CMO - NEW PUBLIC BETA (Current: Build 1468)

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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boogabooga
Posts: 973
Joined: Wed Jul 18, 2018 12:05 am

Re: CMO - NEW PUBLIC BETA (Current: Build 1468)

Post by boogabooga »

TWEAK: The slug-trails are now rendered as an actual fading trail instead of unselected ref-points
I'm going to post this here as patch feedback and not tech support, but I was a fan of the ref-point based slug trails over the current implementation and I wished we could have the option to revert to that.

For certain paths like circles, the points more accurately captured the trajectory. Drawing a line from last point to current point implies a straight trajectory that is often false and misleading:
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2024-10-18 (2).png (414.69 KiB) Viewed 1149 times
The boogabooga doctrine for CMO: Any intentional human intervention needs to be able to completely and reliably over-ride anything that the AI is doing at any time.
thewood1
Posts: 9960
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

Re: CMO - NEW PUBLIC BETA (Current: Build 1468)

Post by thewood1 »

The opentopomap is incredibly fast now. Every now and then I get a 1-2 second pause when zooming way in, but much more functional now.
jason oates
Posts: 119
Joined: Mon Nov 07, 2011 10:16 pm
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Re: CMO - NEW PUBLIC BETA (Current: Build 1468)

Post by jason oates »

Looks good so far.
Could we have a clarification of what CON(xxx) means please?
thewood1
Posts: 9960
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

Re: CMO - NEW PUBLIC BETA (Current: Build 1468)

Post by thewood1 »

"* ADDED: Indicators for aircraft contrails and ship/submarine wakes can be displayed on the map, under a unit's datablock. This makes it easier for the player to be more aware that his units may be visually detected at significantly longer ranges because of these factors. These indicators can be disabled on the "Map Settings" menu if they clutter the map unacceptably.
(Clarification: Contrails and wakes have been part of the simulation engine since CMANO's original 2013 release. This change adds visual indicators for them)"

A literal quote from the release notes.
Nikel
Posts: 1964
Joined: Tue Mar 24, 2009 10:51 am

Re: CMO - NEW PUBLIC BETA (Current: Build 1468)

Post by Nikel »

The official patch build is 1487.

I will have to install it :lol:
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