The victory city of Harbin was once in my grasp!

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Post by DeepTyphoon »
Post by DeepTyphoon »
Post by DeepTyphoon »
Post by DeepTyphoon »
Post by DeepTyphoon »
Post by Platoonist »
Post by DeepTyphoon »
Post by DeepTyphoon »
Thanks for you too, Stjeand!stjeand wrote: ↑Fri Nov 10, 2023 3:47 pm Overall this was a fun and very enlightening game.
Deeptyphoon has gotten considerably better than our first game.
Once the naval superiority swung I could merely watch.
I think when the game ended Japan still have 6 or 7 CVs and 8 or 9 CVLs...so a lot but the Allies had many more. And Japan had 1 or 2 surface ships left.
Once Deeptyphoon started using night moves invasions were impossible to stop.
Thoughts...
1) India...Deep held this time just past Calcutta. I know you can hold at Calcutta just have to get that figured out. For me I keep a small corps 3 hexes ahead of the best Japanese move...so they can only get 3 hexes each time. BUT that is not always easy to get set up.
2) China...Best Deep had done and it is about all I expect to be able to do. Communists held and the Chinese held all but Chungking which honestly I always am able to take.
3) I think more focus on the VP locations might be required.
4) Russia. I can't seem to keep them out of the war early and they are a HUGE issue...though mistakes on Deeps part cost him there. I suspect in another game that would not happen BUT I am NO longer going to mess up and let them back in the war early. They just have too much power and Japan can't really do much but slow them a bit.
Thanks for the game and hope you learned a lot.
Thanks for you too, Stjeand!
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