SA 6:s Straight Flush radar/TV?

Moderator: MOD_Command
ORIGINAL: Dimitris
Okay, this looks like an example of a "SAM ambush/sniping" behavior. Here's what happening:
* The SAM battery stays silent (as directed by EMCON) for as long as possible. It sees the incoming target from offboard data.
* On each pre-fire check, it does an illumination check (can it track the target at that moment?) without actually activating the radar.
* If the check is successful (and all other pre-fire conditions are met), it launches one or more missiles.
* As soon as the missiles are in the air, the unit understands that it needs to illuminate for them and turns on the Straight Flush radar.
* Once missiles are no longer in the air, the illuminator shuts down again immediately, to avoid/complicate ARM shots.
So this seems to be working as designed. There is a slight divergence from RL procedure (in RL the pre-fire illumination check would be accompanied by actually turning on the radar), but there does not appear to be a bug in the designed behavior.
ORIGINAL: c3k
ORIGINAL: Dimitris
Okay, this looks like an example of a "SAM ambush/sniping" behavior. Here's what happening:
* The SAM battery stays silent (as directed by EMCON) for as long as possible. It sees the incoming target from offboard data.
* On each pre-fire check, it does an illumination check (can it track the target at that moment?) without actually activating the radar.
* If the check is successful (and all other pre-fire conditions are met), it launches one or more missiles.
* As soon as the missiles are in the air, the unit understands that it needs to illuminate for them and turns on the Straight Flush radar.
* Once missiles are no longer in the air, the illuminator shuts down again immediately, to avoid/complicate ARM shots.
So this seems to be working as designed. There is a slight divergence from RL procedure (in RL the pre-fire illumination check would be accompanied by actually turning on the radar), but there does not appear to be a bug in the designed behavior.
Thanks for the detailed explanation. Very interesting how complex the under-the-hood behavior is.
It seems that the RL procedure of turning on the radar is a pretty big difference than staying non-emitting for in-game purposes. Is there any consideration being given to have the game reflect the RL behavior?
Getting hit with an illumination radar is a precursor to a launch and most targets would not know whether it's just illumination or illumination AND launch. Upon getting illuminated with a tracking radar, they'd take appropriate defensive measures.
Just a thought...
ORIGINAL: TheOriginalOverlord
This would really be a big positive change...I had posted elsewhere but in my VN era playing Wild Weasels...I found (in RL) that the SA-2 system before firing had to illuminate the target with its Fan Song for as long as 75 secs BEFORE firing just get enough target info to launch..
ORIGINAL: Dimitris
ORIGINAL: TheOriginalOverlord
This would really be a big positive change...I had posted elsewhere but in my VN era playing Wild Weasels...I found (in RL) that the SA-2 system before firing had to illuminate the target with its Fan Song for as long as 75 secs BEFORE firing just get enough target info to launch..
IIRC the description was that the _total process_ could take up to 75 secs, not just the part of illuminating the target. (You can try this in SAMSIM, and you'll see that most of those 75 seconds are switchology stuff).
The plotting officer would manually update the plotting board in the control van, while at the same time the battalion commander was attempting to acquire the track using the co-located Spoon Rest radar. Once the track was detected, the battalion could transmit from the Fan Song and attempt to acquire the target and begin the engagement process.[18] When the battalion operated without the aid of acquisition radar, or was cut-off from IADS cueing, it could still self-acquire using the Fan Song, but this was a degraded (autonomous) mode of operation. By 1965 the tracking process, from initial EW detection to Fan Song handoff, was completed in less than 5 minutes.[19]
The SA-2 battalion would transmit using the Fan Song in an attempt to acquire the target. The process of acquisition, target tracking and missile launch took approximately 75 seconds.[20]
Yes there are some annoying posters here.ORIGINAL: thewood1
Osprey has 3-4 books on the the SA-2. I own them all, but haven't read them in detail, but even the radar just powering up to 60 seconds on older models and it was cut down to 30 sec. later in the SA-2' life. The fine tuning for launch was very manual and could take minutes. Its one of the reasons the dog house/bird cage was added for manual tracking on closer targets.
But every game has people that read a website and feel they have to bring that reality to the game. No matter how the devs pushback.