Reinforcement Entry Hexes

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Capt Cliff
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Reinforcement Entry Hexes

Post by Capt Cliff »

How do you set the reinforcement entry hexes? I was messing with the 1st ID and all of a sudden the entry hexes changed. The entry hexes had extended the length of the north edge but stop over Eupen. But now the entry hexes stop over Verviers. How can I set the reinforcement enter hexes?
Capt. Cliff
blond_knight_new
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Re: Reinforcement Entry Hexes

Post by blond_knight_new »

Thats in the MapUnit to Reinf Card Table
Image

Specifically column 5 "Border placement number". Read the help on it, when you select the table.

In the example above I created an actual Fallschirmjager para drop. But you could use it for anything appearing on the map.
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Capt Cliff
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Re: Reinforcement Entry Hexes

Post by Capt Cliff »

blond_knight_new wrote: Thu Mar 03, 2022 11:34 pm Thats in the MapUnit to Reinf Card Table
Image

Specifically column 5 "Border placement number". Read the help on it, when you select the table.

In the example above I created an actual Fallschirmjager para drop. But you could use it for anything appearing on the map.
Yes, I already know this but the actual hexes where the unit enters changed for some reason. The enter hexes for 1 run along the top of the map and now stop at vertical hex row 95 or 96, it used to stop at vertical hex row 112 or so. There are also two hex right above the 78th ID, 130,0 and 133,0, which one could use. But what I am asking is how you set the actual hexes not what edge a unit uses. Understand?
Capt. Cliff
blond_knight_new
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Re: Reinforcement Entry Hexes

Post by blond_knight_new »

If you look at my pic you'll see the paradrop is set 7(X),3(Y),2(possible spread in hexes). Changing that to 7,3,0 would put the unit in that exact hex(7,3).
Is that what youre asking?
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Capt Cliff
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Re: Reinforcement Entry Hexes

Post by Capt Cliff »

blond_knight_new wrote: Fri Mar 04, 2022 2:01 am If you look at my pic you'll see the paradrop is set 7(X),3(Y),2(possible spread in hexes). Changing that to 7,3,0 would put the unit in that exact hex(7,3).
Is that what youre asking?
But wait a second the possible entry hexes is a range, 0,0 to 112,0, and I am not paradroping these reinforcements. Also doesn't this apply to a specific unit and not the upper edge or lower edge of the map?
Capt. Cliff
blond_knight_new
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Re: Reinforcement Entry Hexes

Post by blond_knight_new »

Check the help section(on the right) when you click on the table. You can either enter a single number that indicates which map edge a specific unit enters on. Or you can enter the three digit number that indicates X,Y, Spread.
But you have to do this for each HQ and subunits you want to join after the scenario start.
Check in the big default scenarios to see how Davide did it originally.
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Capt Cliff
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Re: Reinforcement Entry Hexes

Post by Capt Cliff »

blond_knight_new wrote: Fri Mar 04, 2022 4:42 pm Check the help section(on the right) when you click on the table. You can either enter a single number that indicates which map edge a specific unit enters on. Or you can enter the three digit number that indicates X,Y, Spread.
But you have to do this for each HQ and subunits you want to join after the scenario start.
Check in the big default scenarios to see how Davide did it originally.
There must be something to define what reinforcement hexes are along a map edge. If I put in #1 I get almost the entire upper map edge, stopping vertical row 95, it had stopped at 112. Plus 2 hexes near the German lines. In the South I get only a couple hexes around Patton's HQ. But my Mapunit to reinforcement table just has single number and no range.

Oh, and what help section on the right? There must be somewhere where the enter hexes are defined.
Capt. Cliff
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