Rule Clarification for Air unit usage

WarPlan Pacific is an operational level wargame which covers all the nations at war in the Pacific theatre from December 1941 to 1945 on a massive game scale.

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incbob
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Rule Clarification for Air unit usage

Post by incbob »

The Manual says:
An air unit may fly a mission, support, escort, or intercept twice a turn including the enemy’s turn.

I know, usually, I get two operation points on my turn and when I do two operations it does not effect what the unit can do on my enemies turn.

What can the air unit do on the enemy turn? Can it
a) 2 actions
b) intercept twice and interdict twice for 4 total actions.
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AlvaroSousa
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RE: Rule Clarification for Air unit usage

Post by AlvaroSousa »

2 of those actions in total.

Think of it like it has 2 operation points on the enemy turn.
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eskuche
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RE: Rule Clarification for Air unit usage

Post by eskuche »

And the oil cost for doing so? Full price for anything 1 action and above?
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AlvaroSousa
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RE: Rule Clarification for Air unit usage

Post by AlvaroSousa »

Of course air units use oil when they act on the enemy turn.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
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LeLiquid
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RE: Rule Clarification for Air unit usage

Post by LeLiquid »

Hey !


If a air unit is on support mod and attack during ennemy turn (ground support, interdiction, naval interception ..) it use fuel.
But if the air is on support mod, but nothing happens during the ennemy turn, doest the unit still use fuel ?

Thanks !
eskuche
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RE: Rule Clarification for Air unit usage

Post by eskuche »

No, oil is subtracted when a mission is run (manually or automatically). You can see your stockpile go down accordingly, at least during your turn.
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