Mod Creation Assistance

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kahta
Posts: 550
Joined: Sat Sep 21, 2019 6:42 pm
Location: Arkansas

Mod Creation Assistance

Post by kahta »

I am looking for someone to help use the quick battle generator to create a mod that allows the user to generate large and complex scenarios with up to 25,000 units from the Baltic to the Caribbean to the Persian Gulf.

I've watched PGatacomb's youtube tutorials pretty extensively and I would like to build a mod that incorporates lua scripts that add realism to the game at a large scale. I can do some basic coding and I've done so successfully on a small scale, but not a large one. I am looking for help writing code that I can then edit on my own and build more variations of.

Here is a narrative of a few examples.


It's 1997. The Cold War never ended

The backdrop of this scenario is that the Shah of Iran remained in power until 1986. The Persian Gulf Storm, backed by the Soviets, that swept the region in 1986 and 1987 resulted in Iran and Saudi Arabia descending into a civil war that destroyed a large portion of the oil infrastructure. Oil rose in price to the equivalent of $300 today. Combined with Gorbechavs reforms, this sudden influx of hard currency to the Soviet Union resulted in an unprecedented buildup in Soviet military equipment and an increase in the standard of living. Now that Iranian and Saudi oil is back on the market, oil prices are down to $50 (today's dollars). The standard of living is now declining quickly and the USSR has resorted to printing money, largely to expand their military. The empire is now facing the same dissolution as it historically faced in the late 1980s. NATO has announced and started deploying a new generation that the Soviets cannot match.

NATO on the other hand, also continued expanding its military and even has a handful of next-generation equipment. Equipment deployments are loosely based on the excellent research and vision by the men behind the Northern Fury series.



The player in this game chose to limit the scenario to Venezuela, Norwegian Sea, and Iceland. The LUA script kept all the irrelevant units out of the game and there are only 1,500 units. Currently, the only task the player is concerned with is watching for submarines and Soviet aircraft while moving a carrier group from the Panama Canal to Iceland.

A United States aircraft is detected within Venezuela's Air Defense zone. There is a 1% chance of AI Venezuela entering a war with the United States every 5 minutes that the aircraft remains in the zone. This event is triggered by the few active Venezuelan radars. If within a closer distance, the chance goes up. The script fires and the 1% chance actives. A message pops up to warn the player: Venezuela has entered the war on the side of the ongoing Warsaw Pact vs. NATO conflict. Upon activation, all of Venezuela's units are assigned to missions (predefined in the editor or via script). For the sake of in-game performance, most of Venezuela's air defense radars remain inactive by script unless NATO aircraft is within, 250nm [defined in the Quick Battle menu when the scenario is loaded] of the radar station. The vast majority of the radars are activated when the aircraft is only within a certain distance and deactivated again if they RTB.

If the US is to launch long-range strikes from CONUS, then they would need to avoid Cuban airspace or risk Cuba entering the war too. Furthermore, US aircraft would need to remain within 1500nm [example of variable that is defined in Quick Battle menu when the scenario is loaded] of a ground or airborne command station or lose comms. If the command station is destroyed, it will be offline until a replacement aircraft arrives on station or in the case of the ground station, a replacement will randomly spawn within 60-240 minutes at a higher elevation to bring comms back up. If a ground comms station is damaged, it will remain online with random outages of 5-25 minutes until it is repaired.

As aircraft are lost, reserves/replacements are spawned with an initial time to ready reflective of their distance from where reserve units are stored. When spawned, they are assigned to the same mission the destroyed aircraft was on with a pilot that is less experienced. They also have a certain level of random equipment failure that is slightly higher than regular units.



Examples of the other types of scripts I am looking for help with and with brief examples:

Resupply to air bases and ships via cargo system (carrier runs out of AAMs, needs more. They are centrally shipped out via the cargo system)
Random Weather in different areas and zones
Weather Zones
Storms (and weather systems that move)
AI Improvement (if the enemy is detected 150 miles from an airborne tanker, the tanker immediately returns to base)
Civilian aircraft and shipping and destroying it means a risk of that country entering the war
False contacts that make submarine hunting more difficult

I am potentially open to paying someone to do this but I have no idea what a reasonable cost would be.
Kushan04
Posts: 1092
Joined: Tue Jun 28, 2005 9:27 pm
Location: USA
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Re: Mod Creation Assistance

Post by Kushan04 »

This is a joke or early aprils fools right?
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stilesw
Posts: 1572
Joined: Wed Jun 25, 2014 10:08 pm
Location: Hansville, WA, USA

Re: Mod Creation Assistance

Post by stilesw »

I want to create a DLC campaign featuring every military in the world. I can't use the editor and Lua is beyond me so would someone create this DLC for me?
“There is no limit to what a man can do so long as he does not care a straw who gets the credit for it.”

Charles Edward Montague, English novelist and essayist
~Disenchantment, ch. 15 (1922)
kahta
Posts: 550
Joined: Sat Sep 21, 2019 6:42 pm
Location: Arkansas

Re: Mod Creation Assistance

Post by kahta »

stilesw wrote: Sat Jan 27, 2024 2:49 pm I want to create a DLC campaign featuring every military in the world. I can't use the editor and Lua is beyond me so would someone create this DLC for me?
Lua is not beyond me, but the level of programming to do something like this is beyond my skills- hence why I offered to pay someone if the price is reasonable.
Norm49
Posts: 95
Joined: Fri Jun 05, 2015 3:59 pm

Re: Mod Creation Assistance

Post by Norm49 »

Some one can't make a mod that you have to pay for and no one but the developer can sell DLC. Also you asking for hundred of hour of development. That is just not gone a happen.
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