Yankee Team, 1966 - v1.50 (CoW)/1.30 (non-CoW), now also on Steam Workshop

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AlexGGGG
Posts: 685
Joined: Thu Sep 25, 2014 5:23 pm

RE: Yankee Team, 1966 - new scenario for testing (v0.1)

Post by AlexGGGG »

I can't seem to be able to download from Google Drive,

I'm getting this message box, with the latest CoW (936.15)

---------------------------
Command
---------------------------
ERROR! The scenario file is probably corrupted, could not determine which database to use!
---------------------------
OK
---------------------------

Would you please upload ZIPped version along with the plain uncompressed? Thank you.
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RafaleKiwi
Posts: 35
Joined: Sat Dec 20, 2014 7:16 am

RE: Yankee Team, 1966 - new scenario for testing (v0.1)

Post by RafaleKiwi »

I can't seem to be able to download from Google Drive,

I'm getting this message box, with the latest CoW (936.15)


I managed to download it from the hyperlink on the first post of this thread:

https://drive.google.com/file/d/0B77YKo ... BGalE/view


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CCIP-subsim
Posts: 467
Joined: Tue Nov 10, 2015 6:59 pm

RE: Yankee Team, 1966 - new scenario for testing (v0.1)

Post by CCIP-subsim »

ORIGINAL: AlexGGGG

I can't seem to be able to download from Google Drive,

I'm getting this message box, with the latest CoW (936.15)

---------------------------
Command
---------------------------
ERROR! The scenario file is probably corrupted, could not determine which database to use!
---------------------------
OK
---------------------------

Would you please upload ZIPped version along with the plain uncompressed? Thank you.

How strange! Did you update your CMANO to v1.12.3 (aka 936.15) which was just released yesterday? That should be the only reason for it to pop up that error.

Anyway, here, I've zipped reuploaded them (and deleted wrong links to avoid the confusion from previous posts). Sorry about that! [:)]

v1.30 (non-COW): https://drive.google.com/open?id=0B77YK ... 1pReXlHOVk
v1.50 (CoW, with aircraft damage): https://drive.google.com/open?id=0B77YK ... m9zNktoaVE
morphin
Posts: 723
Joined: Fri Apr 26, 2002 6:51 pm
Location: Switzerland

RE: Yankee Team, 1966 - new scenario for testing (v0.1)

Post by morphin »

HI

I can not use this scenario (latest update from 6.6 installed)
Error: "The scenario file is probably corrupted, could not determine which database to use" and then "Object reference not set to an instance of object"....

Andy
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CCIP-subsim
Posts: 467
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RE: Yankee Team, 1966 - new scenario for testing (v0.1)

Post by CCIP-subsim »

gosh, I really wonder what I did wrong this time [&:] please stand by!

(I guess I should be careful with beta DBs!)
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hellfish6
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RE: Yankee Team, 1966 - new scenario for testing (v0.1)

Post by hellfish6 »

Has it been/will it be updated on Steam Workshop?
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CCIP-subsim
Posts: 467
Joined: Tue Nov 10, 2015 6:59 pm

RE: Yankee Team, 1966 - new scenario for testing (v0.1)

Post by CCIP-subsim »

It is on the workshop, but unfortunately it's also broken there at the moment - it's my fault with this one, I'd updated it while using a beta database, not realizing it wouldn't be compatible with the current patch. I'll get it fixed up when I get some time later today - would be nice if I could to it without having to spend an exciting (not) two hours rebuilding the airplane rosters by hand!

To make up for the hassle, I'll see if I can also add an extra feature that I was working on for a different scenario [:)]
Lowlaner2012
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Joined: Sun Nov 20, 2011 5:18 pm

RE: Yankee Team, 1966 - new scenario for testing (v0.1)

Post by Lowlaner2012 »

Can you just update the scenario to the latest DB like any other scenario, or is there more to it than that because of the dynamic aspect?

Cheers
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CCIP-subsim
Posts: 467
Joined: Tue Nov 10, 2015 6:59 pm

RE: Yankee Team, 1966 - new scenario for testing (v0.1)

Post by CCIP-subsim »

Ironically, actually doing what you said was the right answer [:)]
It was doing deep rebuilds and changing features that got me in trouble and broke some of the dynamic stuff. I did want to do some more through updates since between aircraft damage and changes to weapons over the last few CMANO updates have changed the balance a bit, and I was eager to get some new Lua tricks I've learned since implemented also.

Those can wait though - in the meantime, see first post for fixed version! I was careful not to jump the gun and test the scenario thoroughly before uploading.
Also available here on Google drive: https://drive.google.com/file/d/0B77YKo ... p=drivesdk

Damage is working at least :)


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Lowlaner2012
Posts: 788
Joined: Sun Nov 20, 2011 5:18 pm

RE: Yankee Team, 1966 - new scenario for testing (v0.1)

Post by Lowlaner2012 »

Glad I could ironically help, looking forward to getting into TY66 tonight..

Cheers :-)
SkyhawkSG1
Posts: 29
Joined: Sun Feb 02, 2020 3:25 pm
Location: Poland

RE: Yankee Team, 1966 - new scenario for testing (v0.1)

Post by SkyhawkSG1 »

Hello.
I'd like to report a problem with Yankee Team (the version that is currently in the Community Scenario Pack).
Big guns never tire.
Easy301
Posts: 151
Joined: Sun Apr 24, 2022 7:01 am
Location: Currently Seattle Originally Chicago.

Re: RE: Yankee Team, 1966 - new scenario for testing (v0.1)

Post by Easy301 »

SkyhawkSG1 wrote: Mon May 17, 2021 2:24 pm Hello.
I'd like to report a problem with Yankee Team (the version that is currently in the Community Scenario Pack).
What's the problem?

You should report it here for everyone.
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