Setting the AI to fire at NEZ - a massive disadvantage

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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SchDerGrosse
Posts: 203
Joined: Mon Dec 17, 2012 11:33 pm
Location: Hungary

Re: Setting the AI to fire at NEZ - a massive disadvantage

Post by SchDerGrosse »

I am not going to try to persuade you because as you have clearly stated, based on YOUR personal expereince the feel of the game did not change one bit after the tiny patch.

I however will write down my PERSONAL experience, that after spending 30-50 hours playing the DLCs I have experienced the following:

During my play I have lost 0 (that is zero) air-to-air engagement against the AI, and this is true regardless of the weapon platforms involved. (And no it doesnt mean I havent suffered losses, I have but all those losses were attributable to simple carelessness from the part of the user).

According to Steam I have 736 hrs clocked in with CMO, something like I described in the above paragraph could never have happened pre-tiny.

To me this a fundamental alteration of how the game plays and as just as I wont be able to change your "the Pl-12 has a NEZ range of 3nm? oh well, nothing to see here" attitude, you wont be able to change my view that the new update has massively altered the scenario balance and the devs took the easy way out with the WRA settings.

Edit: there is really no point to argue with each other as we seem to be existing in a parallel universe with regards of how the game plays post-patch.
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