Old Harpoon Gamer returning

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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Sabian
Posts: 26
Joined: Wed Apr 27, 2005 9:56 pm

Old Harpoon Gamer returning

Post by Sabian »

Hey Guys,

Just wanted to say hello and I look forward to getting back into Modern Warfare simulation genre again. I used to play Harpoon II all the time back in the early 90's. Haven't seen or heard anything lately regarding the series until about 2 weeks ago when someone on the forums of the other simulation game I play (iracing.com) posted CMANO was out and available. Although I haven't downloaded it yet, I look forward to joining the group and play this title on the triple screens! Since I have never played H3 or newer type titles, what is the average learning curve in terms of time to get up and running and know the basics? I have seen some of Baloogan's videos and it really was the deciding factor on getting back into the sim.
incredibletwo
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RE: Old Harpoon Gamer returning

Post by incredibletwo »

SO different to Harpoon eh Sabian!?
How fast do the missiles go now!? Lol
Baloogan's vid on youtube was it for me as well.
"Fortune favours the bold"
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coolts
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RE: Old Harpoon Gamer returning

Post by coolts »

what is the average learning curve in terms of time to get up and running and know the basics? I have seen some of Baloogan's videos and it really was the deciding factor on getting back into the sim.
A few hours with the tutorials and watching Primarchx's YouTube videos on air ops, (I was baffled before watching that), and you are good to go, (and get killed). And RTFM of course ;)
"Gauls! We have nothing to fear; except perhaps that the sky may fall on our heads tomorrow. But as we all know, tomorrow never comes!!" - Chief Vitalstatistix
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Der Zeitgeist
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RE: Old Harpoon Gamer returning

Post by Der Zeitgeist »

If you are familiar with Harpoon II, the learning curve will mostly be restricted to learning the GUI and finding the tools you need, which shouldn't take you more than a few hours. The basic concepts of waypoints, reference points and missions are basically identical to Harpoon 2 and 3.
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JRyan
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RE: Old Harpoon Gamer returning

Post by JRyan »

Agreed..if you have played the others..it will be an easy but well rewarding task..
But By Grace Go I.......
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DB1959
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RE: Old Harpoon Gamer returning

Post by DB1959 »

Hi,
Was a keen Harpooner... Looking at the various reviews I think I may just have to raid the piggy bank to get Command: ma/no...
It looks like harpoon 3 on steroids.
Cant wait to get my hands on it as soon as funds are available.
DB
RoryAndersonCDT
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RE: Old Harpoon Gamer returning

Post by RoryAndersonCDT »

I have seen some of Baloogan's videos and it really was the deciding factor on getting back into the sim.
Baloogan's vid on youtube was it for me as well.

[:D] I'm glad I could be of service [:)]
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ExMachina
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RE: Old Harpoon Gamer returning

Post by ExMachina »

dude, they need to put you on payroll. you're a marketing department and a half [:D]
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Bedrock
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RE: Old Harpoon Gamer returning

Post by Bedrock »

[:D] I like the videos as well, I was raised in Germany and I love the Opera Music! Sets a great mood for war! B-2's and Wagner! What a combo!
"The pessimist complains about the wind. The optimist expects it to change. The Leader adjusts the sails." -John Maxwell
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JRyan
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RE: Old Harpoon Gamer returning

Post by JRyan »

ORIGINAL: ExMachina

dude, they need to put you on payroll. you're a marketing department and a half [:D]


Agreed....[&o]
But By Grace Go I.......
RoryAndersonCDT
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RE: Old Harpoon Gamer returning

Post by RoryAndersonCDT »

I'm just overjoyed that there are developers and publishers making games in this genre. [:)] Naval combat simulation videogames are niche that I want to grow!

I'm really hoping WarfareSims is going to be the next 1980s MicroProse; making great sim after great sim! It originally was F-117A Stealth Fighter, Gunship 2000, Silent Service, F-15 Strike Eagle and Red Storm Rising which first made me interested in simulations; then I tried Harpoon 3 and I was hooked for life.

I play a whole bunch of videogames; Command really stands out from the pack in so many different ways! For example Command kept me up till 4 am this morning researching theoretical soviet 1955 CVBG compositions. A whole pile of these guys: http://en.wikipedia.org/wiki/Tupolev_Tu-91 is what I came up with!

One entire era that has been really ignored by simulations is 1950s naval combat; its such an interesting era! Early electronic warfare, early shipboard SAM on American ships, early shipboard ASM on Soviet ships, soviets have the SA-2, ship vs ship battles will sometimes come down to guns and torpedoes! The first nuclear submarines! Subs still have deck guns; and for the most part transit on the surface. Aircraft radars are poor and have short range; combat is less about hiding and more about power concentration. Also air combat isn't "2 F-22s vs 3 JF-17," its "40+ aircraft in a huge furball!". Cruise missiles do not rule the day. Plus early AAM are introduced! Another neat thing is that combat during the night vs the day is very different!

Edit: does anyone know of a 1950-1958 carrier capable soviet fighter? Tu-91 isn't really a fighter.
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Casinn
Posts: 271
Joined: Sat Jul 27, 2013 2:12 am

RE: Old Harpoon Gamer returning

Post by Casinn »

I probably had 100 hours each into Gunship 2000 and RSR, great games. edit: err 500 hours

Thanks for the videos Baloogan, I'll manage to get some friends/family to pick up CMANO just because I make them watch your great work.
smudge56
Posts: 667
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RE: Old Harpoon Gamer returning

Post by smudge56 »

Those JF-17s certainly don't like you and what can I say about lieutenant dumb eh.

Microprose what a great company I had most of there games I have one on my pc b17 mighty eighth.


You have been selling the game well just watching your last batch. Keep it up.


ORIGINAL: Baloogan

I'm just overjoyed that there are developers and publishers making games in this genre. [:)] Naval combat simulation videogames are niche that I want to grow!

I'm really hoping WarfareSims is going to be the next 1980s MicroProse; making great sim after great sim! It originally was F-117A Stealth Fighter, Gunship 2000, Silent Service, F-15 Strike Eagle and Red Storm Rising which first made me interested in simulations; then I tried Harpoon 3 and I was hooked for life.

I play a whole bunch of videogames; Command really stands out from the pack in so many different ways! For example Command kept me up till 4 am this morning researching theoretical soviet 1955 CVBG compositions. A whole pile of these guys: http://en.wikipedia.org/wiki/Tupolev_Tu-91 is what I came up with!

One entire era that has been really ignored by simulations is 1950s naval combat; its such an interesting era! Early electronic warfare, early shipboard SAM on American ships, early shipboard ASM on Soviet ships, soviets have the SA-2, ship vs ship battles will sometimes come down to guns and torpedoes! The first nuclear submarines! Subs still have deck guns; and for the most part transit on the surface. Aircraft radars are poor and have short range; combat is less about hiding and more about power concentration. Also air combat isn't "2 F-22s vs 3 JF-17," its "40+ aircraft in a huge furball!". Cruise missiles do not rule the day. Plus early AAM are introduced! Another neat thing is that combat during the night vs the day is very different!

Edit: does anyone know of a 1950-1958 carrier capable soviet fighter? Tu-91 isn't really a fighter.
AKA - Smudge
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