[FIXED] Ballistic Missile "Suspended in Air"

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schweggy
Posts: 194
Joined: Tue Feb 03, 2015 8:24 pm

[FIXED] Ballistic Missile "Suspended in Air"

Post by schweggy »

I've seen this issue with a couple scenarios. I did not see a bug report similar to this particular situation. If I missed it and it's being addressed please disregard.

Details:
There are three sides. Houthi's / Neutrals / US (dormant in this case) The Houthi's have 3 Iranian supplied Khalij Fars [Fateh 110 Mod] ASBM launchers. One with 4 missiles one with 8 and another with 12. There are three China Type 352 "Square Tie" radars on the coast of the Red Sea. There are also 3 Houthi RIHBs to act as scouts. There are 3 commercial vessels as Houthi targets. A loan USN DDG is included, but it is not active in the attached scenarios. The commercial vessels are moving, as are the Houthi RIHBs. Houthi side doctrine is set to "Engage Opportunity Targets: Yes (engage any contacts) WRA for the Fateh-110 ASBM is set for 3 rounds from one unit at each target. The rest of the Doctrine and ROE is default. The Houthi's will detect the commercial vessels and launch the initial salvos. These appear to work as intended. Follow on strikes follow. It is in these follow on strikes, queued up in the "Autosave_100sec.scen" file that one, ore more of the missiles/RVs
will suddenly become "suspended in the air" near the intended target. They don't appear to be moving and they don't appear to be "lost contacts."

In the attached zip file there are two scenarios:
- "Houthi Ballistic Missile Test.scen" This is the base scenario.
- "Autosave_100sec.scen" This is when the Houthi side launches what would be it's final salvo.

In my testing the southern most commercial vessel is where the missiles / RVs become suspended in the air.
Attachments
Ballistic Missile Test Logs.zip
Logs
(6.59 KiB) Downloaded 14 times
Ballistic Missile Test.zip
Test Scenarios
(67.3 KiB) Downloaded 15 times
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Montani Semper Liberi - Mountaineers are always free
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blu3s
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Re: Ballistic Missile "Suspended in Air"

Post by blu3s »

Thanks for the report


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boogabooga
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Re: Ballistic Missile "Suspended in Air"

Post by boogabooga »

I've noticed this too, and I would add:

1) It happens for me at 15x time compression, but not flame.

2) They are not stuck in air, they are stuck underwater.

3) I can't reproduce it, but I've seen these stuck underwater "missiles" attack or detonate near vessels that pass by later.

I don't know anything about Khalij Fars, so I was actually wondering if this was intentional- like some sort of rocket delivered mine.
The boogabooga doctrine for CMO: Any intentional human intervention needs to be able to completely and reliably over-ride anything that the AI is doing at any time.
schweggy
Posts: 194
Joined: Tue Feb 03, 2015 8:24 pm

Re: Ballistic Missile "Suspended in Air"

Post by schweggy »

boogabooga wrote: Thu Jan 11, 2024 5:51 am I've noticed this too, and I would add:

1) It happens for me at 15x time compression, but not flame.

2) They are not stuck in air, they are stuck underwater.

3) I can't reproduce it, but I've seen these stuck underwater "missiles" attack or detonate near vessels that pass by later.

I don't know anything about Khalij Fars, so I was actually wondering if this was intentional- like some sort of rocket delivered mine.
==================================

I was able to repro it at various compressions on my test scenario. And repro it on other scenarios, with various results. In my "100_sec" save the RV's are not under water but suspended several meters/feet above the surface... doesn't matter if it's land or water.

The Khalij Fars are ballistic missiles (these are ASBM variants) with high explosive RV's. No mines that I'm aware of.
- schweggy -

Montani Semper Liberi - Mountaineers are always free
Dimitris
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Re: Ballistic Missile "Suspended in Air"

Post by Dimitris »

Is this happening also in B1328.13 ?
Tom Konczal
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Location: Orland Park, IL

Re: Ballistic Missile "Suspended in Air"

Post by Tom Konczal »

Here is my example of stuck underwater from that scenario. Only one container ship got hit
schweggy
Posts: 194
Joined: Tue Feb 03, 2015 8:24 pm

Re: Ballistic Missile "Suspended in Air"

Post by schweggy »

Dimitris wrote: Sat Jan 20, 2024 1:29 pm Is this happening also in B1328.13 ?
It's still happening under Steam
v1.06.B1338.13
DB504

Attached save. Southern most commercial vessel has 3 ASBM's under water nearby.
ASBM Underwater DB504.zip
(45.11 KiB) Downloaded 31 times
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Dimitris
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Re: Ballistic Missile "Suspended in Air"

Post by Dimitris »

I think this has been fixed in v1.07, can anyone confirm?
Dimitris
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Re: Ballistic Missile "Suspended in Air"

Post by Dimitris »

Marking as fixed.
Nikel
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Re: [FIXED] Ballistic Missile "Suspended in Air"

Post by Nikel »

I can confirm, build 1483. Houthi BM test in the first post by schweggy.

24 Khalij Fars ASBM launched and 0 failed missiles.

Houthi 1483.gif
Houthi 1483.gif (2.11 MiB) Viewed 190 times


This is a video of what was happening before (1328.12). 1 missile "suspended under water" in the last barrage. Other missiles impacted by the symbol persisted?

There was a slowing down and then acceleration in this build that is not happening anymore, not sure this is WAD. Now the speed of the missiles is more uniform.

Houthi 1328.12.gif
Houthi 1328.12.gif (1.03 MiB) Viewed 192 times
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