Help in deciding about game please.

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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smudge56
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Help in deciding about game please.

Post by smudge56 »

Ive been waiting for this game to come out for along time. I have been reading the threads on pricing etc. Which I admit slightly shocked me. Im not new to matrix games I have quite a few games from them WitP AE etc.

I am hoping to get from fellow players how it plays and if I should take the risk.

I look forward to your replies.
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smudge56
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RE: Help in deciding about game please.

Post by smudge56 »

I would appreciate some input and incite.
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thewood1
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RE: Help in deciding about game please.

Post by thewood1 »

I might suggest reading some of the threads...especially the first impressions thread.
smudge56
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RE: Help in deciding about game please.

Post by smudge56 »

Ok will do cheers mate
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thewood1
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RE: Help in deciding about game please.

Post by thewood1 »

I only said I might suggest it...I didn't actually suggest it.

just kidding. Don't know why I said might.
smudge56
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RE: Help in deciding about game please.

Post by smudge56 »

Lol no but thanks for the tip I just want to be able to see if its worth getting.
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Tamas
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RE: Help in deciding about game please.

Post by Tamas »


What I can tell is that I have never been too knowledgeable in naval affairs, so I only knew the basics when I fired up the game the first time ( perk of the job to take a peek I guess! :) ), and... wow!
I think the interface is very well done. So of course poor naval tactically-challenged me got slapped around in all but the most simple scenarios (I am learning though!), but that was because I had (and still have) to learn about the ins and outs of modern naval warfare, not because the interface was in the way.
Quite the contrary, actually. Due to the clear options, the mission system, and the AI, I can do all the planning and order issuing on the macro level I am most comfortable at, and that is great not just for the big scenarios, but also for learning via the smaller ones I think (for naval noobs like me, at least).
eg. There is nothing stopping you from manually tweaking sensor usage and all the rest on a submarine (there is an excellent Trapped Under Ice scenario AAR somewhere around here detailing just that). But if you are like me, who fell out of his chair in shock and awe when saw all the different sensors you can use (or not), then no worries because you can just, for example, define a patrol area for the sub,("there be enemy subs. Sink them!") and let the AI take care of it. Want to go somewhere in between macro and micro? No problem, tinker with the rules of engagement for the AI.

And then there is of course the scenario editor, and the scenarios in general. Playing a minor skirmish in the Korean War, or a detailed, complex, regional engagement based on the fictional nightmare scenario of terrorists getting hold of a nuclear missile base in Pakistan, and anything between those is really just awesome.
smudge56
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RE: Help in deciding about game please.

Post by smudge56 »

Thanks for that incitful info very useful the last game I played like this was sub command which I enjoyed.
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Primarchx
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RE: Help in deciding about game please.

Post by Primarchx »

The discussion about 'how do you get players who have no background in modern air/naval warfare to grasp this game' has been with Command since the beginning, at least from my involvement. I think this has been a factor in some of the game's interface and abstraction-level design - ie at the top level newbies can move around, perceive the situation and react to it in a clean and simple way. The elegance of the game is that there is an underlying complexity that can be later leveraged as player knowledge/skill goes up.
smudge56
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RE: Help in deciding about game please.

Post by smudge56 »

I have no doubts that this game has unlimited potential especially from the community made scenarios. I assuming having played sub command then im going to have some knowledge base?
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Primarchx
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RE: Help in deciding about game please.

Post by Primarchx »

The database is a good start to understanding unit capabilities. I'm sure we'll start seeing AARs and player TacTips showing up that highlight best practices and refined tactics.
smudge56
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RE: Help in deciding about game please.

Post by smudge56 »

That is going to very helpful to me.
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Blas de Lezo
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RE: Help in deciding about game please.

Post by Blas de Lezo »

Check this out:

http://www.puntadelanza.net/Foro/phpBB3/viewtopic.php?t=15405

Most of this AAR is in Spanish, but in game pictures and other stuff is in English....
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jjax
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RE: Help in deciding about game please.

Post by jjax »

ORIGINAL: Blas de Lezo

Check this out:

http://www.puntadelanza.net/Foro/phpBB3/viewtopic.php?t=15405

Most of this AAR is in Spanish, but in game pictures and other stuff is in English....

That looks like a great AAR. Too bad about the Spanish thing [;)]. I would love to see some English AAR from players.
--JJAX

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Primarchx
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RE: Help in deciding about game please.

Post by Primarchx »

There are 3 at the top (stickied) part of the forum.
ORIGINAL: jjax

ORIGINAL: Blas de Lezo

Check this out:

http://www.puntadelanza.net/Foro/phpBB3/viewtopic.php?t=15405

Most of this AAR is in Spanish, but in game pictures and other stuff is in English....

That looks like a great AAR. Too bad about the Spanish thing [;)]. I would love to see some English AAR from players.
Blas de Lezo
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RE: Help in deciding about game please.

Post by Blas de Lezo »

ORIGINAL: jjax

ORIGINAL: Blas de Lezo


That looks like a great AAR. Too bad about the Spanish thing [;)]. I would love to see some English AAR from players.

You can always use Google translator.... It can be even funny![:D][:D]
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Erik Rutins
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RE: Help in deciding about game please.

Post by Erik Rutins »

Make sure you check the first impressions thread here too:

tm.asp?m=3416080
Erik Rutins
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smudge56
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RE: Help in deciding about game please.

Post by smudge56 »

I will definitely look at those links the more i read the better decision i can make thanks.
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Erik Rutins
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RE: Help in deciding about game please.

Post by Erik Rutins »

This may also be helpful [8D]

tm.asp?m=3417579
Erik Rutins
CEO, Matrix Games LLC


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For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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smudge56
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RE: Help in deciding about game please.

Post by smudge56 »

Thanks for that but doesnt the video give the impression there is sound. From what i've read there is not much sound in the game?
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