Variable set up and courses.

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blackcloud6
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Variable set up and courses.

Post by blackcloud6 »

1. When designing a scenario is there a way to make a side, when not played by a human, to have units have a variable set up area? I would like for units to be able to set up so I don't know exactly where they are when i start the scenario.

2. Is there a way to give units on a side not played by a person to have a variable movement course?
Kushan04
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Re: Variable set up and courses.

Post by Kushan04 »

blackcloud6 wrote: Fri Apr 22, 2022 1:03 pm 1. When designing a scenario is there a way to make a side, when not played by a human, to have units have a variable set up area? I would like for units to be able to set up so I don't know exactly where they are when i start the scenario.

2. Is there a way to give units on a side not played by a person to have a variable movement course?
1: Yes.

2: Yes, https://www.matrixgames.com/forums/view ... 6&t=322460
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blackcloud6
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Re: Variable set up and courses.

Post by blackcloud6 »

Kushan04 wrote: Fri Apr 22, 2022 1:09 pm
blackcloud6 wrote: Fri Apr 22, 2022 1:03 pm 1. When designing a scenario is there a way to make a side, when not played by a human, to have units have a variable set up area? I would like for units to be able to set up so I don't know exactly where they are when i start the scenario.

2. Is there a way to give units on a side not played by a person to have a variable movement course?
1: Yes.

2: Yes, https://www.matrixgames.com/forums/view ... 6&t=322460
Thanks, I looked over the link you posted for how to do #2. is there something that describes how to do31?
KnightHawk75
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Re: Variable set up and courses.

Post by KnightHawk75 »

re: 1 - Teleport to area action, area defined, is a common way done at like 1 second into scene or on first and only first scene load.
Last edited by KnightHawk75 on Sun Apr 24, 2022 3:12 am, edited 1 time in total.
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blackcloud6
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Re: Variable set up and courses.

Post by blackcloud6 »

KnightHawk75 wrote: Sat Apr 23, 2022 8:20 am re: 1 - Teleport to area action, area defined, checked is common way done at like 1 second into scene or on first and only first scene load.
Thanks. I'll check that out.
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