New Scenario for testing Med Fury 1 The Road to Byzantium

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AndrewJ
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RE: New Scenario for testing Med Fury 1 Banging on the Bosporus

Post by AndrewJ »

Do the hovercraft have the range to make it to the Bosporus?

If I've got the calculations right, the Pomoniks have a range of 300 nm at cruise speed (55 kts), and the Aists only have a range of 210 nm at 40 kts.

(The Boras have a ridiculous range of 4960 nm - they could cross the Pacific! Something is clearly wrong with that DB entry.)

The landing beaches are about 240 to 250 nm away, so only the Pomoniks could get there, and they couldn't get back. I don't think there's anyone they can refuel from, or anyone with a well deck to carry them?

EDIT: just tried a test run in an empty scenario. The range problem is real, as the calculations suggest.
AndrewJ
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RE: New Scenario for testing Med Fury 1 Banging on the Bosporus

Post by AndrewJ »

It looks like the only way the hovercraft could get to the beaches and back home again is if they came from southern Bulgaria, perhaps in the Atia area. However, that would probably have taken several days of travel to set up, which may not fit well with the pre-war storyline, and the fairly ostentatious hovercraft would probably have drawn more attention than normal ships. It might make for some interesting skirmishing along the coast, though, as the hovercraft try to come in from that direction without the support of the main fleet.

Alternatively, an oiler or two may be necessary. I tried with a Boris Chilikin, and the hovercraft will refuel. I'm not sure what refuelling assets the Russians realistically had in that theatre, though. (EDIT: or whether these hovercraft realistically can refuel alongside at sea.)

Whicker
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RE: New Scenario for testing Med Fury 1 Banging on the Bosporus

Post by Whicker »

yep - they just ran out of fuel for me - Fast 3 has 3 of the 5 out of fuel - MDKs.

Crap - Fast 1 just ran out too, just about made it to the coast. I thought they were missile boats, apparently it is a mix.
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RE: New Scenario for testing Med Fury 1 Banging on the Bosporus

Post by Gunner98 »

Andrew

Interesting - I didn't do the calculations but what I had in mind was them putt-putting for the first 12 hrs or so, then a high speed run in for the last 150-180 miles or so, then putting into Bulgaria to refuel.


Would that work or is it also a problem?


B
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Whicker
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RE: New Scenario for testing Med Fury 1 Banging on the Bosporus

Post by Whicker »

and Fast 2 is out now too.

Problem for me is that when I click on the group I see a missile boat of sorts, didn't realize the hover craft were in there.
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RE: New Scenario for testing Med Fury 1 Banging on the Bosporus

Post by Gunner98 »

Bugger - OK I'll have to sort something out.

The missile boats are a fast escort, thought that it was prudent.

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RE: New Scenario for testing Med Fury 1 Banging on the Bosporus

Post by Maromak »

ORIGINAL: CHM

Have only played a few minutes - after about 2 hours of planning! Am I to await a war declaration, or should I initiate hostilities?

The Turks attacked one of my submarines nears the Bosporus after five minutes which start hostilities.
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RE: New Scenario for testing Med Fury 1 Banging on the Bosporus

Post by AndrewJ »

ORIGINAL: Gunner98
...what I had in mind was them putt-putting for the first 12 hrs or so, then a high speed run in for the last 150-180 miles or so, then putting into Bulgaria to refuel.


Would that work or is it also a problem?

Unfortunately the hovercraft are extremely inefficient at creep speed. Fuel efficiency at creep is about a tenth that of cruise speed. Total range at creep is only about 30 nm. So creeping would be worse.
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RE: New Scenario for testing Med Fury 1 Banging on the Bosporus

Post by Gunner98 »

Yeah I was just checking that, their best speed is 40knts while the Pomornik seems best at 55! I'm thinking of starting them outside the Romanian base of Mangalia. Could build that into the story line that they did a high speed run there the night before, wouldn't attract that much attention. Just need to see if that solves the problem or not.

Thanks

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RE: New Scenario for testing Med Fury 1 Banging on the Bosporus

Post by Gunner98 »

Ok so that works sort of, they can both make it @40knts from Mangalia to the beach, but only about half way back to Bulgaria. I'll put in some sort of refueling ship with the follow up convoy. I agree that they would probably not do a traditional UNREP but they could easily raft up and pass fuel.

Thanks for picking that up guys. Can you still play through in the editor or alternately I can build some Lua code to give them fuel and you can run that?

B
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RE: New Scenario for testing Med Fury 1 Banging on the Bosporus

Post by Gunner98 »

The Turks attacked one of my submarines nears the Bosporus after five minutes which start hostilities.


yeah that is a bit of a risk. I don't think I'll change anything, it doesn't happen every time for sure, often the Turks don't even detect the Kilos. But I think that if they did they would get a bit testy.


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RE: New Scenario for testing Med Fury 1 Banging on the Bosporus

Post by AndrewJ »

Straight line distance from Mangalia to the nearest corner of the western landing zone is 146 nm. To the furthest corner of the eastern zone is 160 nm.

The Pomorniks could get to both. From the nearer beaches they could just get back, but not from the further ones. From the further beach they can (barely, if they don't waste any time) return to Burgas in Bulgaria.

The Aists can make it to the beaches from Mangalia, but not back again. If they go to the nearer beach they can make it back to southern Bulgaria. Perhaps adding a 'recovery zone' dock there (representing a beach and fuel trucks) would work?

EDIT: Just saw your previous post. That works too. I haven't gotten far yet, so I'll move the fast convoys to the new starting location with the editor,and add an oiler in port for recovery.
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RE: New Scenario for testing Med Fury 1 Banging on the Bosporus

Post by Gunner98 »

Great

The VTR Berezina was in the BSF, she is too small to be of use in the Med, carries only Gas fuel and only 2500 tons of it so it is perfect for the job. Will help out the missile boats if they do a high speed run as well.

Gives me somehting useful to do with that Romanian Frigate as well.

B
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RE: New Scenario for testing Med Fury 1 Banging on the Bosporus

Post by Gunner98 »

OK, here is Ver 1.4

You don't need to restart as long as you can work around the fuel issue for the hovercraft.

-fixed some Lua bits
-put in some NoNav Zones to try and help Turkish ships
-numbered the Spetz forces
-tweaked the briefing a bit
-moved the hovercraft closer and put in an AO to help
-a couple other minor bits.

B
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RE: New Scenario for testing Med Fury 1 Banging on the Bosporus

Post by Whicker »

I'm gonna restart and see how the nav zone does. My last one I had the mines laid and the ships were going past on land. Plus lots of them were totally hung up.

What is your intention on the spetsnaz - can I move them around? they are not on my side so I assume you intend for them to not be controlled. I've never understood what the game is supposed to be doing - it looks like you shouldn't be able to control them but you sort of can. I've always thought that was a bug.

Any tips on what the best target is for the as-4 kitchens? I am not familiar with them, since they had long range I used them on a couple Nike's, and a Radar or two. Then I had one left and used it on a runway to see what would happen and it damaged it fairly well. I'm thinking I wasted it on the radars, and maybe the Nikes were ok, but if I might be better off using them on the runways only? they seemed surprisingly invulnerable.

Also, any tips on the recon su-17 fitters? low altitude? high altitude? afterburner? what type of recon mission would I put it on? an air base? the coast line?
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RE: New Scenario for testing Med Fury 1 Banging on the Bosporus

Post by Whicker »

oh look, a timer! cool. It should be repeatable, you can create as many as you like.
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RE: New Scenario for testing Med Fury 1 Banging on the Bosporus

Post by Maromak »

ORIGINAL: Whicker
Any tips on what the best target is for the as-4 kitchens? I am not familiar with them, since they had long range I used them on a couple Nike's, and a Radar or two. Then I had one left and used it on a runway to see what would happen and it damaged it fairly well. I'm thinking I wasted it on the radars, and maybe the Nikes were ok, but if I might be better off using them on the runways only? they seemed surprisingly invulnerable.

I basically did the same thing. The ARM missiles (AS-5 and AS-6) were intercepted fairly easily by the Nikes when I tried using these so I used the AS-4s.
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RE: New Scenario for testing Med Fury 1 Banging on the Bosporus

Post by Gunner98 »

The Spetsnaz are meant for recon. They are there to represent the preparation that the Sov special forces have been doing so that you have a lot of information on the target areas. They shouldn't be used for attacking anything. Their best strength is their stealth.

I use the AS-5 & 6 ARMs against the radars and not the Nikes. The Nikes without the radars are not very good, but if you shoot right at them with all the radars still operating they will get a few shots in. So Take out the radars and use SU-17s at low level high speed to bomb the crap out of the Nikes

The AS-4 Kitchens are like a transport truck full of explosives that make a big hole in a runway. If you get them in before the local air defense wakes up (like I said - take out the radars) they have a decent chance of doing a good job. One will close a runway, two will really close a runway, three makes a bigger hole. In my mind you have 9 runway/taxiways you should be aiming for - and 20 missiles.

The Su-17s are meant for high speed low altitude dump and run hits. The initial load is heavy on the AS-14 and some AS-12 ARMs, these need a bit of altitude (consider them like Mavericks) plus some CBs and Anti-runway bombs. I would use the CBs on the Nikes, the anti-runways to close any F-16 runways still operating (heavily escorted) the AS-12 to blind any remaining radars and the AS-14s to start taking on the AAA. Second run, load up on AS-14s take out more AAA then bombs, and more bombs to take out the army forces.
The Recon Su-17s are tough - they are vulnerable to a lot of ground fire but cannot really do their job from altitude. Use them cautiously until you have a good grip on the AAA (and there is a lot of it), once that happens they will really start showing you things.

I like that timer, will make it repeatable. Thanks.


B
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Whicker
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RE: New Scenario for testing Med Fury 1 Banging on the Bosporus

Post by Whicker »

that's great info, its hard playing an era/side that you are not familiar with.

So it is ok to move the spetz? is that intended?
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RE: New Scenario for testing Med Fury 1 Banging on the Bosporus

Post by Gunner98 »

Yeah I see now that you can, but that is not intended. The idea is that they have found the right spot to do their job. Especially the ones east of Istanbul, if you want to see the counter attacks coming in you will want to leave them there.
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