ORIGINAL: DrRansom
I see, thanks [8D]
- Display a list of waypoints for each flight
- Ability to move waypoints
- Set speed and altitude
- Set times
- Set Rally points (aka Push Points)
Would this solve all your problems?- Time-on-target for missile strikes.
Those would cover almost everything I would want in an advanced strike planner.
The only thing I would add to the list is:
- Show on the map which targets have weapons/missions allocated. This came up a lot in planning the mission Hit Hard, Hit Fast. I had to juggle between 3 - 6 different missions when allocating airstrikes against an airbase. Each mission was given a target set (hangers, tarmac, runways) and I needed to keep flipping between different missions to make sure everything had the right number of aircraft. I would find it very helpful if that information was displayed transparently, maybe when zooming in on the target.
If there is time to go into more detail, here are some other suggestions:
- Ability to group missions into a single event. Again with the airbase strike, say I want to hit 4 different targets at the airbase (runway, hangers, fuel tanks, control tower). Give the strike planner the ability to view the four attacks as part of a single meta-mission; that meta-mission can be assigned shared escorts and route planning. The advances above will make it easy to control when those events happen, which is a big impact. But it would be nice to group those missions together for the purposes of allocating escorts. Instead of assigning escorts to individual strike missions, the escorts are allocated to the group of missions and the escorts work to cover each striking aircraft. Grouping missions could also facilitate ToT planning and weapons allocation.
- A radar shadow map, so you can plan breaking through an air defense. This would be a bunch of work, though, useful but hard to implement.
1) This is tricky. It assumes pre-planned weapon allocation, and not dynamic 'target list + WRA' targeting which is used in the game today. How would that pre-planned weapon allocation work? UI-wise and also functionality-wise?
2) Meta-mission... I'm not entirely sure what that means... grouping flights into packages?
3) Can't you already display range rings in-game? Or do you mean the actual radar coverage at altitude X?