Yankee Team, 1966 - v1.50 (CoW)/1.30 (non-CoW), now also on Steam Workshop

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hellfish6
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RE: Yankee Team, 1966 - new scenario for testing (v0.1)

Post by hellfish6 »

Image
skjold89
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RE: Yankee Team, 1966 - new scenario for testing (v0.1)

Post by skjold89 »

Amazing mission, especially knowing how much effort it take to make the random aspect of it.
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CCIP-subsim
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RE: Yankee Team, 1966 - new scenario for testing (v0.1)

Post by CCIP-subsim »

Haha, thanks guys! I've not used the Steam Workshop before so hopefully it's on there and working now.
stolypin
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RE: Yankee Team, 1966 - new scenario for testing (v0.1)

Post by stolypin »

ORIGINAL: CCIPsubsim

Haha, thanks guys! I've not used the Steam Workshop before so hopefully it's on there and working now.

I don't have the Steam version of Command. Can you post the latest version here?
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CCIP-subsim
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RE: Yankee Team, 1966 - new scenario for testing (v0.1)

Post by CCIP-subsim »

Latest one is always in the first post of this topic :)

Just uploaded v1.22, where the only changes are reviewing the mission settings (particularly for the AI) so that they take advantage of the new Bingo/Winchester etc. settings. Pending any obvious glitches, should be the final one!
stolypin
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RE: Yankee Team, 1966 - new scenario for testing (v0.1)

Post by stolypin »

ORIGINAL: CCIPsubsim

Latest one is always in the first post of this topic :)

Just uploaded v1.22, where the only changes are reviewing the mission settings (particularly for the AI) so that they take advantage of the new Bingo/Winchester etc. settings. Pending any obvious glitches, should be the final one!

Got it, thanks.
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hellfish6
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RE: Yankee Team, 1966 - new scenario for testing (v0.1)

Post by hellfish6 »

I'll just leave this here... [:'(]

US Navy gunfire strikes on North Vietnam in 1972 during Linebacker I and Ii.

https://youtu.be/--Nr36FHQWg

Hope that works, as I'm on a tablet.
cns180784
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RE: Yankee Team, 1966 - new scenario for testing (v0.1)

Post by cns180784 »

Just saw this scenario on steam workshop and i thought it would already be in the latest community scenario pack but it isnt, at least its not for me. Is this on purpose? or was it released to the community scenario pack and that i have just only some of the scenarios in the pack maybe due to a problem with my download?
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hellfish6
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RE: Yankee Team, 1966 - new scenario for testing (v0.1)

Post by hellfish6 »

I think the CSP makes an effort to not duplicate things that are already available on Steam?
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hellfish6
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RE: Yankee Team, 1966 - new scenario for testing (v0.1)

Post by hellfish6 »

ORIGINAL: hellfish6

I'll just leave this here... [:'(]

US Navy gunfire strikes on North Vietnam in 1972 during Linebacker I and Ii.

https://youtu.be/--Nr36FHQWg

Hope that works, as I'm on a tablet.

As a "now that I'm awake I can explain" follow-up, the 20 minute video gets into a lot of detail about the targets, threats, units, tactics and procedures of these gunfire strikes that took place between April 72 and January 73. More than enough to do a dynamic scenario with in the vein of this mission. I'm hesitant to pull apart someone else's mission to do it myself, but if CCIPsubsim is keen for another project like Yankee Team, this might be a good candidate.
ArmyVet2004
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RE: Yankee Team, 1966 - v1.22, now also on Steam Workshop

Post by ArmyVet2004 »

Hello everyone,

Trying to download this scenario but the download link does not have the file

Is this scenario still available

Thanks

Orlando
Orlando
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stilesw
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RE: Yankee Team, 1966 - v1.22, now also on Steam Workshop

Post by stilesw »

ArmyVet2004,

Here you go.

-Wayne Stiles
Attachments
YankeeTea..61.22.zip
(424.66 KiB) Downloaded 22 times
“There is no limit to what a man can do so long as he does not care a straw who gets the credit for it.”

Charles Edward Montague, English novelist and essayist
~Disenchantment, ch. 15 (1922)
ArmyVet2004
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RE: Yankee Team, 1966 - v1.22, now also on Steam Workshop

Post by ArmyVet2004 »

Stilesw,

I got that one but for some reason the file does not download. Its as if there is nothing in the file.

I'll keep at it and see

Thanks

Orlando
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stilesw
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RE: Yankee Team, 1966 - v1.22, now also on Steam Workshop

Post by stilesw »

Orlando,

Strange! I tried the download and it seemed to work fine. Here it is again in case something was garbled the first time. I used 7zip to create the file and I've included both the 32 and 64 bit versions of that application. You can also download them at http://www.7-zip.org/ if you don't already have it. Let me know if this works. If not then you can PM me with your email address and I'll give you access to the Dropbox library and put Team Yankee there for you to download. You can set up your own Dropbox application at dropbox.com - it is free.

-Wayne
Attachments
TeamYankee.zip
(2.76 MiB) Downloaded 30 times
“There is no limit to what a man can do so long as he does not care a straw who gets the credit for it.”

Charles Edward Montague, English novelist and essayist
~Disenchantment, ch. 15 (1922)
ArmyVet2004
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RE: Yankee Team, 1966 - v1.22, now also on Steam Workshop

Post by ArmyVet2004 »

Hi Stilesw,

Geez,

I'm not sure whats going on.......Never used the the .7-zip....I'll have to figure it out.
Going have to see if maybe I come across Baloogan. He helped me set up my system last time.
I'm just not any good with this computer stuff. I know how to use the basics but figuring out whats wrong with my downloads, forget it! Eventually I get it but after hours of looking up info....

Orlando
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stilesw
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RE: Yankee Team, 1966 - v1.22, now also on Steam Workshop

Post by stilesw »

Ok,let's try each step.

When you left click on the "attachment" in the email response I sent you should get a screen that shows something like
1. TeamYankee.zip (2.90 MB) with a comment that the file has been downloaded x times.

When you left click on the file's name it should start the download. Looks like you've done this about 7 times. Once the file is downloaded it should be on your computer as something like 5F14C245016E40DBB5DFF28C4FC71CE3.zip (exact name probably different), in your "Download" folder. You you need to right click on this file and you should get a menu/list of things you can do. You can extract the files included in the .zip file with the built in Windows extractor application.

You should then have the three files:
7z1604-x32.exe
7z1604-x64.exe
Yankee Team, 1966 (1.22).scen

The first two are the 7zip application you can install on your PC. Probably the 64 bit version. Up to you if you want to install and use them for future .zip file stuff.

The last .scen file should be moved to your CMANO "scenarios" folder. When you run CMANO you should then be able to open the scenario.

Please give it a shot and let me know what happens.

-Wayne
“There is no limit to what a man can do so long as he does not care a straw who gets the credit for it.”

Charles Edward Montague, English novelist and essayist
~Disenchantment, ch. 15 (1922)
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tjhkkr
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RE: Yankee Team, 1966 - new scenario for testing (v0.1)

Post by tjhkkr »

Thank you.
I am looking forward to this...
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
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CCIP-subsim
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RE: Yankee Team, 1966 - v1.22, now also on Steam Workshop

Post by CCIP-subsim »

And a justicious bump after a long time away - a minor update, now split into two versions (CoW and non-CoW). The only real change in the CoW version is making it compatible with aircraft damage features [:)] (as well as a revision of carrier magazines, to really make sure you're managing your weapon allocations well!)


[link deleted - see first post for correct downloads!]

Assuming no sudden and catastrophic glitches are discovered, these will be the final versions.
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CCIP-subsim
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RE: Yankee Team, 1966 - v1.22, now also on Steam Workshop

Post by CCIP-subsim »

Urgh,looks like there's a DB issue at the moment, so for most of you the scenario will not work - hang on until I get that fixed up. In the worst case, looks like I'll have to wait until the game is patched up to the next DB version [8D]
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CCIP-subsim
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RE: Yankee Team, 1966 - new scenario for testing (v0.1)

Post by CCIP-subsim »

Should be working okay now after today's 1.12.3 (aka 936.15) patch- if anyone decides to try the latest version with the aircraft damage, please let me know how it goes and whether you encounter any glitches :)
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