OH BOY...

Empires in Arms is the computer version of Australian Design Group classic board game. Empires in Arms is a seven player game of grand strategy set during the Napoleonic period of 1805-1815. The unit scale is corps level with full diplomatic options

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highpocrisy
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OH BOY...

Post by highpocrisy »

Another good Matrix game with brain dead AI and ancient resolution.
...And I just blew another $50 on Commander Europe at War.
Don't any coders learn Microsoft Foundation Classes when they lean C++ these days?
It's not THAT hard to program a cple resoslution with the same art,
Now I know "ya'll" are small boutique teams but you sure have been charging big league prices for the games...
If I wuz you, and I know that I ain't, but if I wuz... I'd maybe cut down on dem limoz , bitches, gold chains and all that bling and hire extra coder help rather then making that "one" poor guy stay up on red bull and write ten thousand pages of code a month. ;)
anywho, just sayin'...

peace
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Veldor
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RE: OH BOY...

Post by Veldor »

ORIGINAL: highpocrisy
Don't any coders learn Microsoft Foundation Classes when they lean C++ these days?

Its actually C# these days. If your gonna criticize try to get your facts straight... [:D]
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Mynok
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RE: OH BOY...

Post by Mynok »

Don't any coders learn Microsoft Foundation Classes when they lean C++ these days?

Or maybe find some programmers who know OpenGL so these games aren't stuck to Micro$lut crap.
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Johnus
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RE: OH BOY...

Post by Johnus »

highpocrisy:

Thank you for the informative, helpful and well written post.
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Mynok
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RE: OH BOY...

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"Measure civilization by the ability of citizens to mock government with impunity" -- Unknown
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JudgeDredd
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RE: OH BOY...

Post by JudgeDredd »

Actually Veldor, whilst C# is the new kid on the block, C++ is still in massive circulation.

I don't know what this program is written in...but it's still commonplace to use C++ for fast, efficient code.
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Erik Rutins
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RE: OH BOY...

Post by Erik Rutins »

As far as I know, EIA is written with Delphi.
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Marshall Ellis
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RE: OH BOY...

Post by Marshall Ellis »

Close Erik! Actually, C++ utilizing Borland C/C++ Builder.
 
 
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Erik Rutins
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RE: OH BOY...

Post by Erik Rutins »

ORIGINAL: Marshall Ellis
Close Erik! Actually, C++ utilizing Borland C/C++ Builder.

Whoops - I remembered "Borland" and assumed Delphi. [:o]
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Veldor
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RE: OH BOY...

Post by Veldor »

ORIGINAL: JudgeDredd

Actually Veldor, whilst C# is the new kid on the block, C++ is still in massive circulation.

I don't know what this program is written in...but it's still commonplace to use C++ for fast, efficient code.

The post was in regards to Microsoft Foundation Classes and what the devs didn't take or didnt learn in them. And actually C# is no longer the new kid on the block. That comment is dated by at least 3 years. I can personally guarantee you Microsoft focuses on C# and .NET in its classes not C++ and has for some time now. I happen to be a Microsoft Certified Trainer among other things. C++ is becoming the new Cobol. It'll never entirely go away but is quickly being reduced to niche uses like driver development and so forth. What few C# issues there are have either been addressed in newer versions or simply aren't issues for modern business platforms and home machines.

If I were going to make an argument for why this game has a brain dead AI (Assuming I actually believed that it did) I would blame the lack of C# usage. The time saved using C# could have been used towards improving the AI, however good or bad it may be. Whatever generally poor argument one may try to make regarding code execution speed its a fundamental fact that C# code is much much quicker to write and subsequentely to debug. Hence its extreme popularity and adoption rate.

Though obviously it was not really a choice when this game first underwent development.
FrankHunter
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RE: OH BOY...

Post by FrankHunter »

Glad to see this game out, I used to love the boardgame and this is a must-have for me.

Thanks to everyone involved!
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Irish Guards
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RE: OH BOY...

Post by Irish Guards »

Nay tis the Oracle at Delphi .... [8|]
Higher learned ... [X(]
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dumasclub
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RE: OH BOY...

Post by dumasclub »

I'm tired of the computer geeks who have no idea what there talking about when it comes to having an effective AI in desktop computer games. I have played this game for a bit and find the AI to be very reasonable and better than most when it comes to these games. For a developer to code in every response possible that a AI might be able to process in any situation extrapolated outwards to infinity and put all of that in a computer script is basically not possible. And if that's what your looking for play against a human being. To make the game challenging increase the intensity of the AI. It might not be smarter but their troops will be harder to kill I'm sure.
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Mynok
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RE: OH BOY...

Post by Mynok »


I just want an AI that learns. [:D]
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morvwilson
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RE: OH BOY...

Post by morvwilson »

So far, I love this game!
It may be a reflection on me, but on easy ai a combined AU/PR trounced me as FR!
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wworld7
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RE: OH BOY...

Post by wworld7 »

ORIGINAL: Mynok


I just want an AI that learns. [:D]

I wish you luck in getting that.
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RE: OH BOY...

Post by Odysseus »

ORIGINAL: Mynok


I just want an AI that learns. [:D]

Shouldn't it be possible to make the AI more hostile to whatever power is closest to achieving it's PP goal? Of course, that could make for some interesting political chaos when it's a close race...but then again, wouldn't that also be the case with all human players in some respect?[8D]

Or maybe that's already coded into the game?
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JudgeDredd
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RE: OH BOY...

Post by JudgeDredd »

ORIGINAL: Veldor

ORIGINAL: JudgeDredd

Actually Veldor, whilst C# is the new kid on the block, C++ is still in massive circulation.

I don't know what this program is written in...but it's still commonplace to use C++ for fast, efficient code.

The post was in regards to Microsoft Foundation Classes and what the devs didn't take or didnt learn in them. And actually C# is no longer the new kid on the block. That comment is dated by at least 3 years. I can personally guarantee you Microsoft focuses on C# and .NET in its classes not C++ and has for some time now. I happen to be a Microsoft Certified Trainer among other things. C++ is becoming the new Cobol. It'll never entirely go away but is quickly being reduced to niche uses like driver development and so forth. What few C# issues there are have either been addressed in newer versions or simply aren't issues for modern business platforms and home machines.

If I were going to make an argument for why this game has a brain dead AI (Assuming I actually believed that it did) I would blame the lack of C# usage. The time saved using C# could have been used towards improving the AI, however good or bad it may be. Whatever generally poor argument one may try to make regarding code execution speed its a fundamental fact that C# code is much much quicker to write and subsequentely to debug. Hence its extreme popularity and adoption rate.

Though obviously it was not really a choice when this game first underwent development.
ok...with the ref to the Microsoft Foundation Classes, it was a fair reposte...I bow to your superior attention to detail.

And by "new kid on the block", I didn't mean it was just out. In fact your "...is dated by at least 3 years" I would have extended. I meant that it is the new big thing...in fact it's extremely popular in Britain and very sought after...I just wish I had the time to learn it at the moment (I know...I'm a bit late for the bus, but my drive in the computing world has been very much dampened by shortcutting and over tight budgets and extremely optimistic deadlines imposed by people in charge of purse strings).

Yes, C++ is on it's way out...but, of late, I have yet to here of a game that uses C#. That is to say (before I'm murdered) that I have yet to find out that a game that I OWN was created using C#.
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SamuraiProgrmmr
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RE: OH BOY...

Post by SamuraiProgrmmr »

ORIGINAL: Odysseus

Shouldn't it be possible to make the AI more hostile to whatever power is closest to achieving it's PP goal? Of course, that could make for some interesting political chaos when it's a close race...but then again, wouldn't that also be the case with all human players in some respect?[8D]

Or maybe that's already coded into the game?


I played a game (Space Empires IV) in which the AI ganged up on a player when he passed a certain victory point goal. I always felt it was urealistic. In such a case where one entity was becoming too strong, surely some other entity would adopt a 'lets you and him fight' and reap the benefits of still being strong whilst others were weakening themselves.

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Veldor
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RE: OH BOY...

Post by Veldor »

ORIGINAL: JudgeDredd
ok...with the ref to the Microsoft Foundation Classes, it was a fair reposte...I bow to your superior attention to detail.

And by "new kid on the block", I didn't mean it was just out. In fact your "...is dated by at least 3 years" I would have extended. I meant that it is the new big thing...in fact it's extremely popular in Britain and very sought after...I just wish I had the time to learn it at the moment (I know...I'm a bit late for the bus, but my drive in the computing world has been very much dampened by shortcutting and over tight budgets and extremely optimistic deadlines imposed by people in charge of purse strings).

Yes, C++ is on it's way out...but, of late, I have yet to here of a game that uses C#. That is to say (before I'm murdered) that I have yet to find out that a game that I OWN was created using C#.

Fair enough.

Though in fact it was one of Matrix's own games "Tin Soldiers" I believe that was featured by Microsoft for being one of the first entirely C# games. A bit ironic given the first post in the thread I'd say..
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