CMO RUNNING POLL - Gameplay feature requests

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

Moderator: MOD_Command

What feature would you like to see added in Command?

Multiplayer
46
22%
Custom drawing on map
17
8%
Ground operations: Make units recognize and use roads
32
15%
Tacview - AAR mode
24
11%
Enable borders/coastlines at close-in zoom
5
2%
Chemical & Biological weapon effects
3
1%
Scriptless downed/stranded crew (for CSAR)
12
6%
Scriptless carry-over of units between scenarios
6
3%
Weather/Day-night affects air sorties
30
14%
Integrated speech-to-text (SeaHag-style)
2
1%
More sonar data on contact (details)
5
2%
Search tool for the cargo list
1
0%
List damaged units on Losses & Expenditures
1
0%
Include currently-airborne units on flight-ops screen
7
3%
Add "training" torpedoes (details)
0
No votes
BOL-fire mode for indirect artillery
4
2%
Warning shots
2
1%
Scriptless boarding actions
2
1%
Scriptless takeover of fixed facilities
8
4%
Hotkeys for built-in map layers
0
No votes
Depressed trajectory option for BMs
5
2%
Ability to add Folders to the Quick Battle list (details)
0
No votes
 
Total votes: 212

rbsj
Posts: 16
Joined: Tue Dec 04, 2018 6:23 pm
Location: Portugal

RE: CMO RUNNING POLL - Gameplay feature requests

Post by rbsj »

Dear Community,

+1
Implements full unit edit capability (loadouts, calcs) into ScenEdit

For me this is a must above all things. What give the game one of it's great longevity is the ammount of scenarios that the community can made. I think one of the things we are really missing to make awesome scenarios and What-Ifs is having more capability to edit plataforms. Since the Devs for theirs reasons don't want that we edit the DB (that I fully understand), they can provide means to edit plataforms, like ships, and aircraft that a great deal of modification can be made.

For me the Fog of War for Tacview is something very difficult to achieve. It maybe easier to implement this feature.

Best Regards
jun5896
Posts: 219
Joined: Sat Jan 17, 2015 3:29 pm

RE: CMO RUNNING POLL - Gameplay feature requests

Post by jun5896 »

What is 'Implements full unit edit capability (loadouts, calcs) into ScenEdit'?

It looks like restricted DB editor. I wish I could choose that, Can't use Tacview advanced with CMO. It's like MAPHACK! [:D]
gennyo
Posts: 202
Joined: Wed Apr 03, 2019 8:08 pm

RE: CMO RUNNING POLL - Gameplay feature requests

Post by gennyo »

Standard ScenEdit already provided some kind of editing, I do this all the time and make C:MO more akin to Warship Commander/Kurogane no Houkou from Koei[:D]

Ships are easily customizable with sensors/weapons/magazines dialog, only datalinks and comm links can't be added in this way but can be done using SBR INIs (in fact it's somewhat described in the manual as I can remember).

Aircrafts are much difficult, you can only edit them while flying around. I used to make a boilerplate scenario and insert a needed aircraft, modify its weapons and make it flied to the base, and later import some units from INS files. With C:MO's new merge scenario feature, this job can be done much easier.
bns130
Posts: 8
Joined: Sat Jul 20, 2013 3:11 pm

RE: CMO RUNNING POLL - Gameplay feature requests

Post by bns130 »

Ability to natively import GeoTIFF maps into the scenario editor.

Ability to georectify a jpeg or png image for use as a map.
User avatar
TheCabal
Posts: 116
Joined: Wed Jan 02, 2013 4:42 pm

RE: CMO RUNNING POLL - Gameplay feature requests

Post by TheCabal »

My two cents.... buying CMO and TacView is expensive.... something like "Gods eye" is unacceptable. This needs to be fixed or else it's useless because we all hate spoilers and/or cheats. I think the dev's were afraid of symbols bouncing around in an invisible uncertainty zone which looks weird in TacView but hey... gods eye is even worse.
JOhnnyr
Posts: 137
Joined: Thu Apr 14, 2011 11:49 am

RE: CMO RUNNING POLL - Gameplay feature requests

Post by JOhnnyr »

ORIGINAL: TheCabal

My two cents.... buying CMO and TacView is expensive.... something like "Gods eye" is unacceptable. This needs to be fixed or else it's useless because we all hate spoilers and/or cheats.

I'm really hopeful that they will tackle this next, after the bugs are ironed out. Would make a huge difference.
magi
Posts: 1533
Joined: Sat Feb 01, 2014 1:06 am

RE: CMO RUNNING POLL - Gameplay feature requests

Post by magi »

The option to right click to center map on cursor .....
magi
Posts: 1533
Joined: Sat Feb 01, 2014 1:06 am

RE: CMO RUNNING POLL - Gameplay feature requests

Post by magi »

ORIGINAL: Andrea G

ORIGINAL: Gunner98

The ability to carry units over from one scenario to the next will allow a long requested 'Linked Campaign', something that would add a layer of depth to the gameplay experience.

+1 I cast my vote on behalf of the Fury Linked Campaign project
Joined
+1... This is a wonderful idea .....
User avatar
TalonCG2
Posts: 98
Joined: Tue Mar 18, 2008 10:09 pm
Location: Florida, USA

RE: CMO RUNNING POLL - Gameplay feature requests

Post by TalonCG2 »

Feature request - Logistics and transport of supplies

I love the larger, more complex and longer lasting scenarios. This wouldn't really apply to short duration scenarios, but here goes...

Fuel, either a generic non-specific all use, or broken up into categories of ship/aviation/ground unit. Transported by rail, truck, ship or plane to other "frontline" bases.
Munitions, generic "ammo" that will increase by a fixed amount determined by capacity of the transport and what units call the base their home. Or a more complex and specific transport of individual weapons/ammo.

The generic versions would be easier to implement, but not as realistic, but a good compromise over specific items.

Thoughts?
Clear skies and tailwinds,
Chuck
Zanthra
Posts: 150
Joined: Wed Feb 06, 2019 3:23 am

RE: CMO RUNNING POLL - Gameplay feature requests

Post by Zanthra »

Can zoom on cursor option be changed so instead of centering the cursor when you zoom, it zooms the map in a way that leaves the point under the cursor (and the cursor itself) at the same place after the zoom. Thus you could point at a unit and zoom in and the cursor and unit remain in the same place as the map zooms in around them.
JPFisher55
Posts: 589
Joined: Sat Nov 22, 2014 7:54 pm

RE: CMO RUNNING POLL - Gameplay feature requests

Post by JPFisher55 »

I agree with you, TalonCG2. I would like a generic logistics system similar to that of "War in the Pacific: Admirals Edition."
Scar79
Posts: 107
Joined: Fri Aug 09, 2013 3:49 pm

RE: CMO RUNNING POLL - Gameplay feature requests

Post by Scar79 »

Dear developers, i asked this question in FB CMO-group(official) but decided to duplicate it here: Is it possible to make some sort of 'training' torpedoes, so they could hit their targets, thus generating HIT event, but without inflicting any damage to said targets? Thank you in advance.
Dimitris
Posts: 15245
Joined: Sun Jul 31, 2005 10:29 am
Contact:

RE: CMO RUNNING POLL - Gameplay feature requests

Post by Dimitris »

ORIGINAL: Scar79
Dear developers, i asked this question in FB CMO-group(official) but decided to duplicate it here: Is it possible to make some sort of 'training' torpedoes, so they could hit their targets, thus generating HIT event, but without inflicting any damage to said targets? Thank you in advance.

A warhead with 0 damage points, then?
Scar79
Posts: 107
Joined: Fri Aug 09, 2013 3:49 pm

RE: CMO RUNNING POLL - Gameplay feature requests

Post by Scar79 »

ORIGINAL: Dimitris
A warhead with 0 damage points, then?
As an option! Is it possible to be done via Editor or LUA?!
User avatar
stilesw
Posts: 1572
Joined: Wed Jun 25, 2014 10:08 pm
Location: Hansville, WA, USA

RE: CMO RUNNING POLL - Gameplay feature requests

Post by stilesw »

A warhead with 0 damage points, then?

FWIW, I just did some testing with DB3K and it will not validate a warhead that has "0" DP's assigned. Comes up with "Damage points value is invalid". The smallest value it would accept is 0.0001 DP, pretty close to "0".

Also, will not allow a weapon without a warhead.

-WS
“There is no limit to what a man can do so long as he does not care a straw who gets the credit for it.”

Charles Edward Montague, English novelist and essayist
~Disenchantment, ch. 15 (1922)
Scar79
Posts: 107
Joined: Fri Aug 09, 2013 3:49 pm

RE: CMO RUNNING POLL - Gameplay feature requests

Post by Scar79 »

ORIGINAL: stilesw
A warhead with 0 damage points, then?

FWIW, I just did some testing with DB3K and it will not validate a warhead that has "0" DP's assigned. Comes up with "Damage points value is invalid". The smallest value it would accept is 0.0001 DP, pretty close to "0".

Also, will not allow a weapon without a warhead.

-WS
Excuse me, but...how do you edit weapon's warhead DP?!
User avatar
TheCabal
Posts: 116
Joined: Wed Jan 02, 2013 4:42 pm

RE: CMO RUNNING POLL - Gameplay feature requests

Post by TheCabal »

ORIGINAL: Scar79

Dear developers, i asked this question in FB CMO-group(official) but decided to duplicate it here: Is it possible to make some sort of 'training' torpedoes, so they could hit their targets, thus generating HIT event, but without inflicting any damage to said targets? Thank you in advance.


Actually a very nice idea. I saw a documentary once about german modern submarines... they were simulating an attack towards a frigate. Fired some training torpedo which hit the frigate lightly (ofcourse without explosion :) ) but it then surfaced, ready to be salvaged.
Scar79
Posts: 107
Joined: Fri Aug 09, 2013 3:49 pm

RE: CMO RUNNING POLL - Gameplay feature requests

Post by Scar79 »

ORIGINAL: TheCabal
Actually a very nice idea. I saw a documentary once about german modern submarines... they were simulating an attack towards a frigate. Fired some training torpedo which hit the frigate lightly (ofcourse without explosion :) ) but it then surfaced, ready to be salvaged.
Hi, TheCabal. And thank you for your support of my little request. [:)] I'm not a programmer and not sure what it would cost to developers, in terms of time and efforts, but such a type torpdoes are widely using by modern navies and it would be really cool to have such an option in CMO. May be there is a possibility to make some sort of LUA function, something like InertWarhead (unitID, weaponID, 0|1)?
guanotwozero
Posts: 651
Joined: Fri Dec 27, 2013 1:53 am

RE: CMO RUNNING POLL - Gameplay feature requests

Post by guanotwozero »

Maybe also a new "dull thud" sound effect! [;)]
Scar79
Posts: 107
Joined: Fri Aug 09, 2013 3:49 pm

RE: CMO RUNNING POLL - Gameplay feature requests

Post by Scar79 »

ORIGINAL: guanotwozero

Maybe also a new "dull thud" sound effect! [;)]
"crunch dull thud" is needed as well [;)]
Image
Post Reply

Return to “Command: Modern Operations series”