a couple of weeks ago I made a thread and asked how to improve the hit-probability of A2A-Missiles. Thanks to the feedback I got I found out that even though I launched my missiles at 75% of maximum range, I was still to far out most of the time. Now with 50 % range I´ve cut down my missile demand drastically. But even after that measure I wasnt quiet happy with my kill-ratios (ive had some cases were I launched 8 AMRAAMS against a single F-16 at 25 NM - all misses, and it dodged 2 AIM-9 after that before finally beeing hit by the third).
After doing some research on the hit mechanics I found out that the agility-modifier of my targets cut down the pH dramatically. This is fully understandable with an agile jet like the F-16 and, dont misunderstand me, I accept this totally [:)]. Even though I cant relate to real life experience, I know out of simulations like DCS and BMS that you could dodge several missiles in a row and survive.
But what if you could not see the incoming missile? This would severly hinder your ability to defend yourself. What if you didnt even know, a missile was inbound before it impacted your aircraft (like a MANPAD shot at you on final approach before landing by some militia). So my suggestion is: the game cuts down the agility-bonus in the hit-roll when the defender does not know about the incoming missile.
This suggestion is directly related to another matter: the detection of inbound missiles by the trusty MK1-Eyeball. I did some extensive testing lately because I wanted to test the efficiency of MAWS. The testing setup is visible on the picture I embedded in this post. I found out that the MK1-Eyeball outperforms every RWR and MAWS system outside of flying in complete blindless (thick cloud layer). 9 times out of 10 it detected the SA-7 or SA-13 coming from behind at nighttime, enabling the EF-2000 to go in defence. The MAWS suffered from acute unemployment [:)]. So my other suggestion is: limit the efficiency of the MK1-Eyeball detecting inbound missiles (especially from 6 o´clock).
These are only suggestions I brainstormed over the last couple of days. I understand there are more pressing features to be fixed and implemented, but I hope I could give some feedback [:)]
