Terrain Cost

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lion_of_judah
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Terrain Cost

Post by lion_of_judah »

Where in the editor manual, does it say anything about assigning movement costs to terrain, because I have searched and cannot locate any information on this.
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AlvaroSousa
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RE: Terrain Cost

Post by AlvaroSousa »

Click terrain from the top. The picture shows where you modify the move value.

Terrain #238 is a clear terrain with a 2 movement. This is the base terrain for empty hexes.

Terrain #0 is the same thing with 1 movement base cost.

The Tiles menu item puts 0 move value on a hex. Terrain #0 is the default terrain for a clear hex in WPE.



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Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
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lion_of_judah
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RE: Terrain Cost

Post by lion_of_judah »

Thanks. What is the movement cost for mountains, and such or where in the manual is it. Am I missing where this is, thanks
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Uxbridge
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RE: Terrain Cost

Post by Uxbridge »

Gosh, now I learned something new again. [:)]
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stjeand
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RE: Terrain Cost

Post by stjeand »

If you click on a mountain in the editor you will see it is set to 4. BUT Alpine, larger mountains are set to 99, impassible.

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AlvaroSousa
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RE: Terrain Cost

Post by AlvaroSousa »

Page 53 WPP manual print version. Costs 4... 5 if you are mech/armor
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
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