[RELEASED] Speech and Ambient Sound Module - Updated CMANO 1.12 936.11

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

Moderator: MOD_Command

Post Reply
User avatar
coolts
Posts: 387
Joined: Tue Feb 01, 2011 7:47 am
Location: Auf Wiedersehen, Pet

RE: [RELEASED] Speech and Ambient Sound Module - files attached

Post by coolts »

ORIGINAL: sluggy


How about this one [:'(]



Image

Egads! My arch enemy!!!![:D]
"Gauls! We have nothing to fear; except perhaps that the sky may fall on our heads tomorrow. But as we all know, tomorrow never comes!!" - Chief Vitalstatistix
Topper
Posts: 8
Joined: Sat Jun 28, 2003 3:08 am

RE: [RELEASED] Speech and Ambient Sound Module - files attached

Post by Topper »

This is just cool. Thanks. Now to get her to say "Vampire Vampire Vampire!"
GBS
Posts: 899
Joined: Wed Jul 03, 2002 2:14 am
Location: Southeastern USA

RE: [RELEASED] Speech and Ambient Sound Module - Updated CMANO 460

Post by GBS »

ORIGINAL: sluggy

Hehe - nice one! Not me though....

The Microsoft speech engine must have that built into the dictionary.

If you want it to say SSN instead then put a replace rule into SeaHag ( insert ( not overwrite ) at row three )

Enabled - Yes - obviously!
Min Verb - 1
Max Verb - 9
Prevent Repeat - 0
Replace - Replace
Text to look for - SSN
Reduce Char - Nothing
Replacement Text - S<space>S<space>N<space>
Continue

And that should do the trick

Sorry Sluggy, Ive been away. Where do I find this row "3"? Thanks.
"It is well War is so terrible lest we grow fond of it." -
R. E. Lee

"War..god help me, I love it so." - G. Patton
sluggy2010
Posts: 122
Joined: Wed Oct 02, 2013 1:09 am

RE: [RELEASED] Speech and Ambient Sound Module - Updated CMANO 460

Post by sluggy2010 »

Here ya go - shows how to add a row to the voice section

Click on / highlight row 3 before clicking the Insert Row button

And then test - if this works for you then click save settings in SeaHag

Image
Attachments
extract.jpg
extract.jpg (112.28 KiB) Viewed 421 times
chemkid
Posts: 1238
Joined: Sat Dec 15, 2012 2:02 pm

RE: [RELEASED] Speech and Ambient Sound Module - files attached

Post by chemkid »

.
User avatar
Mgellis
Posts: 2318
Joined: Sat Aug 18, 2007 2:45 pm
Contact:

RE: [RELEASED] Speech and Ambient Sound Module - files attached

Post by Mgellis »

I love this program. Thank you for writing it.

Some suggestions, either for the next version or for anyone doing their own tweaks...

Text to look for:

"ready"
"fire"
"flood"
"seal"
"extinguish"
"lost"
"attack"
"wait"

I also increased the volume on the background hum to 25, although this may not be necessary if you are not in your 50s and slightly hard-of-hearing. (Too much Aerosmith in my misspent youth...well, present...hey, don't judge me!)



User avatar
CV60
Posts: 1036
Joined: Sun Sep 30, 2012 11:40 pm

RE: [RELEASED] Speech and Ambient Sound Module - files attached

Post by CV60 »

I use to date that girl!
ORIGINAL: coolts

ORIGINAL: sluggy


How about this one [:'(]



Image

Egads! My arch enemy!!!![:D]
“Do I not destroy my enemies when I make them my friends?” -Abraham Lincoln
User avatar
Mgellis
Posts: 2318
Joined: Sat Aug 18, 2007 2:45 pm
Contact:

RE: [RELEASED] Speech and Ambient Sound Module - files attached

Post by Mgellis »

ORIGINAL: coolts

Cool addition and now working on 8.1.

Please, can you make that hideous Popeye Seahag characters face on the app go away? Even the sexiest voice-over is spoiled when you glance over and see that grinning thing ;)

Reminds me of an account manager I had with a really sexy Irish accent. She could sell me anything. Then one of my colleagues said, "She's probably an old woman. A fat old woman with a hairy chin wart and a dog". That spoiled that little daydream.

Suggestion for next version of the program...make the image customizable...people can give Sea Hag whatever face they desire...like Hatsune Miku! :)
SAMiV2
Posts: 6
Joined: Tue Dec 24, 2013 10:21 am
Location: Finland

RE: [RELEASED] Speech and Ambient Sound Module - files attached

Post by SAMiV2 »

I'm planning on purchasing this simulation game and earlier i have read about this speech and ambient sound module addon for this game.
I'm wondering, if this module still works with the latest C:MANO version or not? I'd very much like to try this addon once i have bought it, which i'm about to do very soon i think.
bomber1949
Posts: 16
Joined: Wed Oct 16, 2013 10:45 am

RE: [RELEASED] Speech and Ambient Sound Module - files attached

Post by bomber1949 »

SAMiV

I can confirm that Sluggy's excellent sound Module works fine with the very latest release of Command [:)] and along with the now added more sound effects from within the simulation itself the module certainly adds an immersive feel to an already polished simulation [:)] (which continues to be buffed) with some of the best Customer support and feedback of any game/Sim [&o] that I know of well that is in my opinion, I don't think you will be disappointed with your purchase and the sound Module will certainly enhance it further still [;)] "fantastic simulation" I love it. [:)]

SAMiV2
Posts: 6
Joined: Tue Dec 24, 2013 10:21 am
Location: Finland

RE: [RELEASED] Speech and Ambient Sound Module - files attached

Post by SAMiV2 »

Thanks for your answer, bomber49. [:)]
I bought the game and i got SeaHag module running just fine with Natural Voices i have bought earlier. It sure gives more feeling to the game when you hear the control room hum and those other sounds as well.

I have just gone through the submarine tutorial mission and i did managed to play it through even though it only gave me 4 points in the end. Guess i fired too many torpedoes which missed the target and that lowered the score. And i think fireing way too many tomahawks didn't help either. [:D]

Anyhoo, that's all from me and thanks again.
User avatar
CV60
Posts: 1036
Joined: Sun Sep 30, 2012 11:40 pm

RE: [RELEASED] Speech and Ambient Sound Module - files attached

Post by CV60 »

How do I get Sea Hag to notify me when a hostile radar is emitting? I don't see a message warning of hostile emitters appearing in the message log, so there is no text I can use to trigger Sea Hag. Is there a work around for this?
“Do I not destroy my enemies when I make them my friends?” -Abraham Lincoln
Pergite!
Posts: 546
Joined: Wed Jun 07, 2006 3:40 pm
Location: The temperate climate zone

RE: [RELEASED] Speech and Ambient Sound Module - files attached

Post by Pergite! »

I finally installed Sea Hag and need guidance on how to get as much speech effect as possible. The ambience is working just fine, but the only speech I get is a seemingly random contact ID message once in a while. I am using the default grid and have tried to change the speech level but with no apparent success.

Help?
sluggy2010
Posts: 122
Joined: Wed Oct 02, 2013 1:09 am

RE: [RELEASED] Speech and Ambient Sound Module - files attached

Post by sluggy2010 »

Can you give me a couple of details - which operating system your PC uses - a copy of the log file from the CMANO\logs file that it was on at the time and the application settings for SeaHag as per below.

If you put them in a .zip file and post a message with that zip file as an attachment I can check it for you.


Regards

Sluggy



The SeaHag application setting are stored in
On Win XP - C:\Documents and Settings\<username>\Local Settings\Application Data\SeaHag.exe_<identifier>\1.0.0.0\user.config
On Win 7 - C:\Users\<username>\AppData\Local\SeaHag.exe\<identifier>\1.0.0.0\user.config
edfathead
Posts: 68
Joined: Thu Jul 18, 2013 2:36 am

RE: [RELEASED] Speech and Ambient Sound Module - files attached

Post by edfathead »

is there an advantage to using an External Program to run the Voices? I have At&T Charles but run it through Microsoft Speech.
Win 8.1 (64)
i5 @3.5
24gb RAM
GTX 760 2gb
bomber1949
Posts: 16
Joined: Wed Oct 16, 2013 10:45 am

RE: [RELEASED] Speech and Ambient Sound Module - files attached

Post by bomber1949 »

is there an advantage to using an External Program to run the Voices? I have At&T Charles but run it through Microsoft Speech?


Personally at the moment I only use the default Microsoft voice which is not too bad and OK for me although other voices I would think would be clearer to listen too and maybe easier to tweak the obvious disavantage is cost of a new voice or package [:(] but I suppose if you have other uses for a package or voices other than Command then its much more cost effective! I have tried a few "demo" packages which work fine through Sluggy's Module so the decision is personal preference could it be the sexier voice the better! [:)]

Bomber
Pergite!
Posts: 546
Joined: Wed Jun 07, 2006 3:40 pm
Location: The temperate climate zone

RE: [RELEASED] Speech and Ambient Sound Module - files attached

Post by Pergite! »

ORIGINAL: sluggy

Can you give me a couple of details - which operating system your PC uses - a copy of the log file from the CMANO\logs file that it was on at the time and the application settings for SeaHag as per below.

If you put them in a .zip file and post a message with that zip file as an attachment I can check it for you.


Regards

Sluggy



The SeaHag application setting are stored in
On Win XP - C:\Documents and Settings\<username>\Local Settings\Application Data\SeaHag.exe_<identifier>\1.0.0.0\user.config
On Win 7 - C:\Users\<username>\AppData\Local\SeaHag.exe\<identifier>\1.0.0.0\user.config


I run windows 8.1

Attached is a copy of the application user config and the corresponding Command log.
That log resulted in no speech at all.

Thanks for your help!

sluggy2010
Posts: 122
Joined: Wed Oct 02, 2013 1:09 am

RE: [RELEASED] Speech and Ambient Sound Module - files attached

Post by sluggy2010 »

Hi Ed - the option is there just for flexibility and if you want to call an external program to perform your own goodness.

In order from worse to best

Microsoft SAM - the old XP version - you many prefer silence....
eSpeak external program - open source
Microsoft Speech - from vista onwards
Microsoft Speech - from Win7 onwards
Microsoft Speech - from Win7 onwards using AT&T 16 bit voices.

I use the AT&T Audrey one and so do a few others, Found it at http://www.nextup.com/attnv.html

Regards

Sluggy


sluggy2010
Posts: 122
Joined: Wed Oct 02, 2013 1:09 am

RE: [RELEASED] Speech and Ambient Sound Module - files attached

Post by sluggy2010 »

Sorry - no attachment?
User avatar
rwenstrup
Posts: 189
Joined: Wed Jan 09, 2002 10:00 am
Location: Cleveland, OH

RE: [RELEASED] Speech and Ambient Sound Module - files attached

Post by rwenstrup »

Yeah AT&T Audrey works well...
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge."
Post Reply

Return to “Command: Modern Operations series”