SOLVED - WPP V01.00.04 Beta 5.2 - 12 hexes night move

Moderator: AlvaroSousa

Post Reply
User avatar
ncc1701e
Posts: 10696
Joined: Tue Oct 29, 2013 7:50 pm
Location: Utopia Planitia Fleet Yards

SOLVED - WPP V01.00.04 Beta 5.2 - 12 hexes night move

Post by ncc1701e »

As reported here:
https://www.matrixgames.com/forums/tm.asp?m=5086722

Bug is still there. Moving 12 hexes

Image
Attachments
12hex1.jpg
12hex1.jpg (66.66 KiB) Viewed 1050 times
Last edited by ncc1701e on Sun Mar 27, 2022 12:10 pm, edited 1 time in total.
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
User avatar
ncc1701e
Posts: 10696
Joined: Tue Oct 29, 2013 7:50 pm
Location: Utopia Planitia Fleet Yards

RE: WPP V01.00.04 Beta 5.2 - 12 hexes night move

Post by ncc1701e »

The night move is not taken into account.

Image
Attachments
12hex2.jpg
12hex2.jpg (95.78 KiB) Viewed 1050 times
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
User avatar
AlvaroSousa
Posts: 11965
Joined: Mon Jul 29, 2013 7:13 pm
Contact:

RE: WPP V01.00.04 Beta 5.2 - 12 hexes night move

Post by AlvaroSousa »

That is an issue that might not be fixable without breaking all the games.

It happens if you move ships into a port then try a night move out.

Next game each ship will have individual sets of flags instead of the fleet.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
User avatar
ncc1701e
Posts: 10696
Joined: Tue Oct 29, 2013 7:50 pm
Location: Utopia Planitia Fleet Yards

RE: WPP V01.00.04 Beta 5.2 - 12 hexes night move

Post by ncc1701e »

Are you sure you are not talking of this bug instead?
https://www.matrixgames.com/forums/tm.asp?m=5087027

Here this is just the 12 hexes limit for night move.
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
User avatar
ncc1701e
Posts: 10696
Joined: Tue Oct 29, 2013 7:50 pm
Location: Utopia Planitia Fleet Yards

RE: WPP V01.00.04 Beta 5.2 - 12 hexes night move

Post by ncc1701e »

ORIGINAL: AlvaroSousa

That is an issue that might not be fixable without breaking all the games.

It happens if you move ships into a port then try a night move out.

All right, so this bug has been fixed. The bug reported here is related to a 12 hexes night move. It is not taken into account as shown in the two above screenshots. A 11 hexes night move is taken into account.

Still reproducible in Beta 5.5.
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
User avatar
AlvaroSousa
Posts: 11965
Joined: Mon Jul 29, 2013 7:13 pm
Contact:

RE: WPP V01.00.04 Beta 5.2 - 12 hexes night move

Post by AlvaroSousa »

So the 11 hex movement is still happening. Just so we are clear. That was probably linked to the hex distance formula.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
User avatar
ncc1701e
Posts: 10696
Joined: Tue Oct 29, 2013 7:50 pm
Location: Utopia Planitia Fleet Yards

RE: WPP V01.00.04 Beta 5.2 - 12 hexes night move

Post by ncc1701e »

Yes in the latest beta.
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
User avatar
AlvaroSousa
Posts: 11965
Joined: Mon Jul 29, 2013 7:13 pm
Contact:

RE: WPP V01.00.04 Beta 5.2 - 12 hexes night move

Post by AlvaroSousa »

I am not following because I tested night move and it comes out 12 hexes in every direction whether it is an odd or even hex starting point.

BBs = 6 night move hexes
CA/DD = 12
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
User avatar
ncc1701e
Posts: 10696
Joined: Tue Oct 29, 2013 7:50 pm
Location: Utopia Planitia Fleet Yards

RE: WPP V01.00.04 Beta 5.2 - 12 hexes night move

Post by ncc1701e »

If you are moving the DD at 12 hexes. You have the night icon on top of them while doing the movement. See screenshot:
Image

But, once you release the movement, you see that the DD naval stack has no more the night movement icon. See screenshot:
Image

It works with 11 hexes. It does not work with 12 hexes.
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
User avatar
AlvaroSousa
Posts: 11965
Joined: Mon Jul 29, 2013 7:13 pm
Contact:

RE: WPP V01.00.04 Beta 5.2 - 12 hexes night move

Post by AlvaroSousa »

So it is AFTER you release the button at 12 hexes you are saying but 1-11 no problem.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
User avatar
ncc1701e
Posts: 10696
Joined: Tue Oct 29, 2013 7:50 pm
Location: Utopia Planitia Fleet Yards

RE: WPP V01.00.04 Beta 5.2 - 12 hexes night move

Post by ncc1701e »

ORIGINAL: AlvaroSousa

So it is AFTER you release the button at 12 hexes you are saying but 1-11 no problem.

Correct
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
User avatar
ncc1701e
Posts: 10696
Joined: Tue Oct 29, 2013 7:50 pm
Location: Utopia Planitia Fleet Yards

Re: WPP V01.00.04 Beta 5.2 - 12 hexes night move

Post by ncc1701e »

Solved in my current V1.06.2 patch.
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
Post Reply

Return to “WarPlan Pacific Beta”