Thanks!
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RE: T03

Post by cmunson »

Tyrone has not lost his touch. He humbled Russian players (including me) during testing. With Gundam pulling back aggressively we'll see if that thwarts the Germans. Tyrone is a master at German logistics and he never seems to make mistakes. He takes enormous risks but they are coldly calculated.

I wondered if Tyrone has adapted his strategy with recent changes to the game but it looks very familiar.

I will watch this with great interest. I hope Gundam will post his thoughts at some point.
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HardLuckYetAgain
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RE: T03

Post by HardLuckYetAgain »

ORIGINAL: cmunson

Tyrone has not lost his touch. He humbled Russian players (including me) during testing. With Gundam pulling back aggressively we'll see if that thwarts the Germans. Tyrone is a master at German logistics and he never seems to make mistakes. He takes enormous risks but they are coldly calculated.

I wondered if Tyrone has adapted his strategy with recent changes to the game but it looks very familiar.

I will watch this with great interest. I hope Gundam will post his thoughts at some point.

Lots of "man love" going on in this post ;-P
German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
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cmunson
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RE: T03

Post by cmunson »

Lots of "man love" going on in this post ;-P

I don't know Gundam but I have enough love for them both.[;)]
Chris
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HardLuckYetAgain
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RE: T03

Post by HardLuckYetAgain »

ORIGINAL: cmunson
Lots of "man love" going on in this post ;-P

I don't know Gundam but I have enough love for them both.[;)]

Ya :) Tyronec is the man ;-)
German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
gundam1985
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RE: T03

Post by gundam1985 »

tyronec play well as Axis, the Red Army still not ready for the hard battle.
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HardLuckYetAgain
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RE: T03

Post by HardLuckYetAgain »

ORIGINAL: gundam1985

tyronec play well as Axis, the Red Army still not ready for the hard battle.

Tyronec is pushing all dual track lines hard. You better be prepared for a heavy hit along those axis.
German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
gundam1985
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RE: T03

Post by gundam1985 »

Actually, I'm not worried about that, he made some mistakes so that I have confidence in building a strong defense after a few turns later.
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RE: T03

Post by HardLuckYetAgain »

ORIGINAL: gundam1985

Actually, I'm not worried about that, he made some mistakes so that I have confidence in building a strong defense after a few turns later.

What turn are you on?
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gundam1985
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RE: T03

Post by gundam1985 »

T6 now.
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tyronec
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RE: T03

Post by tyronec »

T04.

Baltics. Pocket a few stragglers and push on towards Pskov.
Pg4. Advance past Smolensk.
Pg3. Push down towards Kiev. Make an open pocket of a few units.
Pg2. Tried to cross the river and failed. Next turn the infantry are up.
PG1. Take Odessa, no garrison.
The only visible Soviet strength is around Kiev.
Actually, I'm not worried about that, he made some mistakes so that I have confidence in building a strong defense after a few turns later.
I have made mistakes, but what mistakes do you mean ?

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The lark, signing its chirping hymn,
Soars high above the clouds;
Meanwhile, the nightingale intones
With sweet, mellifluous sounds.
Enough of Stalin, Freedom for the Ukraine !
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HardLuckYetAgain
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RE: T03

Post by HardLuckYetAgain »

ORIGINAL: tyronec

I have made mistakes, but what mistakes do you mean ?

I bet he says, "Playing Germany" ;-P

Sorry couldn't help myself.
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RE: T03

Post by HardLuckYetAgain »

The mass of Soviets below Gomel looks like some nice POW's coming up since the Rail has already been cut.



German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
jubjub
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RE: T03

Post by jubjub »

My god, all those regiments left on the front [X(]. I wish HYLA would try that sometime. I think it's a big boon for the soviets to play at least a little aggressively to keep the germans honest. Most people can't cope with the pressure and have to play extremely cautious or else they get tons of retreats, opened pockets etc. I'm sure Tyronec can adapt, but it would help to stop him from being so greedy.
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