Release notes so far:
Good news and bad news. The bad news is that I continue to find and fix some bugs, but they are fewer and fewer. The good news is that we can focus more on AI improvements, as the game becomes more playable. To that end, there have been several AI changes made to improve strategy and execution. Aggressive human players can still beat up on the computer opponents pretty good, even on Hard difficulty settings, so a few more political bonuses have been added to toughen the AI versus human players.Empires in Arms the Napoleonic Wars - 1.27.01
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- Port attack resolved as running blockade battle – resolved.
- Minor nation garrison assault being restricted – resolved.
- Supply path incorrect over sea crossing – resolved.
- Lone leaders not always removed from map – resolved.
- Unit evacuation bug introduced in v1.26.04 – resolved.
- Comprehensive AI improvements – resolved.
-- improved AI politics versus human players
-- naval blockades, guarding sea crossings, redeployments
-- naval combats and loser retreats
-- amphibious invasions and sea supply
-- land retreats, advances, redeployments
- Fleet depots checked for port supply source available not always working – resolved.
- Cannot take militia loss for pining force defeat – resolved.
- Combat retreat not always working correctly and retreats units two areas – resolved.
- Discrepancies with French enforced peace terms with Prussia and Austria in 1812 and 1813 campaigns – resolved (database .ged files updated).
- Request land from AI ally not working – resolved.
- Kingdom minors not being conquered – resolved.
- AI naval attacker not rolling for wind gauge – resolved.
- Port size and build capacity added to area info box – resolved.
- Redundant PSA adjustments for conquered minors – resolved.
- Reparations incorrectly paid and received and documented – resolved.
- Port attack vs run blockade and automatic wind gauge not always working correctly – resolved.
- Ghost units appearing in area grid – resolved.
Empires in Arms the Napoleonic Wars - 1.27.00
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- PBEM Admin button not always working correctly – resolved.
- PBEM simultaneous diplomacy not always working correctly for some human client players – resolved.
- Warning message added for last PBEM player to verify all simultaneous diplomacy files are loaded prior to ending turn – resolved.
- AI improvement for Reinforcing A Field Combat – resolved.
- User Manual section 11.2.11 updated for allied forces reinforcing a field combat – resolved.
- Units not in a city sometimes being foraged as besieged – resolved.
- AI-AI siege combats not always working correctly – resolved.
- AI-AI city trivial combat not working – resolved.
- AI determination of enemy in range of target area not always working correctly – resolved.
- Swedish minor corps not drawing allied supply in 1813 – resolved.
- AI improvement for defending capitals of allies – resolved.
- AI improvement for place/remove depots – resolved.
- AI improvement for naval interceptions – resolved
- Game bug lone transports not being eliminated – resolved.
- Some minor nation control not correct at start of Classic 1805 campaign and possibly others – resolved.
- Downgrade Free State to Conquered evacuates units – resolved.
- Restrictions on Territorial Losses rule implemented v1.26.02 to restrict one province per victor for AI only changed to exempt Kingdom of Poland provinces – resolved.
- Saved manpower for human Prussia not working correctly – resolved.
- Added PBEM Admin Menu button for non-PBEM solitaire games – resolved.
- Port build capacities not working correctly, nor documented in the game manual – resolved, and section 12.5.3 updated in the manual.
- Nation current status of forces, land factors and sea factors, added to the game log during Economic Phases for player reference – resolved.
I think with this v1.27.01 Beta version we are ready to go a little bit deeper into the game to find and resolve AI grand strategy issues, particularly in the middle game, and particularly when AI major powers seem to stagnate for no apparent reason. What weaknesses need to be addressed? As always, if you spot issues, please report them and provide game save files.
And an announcement. I have hinted at this, but I want to say that I intend for v1.27.xx to be a final official update. We have literally resolved most all of the old Mantis bug list issues and made numerous game enhancements and AI improvements. I want to resolve any remaining game bugs, perhaps make a few more enhancements if anyone has good suggestions, but mostly get the AI computer opponent as good as it can be and declare success. So I need players' help these next few months to play the game and provide comments. I hope to wrap up code development this summer and take a break from this project. So, please, speak now (over the coming weeks and months) or forever hold your peace. Let's have fun with this game!
UPDATE 4/28/2024 - Hotfix #1 posted.
UPDATE 5/13/2025 - Hotfix #2 posted.
UPDATE 5/27/2025 - Hotfix #3 posted.
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