Advanced Tactics is a versatile turn-based strategy system that gives gamers the chance to wage almost any battle in any time period. The initial release focuses on World War II and includes a number of historical scenarios as well as a full editor! This forum supports both the original Advanced Tactics and the new and improved Advanced Tactics: Gold Edition.
If it has been posted before, please implement it, if not please take it seiously into account:
I'd love to be able to save in the middle of a turn and load later from that point. Some turn scenarios are just too long to be played at once.
Regards.
But this is already possible, i do it all the time. Or what do you mean?
If you set up the usual PBM setup with passwords and PBM protection you unfortunately cannot save in the middle of the turn and come back at a later point I think. Unless I am missing something? So if you do not manage to finish playing you need to quit and then restart the turn from scratch.
Would be nice to have a "quit and save button.
Just send an email to your PBEM opponents explaining what you have done, if they dont accept that then get yourself someone else to PBEM with. Or play with those features turned off.
ORIGINAL: Lunaticus
ORIGINAL: Grymme
ORIGINAL: rjh1971
If it has been posted before, please implement it, if not please take it seiously into account:
I'd love to be able to save in the middle of a turn and load later from that point. Some turn scenarios are just too long to be played at once.
Regards.
But this is already possible, i do it all the time. Or what do you mean?
If you set up the usual PBM setup with passwords and PBM protection you unfortunately cannot save in the middle of the turn and come back at a later point I think. Unless I am missing something? So if you do not manage to finish playing you need to quit and then restart the turn from scratch.
Would be nice to have a "quit and save button.
Grymme I know, as has been set, that you can turn anti pbem cheat off and then be able to save and continue later, but some guys want it on. Personally I don't give a damn if a player by mistake moves an army when he shouldn't have and reloads movements can't be undone and you've got to be very careful, or any other silly mistakes that mess up your turn.
If someone is cheating I'm bound to always lose and I don't mind losing but also like wining from time to time, and what's more to have a contested game until the end.
Since there are people that take it a LOT more seriously than me, that's why I'd like to be able to save a turn in the middle of it when anti pbem cheat is on.
Bty when jjdenver and I decided to play your FitE scenario we had to agree to have it off, no way of finishing it in one go [:D]
Regards
GG's AWD, GG's WBTS, GG's WitE Beta Tester
Beta Tester: Panzer Corps, Time of Fury, CtGW, DC CB, DC3 Barbarossa, SC WWII WiE, SC WWII WaW, SC WWI
I am with all those that requested the ability to choose the regimes/peoples to use in a random scenario. The fact that you can go in and supposedly edit the scenario afterwards is not a solution but really a work around that appears to be a lot of work.
The generic names of Dragon Empire, etc., do not do it for me. Certainly you can leave that as an option if people prefer to use such names but I would like the option to start out by choosing Germans and Soviets for example. Further, an option to use real city names that match your regimes/peoples when making the map would be great. I would much prefer to see Berlin than Golddustcity.
I would like a random game option similar to "stone age", with the difference being that you start with extra PP which would otherwise have been spent on technology. This way the first turn you can choose what techs to research, perhaps skipping some, specializing in one area, or using the extra PP for engineering.
You can do that with the editor. Start your random game and when you load go to editor and add to each regime the amount of PP you want.
I would like a random game option similar to "stone age", with the difference being that you start with extra PP which would otherwise have been spent on technology. This way the first turn you can choose what techs to research, perhaps skipping some, specializing in one area, or using the extra PP for engineering.
You can do that with the editor. Start your random game and when you load go to editor and add to each regime the amount of PP you want.
Yah, I guess, I just can't find anyone who wants to play 1v1? Sad. [:(]
I'd like to have a WEGO mode of the game so it can be easily played in multiplayer on LANs.
A quick and dirty implementation would be to let all units regenerate APs continously at a rate given by the readiness of the unit and som global factor decided by all the players.
The solution wouldn't solve things as navyhopping though.
Here's my wish - I wish I could access the "detailed" combat screen for combat that occurs during the enemy turn. I love the detail view, as it has helped me understand what units do well in what situations. I would love to be able to see this information on defense as well as offense.
1-No more flying oil or raw: Resources should be connected (roads or ports) with any city.
2-Upgraded paratroopers and engineers: They won´t be killing machines, there´s a proportion. Nobody will buy engineers to fight since they are expensive and not good at combat.
3-No more endless bombardments: The bombing raid button could be used to attack infraestructures with any unit (sea/air/land) capable.
4-Armoured cars or tanks shouldn´t carry horses, on the other hand trucks should be able to carry horses. A horse cannot weight 1 (the same than a human), it should be 3.
5-Building roads FROM a mountain to a non-mountain location shouldn´t be possible since it can take years to build. It must be a bug.
Las batallas contra las mujeres son las únicas que se ganan huyendo.
NAPOLEÓN BONAPARTE
Cuando el necio oye la verdad se carcajea, porque si no lo hiciera la verdad no sería la verdad.
I really think oil especially and raw as well should have to be connected to the supply chain to be used. I cut off my opponent's oil field and it just keeps producing for him. Also fleets at sea should have finite oil, just like supplies, not be able to draw from the central pool. In fact oil should be treated just like supplies. Raw should have to be connected to a factory or city where it's being used. This would add greatly to the (already awesome) game, I reckon.
I really think oil especially and raw as well should have to be connected to the supply chain to be used. I cut off my opponent's oil field and it just keeps producing for him. Also fleets at sea should have finite oil, just like supplies, not be able to draw from the central pool. In fact oil should be treated just like supplies. Raw should have to be connected to a factory or city where it's being used. This would add greatly to the (already awesome) game, I reckon.
It would add lots of micromanagement though... There is a balance that has to be kept between realism and fun factor. You add to much realism (micromanagement) to this kind of game and it loses fun factor fast...
I'm with you since People's Tactics and I love it!
Would it be possible under present game mechanics to override default SFT based unit icons with player specified ones? If so, I would love it.
It would make it possible to add not only NATO symbols for type of unit but also for it's size. Since it is not possible for game engine to decide the size of the unit represented by given counter player would have a chance to mark counters anyway he likes.
I'm with you since People's Tactics and I love it!
I would like an option to export the map to .pdf. This would be nice for PBEM games, as you could take time between turns to get a detailed look at the map.
It would be nice to read player´s messages inside the game (perhaps in the strategic information area). In this way you can read it several times. It would be specially useful in very large and detailed messages.
Las batallas contra las mujeres son las únicas que se ganan huyendo.
NAPOLEÓN BONAPARTE
Cuando el necio oye la verdad se carcajea, porque si no lo hiciera la verdad no sería la verdad.