Japan production oil issue/bug???

WarPlan Pacific is an operational level wargame which covers all the nations at war in the Pacific theatre from December 1941 to 1945 on a massive game scale.

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jzardos
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Japan production oil issue/bug???

Post by jzardos »

I've conquered DEI and UK Sarawak and Kuala B for several turns now. I see Japan oil production much lower than what my convoy screen shows. I have enough MM, so why does my production of oil show something much lower than what convoys say they are bringing in? At this rate I'll not have enough oil to do anything and almost all my fleets are in port and I'm only at 20 upkeep, but making almost half of that.

What am I missing? Japan will run out of oil in 1942 even after taking all the historical oil areas some even sooner than historical... [&:]

thanks.
gwgardner
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RE: Japan production oil issue/bug???

Post by gwgardner »

Hover the mouse over a convoy lane to see what is getting through. Make sure no air units are in full support mode, unless you definitely want them to be.

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sveint
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RE: Japan production oil issue/bug???

Post by sveint »

Same problem here, all of DEI captured, everything looks good except oil income is... 7.
AlbertN
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RE: Japan production oil issue/bug???

Post by AlbertN »

I pointed out that issue in my the other forum thread that I ran out of oil with Japan in February '42.
LeLiquid
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RE: Japan production oil issue/bug???

Post by LeLiquid »

ORIGINAL: sveint

Same problem here, all of DEI captured, everything looks good except oil income is... 7.


Partisans maybe ?
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sveint
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RE: Japan production oil issue/bug???

Post by sveint »

This is catastrophic.

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sveint
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RE: Japan production oil issue/bug???

Post by sveint »

OK I'll have to halt all my games. I can't see anything that I'm doing wrong.
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AlvaroSousa
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RE: Japan production oil issue/bug???

Post by AlvaroSousa »

Did you take NEI and Philippines?

I made a modification on the map to get the oil easier.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
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abchambe
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RE: Japan production oil issue/bug???

Post by abchambe »

It takes a couple of turns for the Japanese to repair the Dutch sabotage of the oil rigs, and get the production flowing.

I have also seen some hexes do not change to Japanese when a country surrenders (Allied planes occupying hexes) so check that all hexes from the Oil rigs to the necessary port are Japanese controlled.
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sveint
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RE: Japan production oil issue/bug???

Post by sveint »

Check the screenshot. 22 resouces are being transported (in the hex I hovered over).
Only 4 oil arrives in Japan. There are no Allied raiders. Something is seriously wrong.
AlbertN
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RE: Japan production oil issue/bug???

Post by AlbertN »

Make also sure oil resources and their relative routes to the ports are guarded (each hex in ZoC).
I've experienced partisans making things blow up...

I am not sure (not checked but I can easily emulate it in single player) if conquest or moving on an oil rig destroys it (as per zero's its value and then it slowly repairs).

jupiter999
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RE: Japan production oil issue/bug???

Post by jupiter999 »

By the way, I saw many posts appear recently regarding these issues...
I wonder if a better UI/UX is possible, where: when player mouse over a value, say that value 4 in "4 oil arrives in Japan" pointed out by sveint, then a popup will shows a simple ledger how the values being calculated so...
This way, player knows better, while dev can use it as debugging tool...
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sveint
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RE: Japan production oil issue/bug???

Post by sveint »

This alone is 8 oil. There is a bug somewhere.

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echo9c
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RE: Japan production oil issue/bug???

Post by echo9c »

I'm no expert in Warplan, and I'm still learning the game but,

Just for another view, on April 26 1942 my Japanese Oil is:

Oil 61, Oil Upkeep 27 and Oil Stockpile 134 / 27%

I'm not saying its not broken in some peoples games but it seems to be working in my game at least for now.

AlbertN
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RE: Japan production oil issue/bug???

Post by AlbertN »

I start to suspect numbers are wrong just in general.

Brits are out of oil in March '42! (Brits lend some to India, which to me is still Brits)
USA has only 66 oil (I've read they'll gain more later)

Right now more than a game it feels that each turn I can only move so few pieces, barring mundane infantry.
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AlvaroSousa
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RE: Japan production oil issue/bug???

Post by AlvaroSousa »

This issue appears in WPE also. It is that the Axis player believes they can do anything at anytime with any amount of units which isn't the case.

Oil is a resource in this game that has to be managed, saved, and planned for.

Enough beta games have been played that the oil isn't really an issue.

However there are some map modifications I made to make flowing the oil easier in the first patch next week. It was done to remove easy exploits.

30m later......

Ok I just started a 1941 vs the A.I. as Japan.

It is February 1942. 63 oil production, 29 oil stockpile only. But I was sloppy in moving and utilizing my naval and air units, forgot ships at sea back to port, and left the PH strike force at sea by accident for 2 months.

It works just fine.

So generals get your logistical and strategic mind in gear or some hot shot Allied player is going to destroy your oil.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
AlbertN
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RE: Japan production oil issue/bug???

Post by AlbertN »

So past unkeep Japanese gain of oil per turn will be fluctuating between 20 to 40. Which means few usage of air units and / or navies a turn.

Turns are already 2 week long.

The risk is that the turns will be 'move few pieces, pass turn' which translates into potentially boredom striking hard once the novelty of the game pass.

I think that is a risk - a big one for a game - but it is your game Alvaro; and I suspect that bit will backfire hard later on once the hype subsides.

It will probably turn also the game in a one-strategic dimension about Sumatra (which factually will cut Japan oil income to a net of 0, subtracting unkeep to the other income). Be it as first invasion target OR strategic bombing campaign, it will paralyze Japan making the rest of the map kind of redundant. No fuel, no fleet that sails, no planes that intercept. Even with a cap of 600ish fuel stocked, how long that will last of operational nature - if in 2 months the starting 200+ are burnt at the intensity of combat (nihil) of December'41, where the Allies have hardly fighters flying and naval operations going on?

I am not here to demolish the game, I am here to play it and improve it as I know I won't get a refund but as it is now - I do not know how long I can play the game in an enjoyable way because OIL is a far too heavy factor.
gwgardner
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RE: Japan production oil issue/bug???

Post by gwgardner »

ORIGINAL: sveint

This alone is 8 oil. There is a bug somewhere.

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The 30 oil site has been bombed/damaged.

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AlvaroSousa
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RE: Japan production oil issue/bug???

Post by AlvaroSousa »

That's the NEI blowing up their oil from scorched earth.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
FeanorX66b
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RE: Japan production oil issue/bug???

Post by FeanorX66b »

I am starting my 3 rd game as Japan now because i also have issues with Oil and i dont understand where those problems lie, i remember not having such problems in WP.
If it works as intended, we need more information on the map, and the explanation in the manual is rather poor maybe.
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