Release notes so far, including the recent EIA v1.25.03 Official Update HOTFIX:
Alright, when I say "Comprehensive AI improvements" above that's an understatement. I summarized key issues from my eight pages of notes from nine rounds of playtesting all three of the campaigns over the past few weeks. I started with 1812, then 1813, and then returned to 1805. The computer opponent is now pretty darn good. Not perfect, of course, but I am satisfied at this point to release v1.26.03 for public comment.Empires in Arms the Napoleonic Wars - 1.26.03
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- Separate Peace not working correctly – resolved.
- Besieged unit foraging not working correctly – resolved.
- Comprehensive AI improvements – resolved.
-- add/remove depots
-- alternate capital protection (Leningrad)
-- amphib ops
-- blockades
-- builds in general and Polish Gd builds added
-- estimated supply costs
-- garrison attacks
-- informal peace and separate peace
-- land and naval redeployments
-- loaned corps
-- money loans from France and Great Britain
-- placing Cossacks
-- reinforcements in general to add new units/factors
-- sieges and besieged unit foraging
- Game freeze on AI finding over-garrisoned cities – resolved.
- Alternate Dominant Powers morale changes shown in unit display not being used in combat calculations – resolved.
- Accept Informal peace and Deny Separate Peace not working correctly – resolved.
- Turkish Nizami-Cedid corps not correct in Alternate 1812 campaign – resolved (database .ged file updated).
- Siege combat hangs when defending corps inside city surrenders – resolved.
- Mandatory surrender for civil disorder not working, and multiple victors in a simultaneous peace choosing terms based on highest PS not working correctly – resolved.
- Naval interceptions into adjacent sea zone(s) not working – resolved.
- Minors not conquered when kingdom unit is present – resolved.
- France and Great Britain cannot re-declare war with Start At War option selected – resolved.
- Alternate Dominant Powers bug for Great Britain – resolved.
Empires in Arms the Napoleonic Wars - 1.26.02
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- Added game status percentage to Victory Point Status – resolved.
- Added AI grand strategy options – resolved.
- Added Alternate Dominant Powers optional rule – resolved (fixed in hotfix).
- Updated Fog of War optional rule for AI-AI combat – resolved.
- 0000110: [Game Enhancement] Add: Restrictions on Territorial Losses rule – resolved (v1.24.01 implemented the three province restriction on territorial losses, v1.26.02 implemented the one province per victor restriction for AI only).
- Change AAR land move arrows to center of areas – resolved.
- Game freeze when militia in outflank pinning force cannot be taken as casualties – resolved.
- French I Corps not appearing in Classic 1805 Campaign – resolved (updated database file eianw001.ged).
Empires in Arms the Napoleonic Wars - 1.26.01
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- Text overlap for unit stack display sometimes unreadable – resolved.
- Political Standings Screen shows Normal instead of Neutral – resolved (also changed Neutral zone color from Gray to White).
- Victory Conditions Screen showing some units, leaders, and fleets available to be removed that are not in play – resolved.
- Political Restrictions on Peace implements rule that France and Great Britain may never make an informal peace and may never be allies if the Great Britain and France Start At War game option is selected – resolved (see revised rule 6.4.3).
- Royal Marriages not broken upon declaration of war – resolved.
- Added Create Kingdom function to game editor – resolved.
- AI naval combat not taking losses or recording at-start forces in the game log – resolved.
- Added new data files and setup files for the 1813 Grand Campaign and made applicable code changes - resolved.
- AI improvements for Prussia saving manpower and Great Britain loaning money to support wars against France – resolved.
- AI land combat not taking pursuit losses – resolved.
- Reported bug with Turkey Ottoman nations falling to Austria in Fiasco zone – resolved.
- Updated data files and some setup files for the 1812 Grand Campaign and made some applicable code changes – resolved.
- Prussia unused manpower not being saved correctly or shown on nation status – resolved.
Empires in Arms the Napoleonic Wars - 1.26.00
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- Updated ai_ai_select_casualties and ai_ai_select_pursuit_casualties consistent with fixes made in v1.25.03 Hotfix – resolved.
- 0000774: [Rules Deviation] Garrisoned depots are not blocking enemy supply lines – resolved.
- Added new AI National Objectives functions – resolved.
- Adjusted AI naval builds for Spain, Turkey, and Russia vs Great Britain – resolved.
- Winter Land Movement optional rule not implemented correctly – resolved (see revised rule 13.1.3).
- Updated game options test in game manual and mouse-over messages - resolved (\Data\databases .ged files updated).
- Adjusted AI supporting land battles – resolved.
- find_path bug for missing path type when checking if the adjacent area is adjacent to the target area – resolved.
- find_path improvement for AI to bypass combats and non-access areas enroute to target area – resolved.
- AI-AI combats and human defender versus AI trivial combat attacker not seeing correct losses in game log – resolved.
Version 1.25.03 (08/15/2023)
Empires in Arms the Napoleonic Wars - 1.25.03 Hotfix (10/9/2023)
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- area_determine_owner bug - resolved.
- area_nation_exerting_control bug - resolved.
- minor country not being conquered by one month's unbesieged occupation of its capital - resolved.
- surrender conditions display glitch - resolved.
- 0000530: [Game Enhancement] Computer not choosing the optimal path when moving multiple areas – resolved.
- Controlling Major Powers issues - resolved (now, AI Major Powers with forces in range of a minor declared war on or close to Instability are excluded from selection).
- some AI garrisons not taking assault losses - resolved.
- game freeze due to insufficient pursuit losses - resolved.
- outnumbered AI garrisons keep attacking larger besieging forces - resolved (recently added feature deleted).
- combat freeze when some human garrisons take final assault losses - resolved (but combat summary does not capture final round losses).
- Accept Control checkboxes in Diplomatic Reactions screen clearing selections - resolved.
- game messages for Attacker to click DONE to resolve siege inappropriate for AI attacker - resolved (\Data\programtext files updated).
- AI not taking correct losses in some battles – resolved.
- human defender versus AI besieger not seeing final forces eliminated for taking losses and not seeing correct losses in game log – resolved.
Please try this Beta version and see what you think. As always, I would appreciate any feedback players may have but lately it's been like crickets out there. So be it. My plan is to continue my playtesting next week and maybe get out a hotfix with more AI adjustments and resolutions for any reported issues. After that, I'll be on travel the last week of May. The goal for June is for me to finalize my playtesting, clean up documentation, and wrap up everything for the next official update.
I know many players dislike being "playtesters" but this is your opportunity to provide whatever comments you may have - good, bad, or ugly. After this next official update, I'll be going into 'Maintenance Mode' with Empires in Arms. If bugs or issues come up, I'll get to them when I can. On a personal note, we've got a new home being built and we'll be relocating by the end of the year. What I'm saying is you've got EIA code development as a priority right now so please take advantage of it. Let's get it right. Enjoy!
UPDATE 5/24/2024. Hotfix #1 posted.
UPDATE 6/18/2024. Hotfix #2 posted.
UPDATE 6/27/2024. Hotfix #3 posted.
UPDATE 6/29/2024. Hotfix #3 re-posted. Please re-download and install if you got the previous one.
UPDATE 7/3/2024. Hotfix #4 posted.
UPDATE 7/8/2024. Hotfix #5 posted.
UPDATE 7/16/2024. Hotfix #6 posted.
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