Wish List
Moderator: Vic
RE: Wish List
Yeah you're right. Once the game has been set up and started, you can no longer change the name of sides, or flags etc.
I guess if some of the things (ie regime names/flags/unit counter clours) in the scenario editor were still available once a scenario was started, that could work. The problem i guess is that at the moment its all or nothing. You can change anything at all in the editor, but if you allow the editor to be accessed in-game it would be an incredibly tempting opportunity for some ppl to cheat in multiplayer games, so its disabled.
And so it is that changes cant be made to ladder games.
hmm, I think the problem is the anticheating vs ability-to-edit-everything compromise. Vic landed on the side of preventing cheating I guess.
The only solution I see is to add another layer of editing options that only affect things inconsequential to the outcome of combat, that is available even when the full editor is not.
I agree that would be nice, but personally I'm not overly worried.
Sorry if ramble on a bit.[8|]
I guess if some of the things (ie regime names/flags/unit counter clours) in the scenario editor were still available once a scenario was started, that could work. The problem i guess is that at the moment its all or nothing. You can change anything at all in the editor, but if you allow the editor to be accessed in-game it would be an incredibly tempting opportunity for some ppl to cheat in multiplayer games, so its disabled.
And so it is that changes cant be made to ladder games.
hmm, I think the problem is the anticheating vs ability-to-edit-everything compromise. Vic landed on the side of preventing cheating I guess.
The only solution I see is to add another layer of editing options that only affect things inconsequential to the outcome of combat, that is available even when the full editor is not.
I agree that would be nice, but personally I'm not overly worried.
Sorry if ramble on a bit.[8|]
RE: Wish List
A few suggestions for the mouse:
Enable the mouse wheel to scroll the list in the Transfer screen.
The right mouse button could be used to exit from all menu.
The middle button could be used as a Move shortcut.
Enable the mouse wheel to scroll the list in the Transfer screen.
The right mouse button could be used to exit from all menu.
The middle button could be used as a Move shortcut.
RE: Wish List
@all,
i am reading all these suggestions and making notes.
but the first patch and probably the second patch will focus on bugs and fixes.
i am planning to do a bigger patch with some feature improvements in like a month or 1 or 2.
kind regards,
Vic
i am reading all these suggestions and making notes.
but the first patch and probably the second patch will focus on bugs and fixes.
i am planning to do a bigger patch with some feature improvements in like a month or 1 or 2.
kind regards,
Vic
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
RE: Wish List
ORIGINAL: SMK-at-work
Why do some people hate improvements?
Why this need almost immediately after any game is released for some people to have this need to sit in the developers chair when they didn't put a dime of money into the development and buying the game doesn't count or give you that right after product is released? It's like telling the farmer how to farm after one has bought produce or milk or beef. It's like telling a band how to play after going to a concert. I guess nobody stops to think that others might not like your ideas either. lol
WE/I WANT 1:1 or something even 1:2 death animations in the KOIOS PANZER COMMAND SERIES don't forget Erik!
and Floating Paratroopers We grew up with Minor, Marginal and Decisive victories why rock the boat with Marginal, Decisive and Legendary?

RE: Wish List
I would like a randomize button for the elements on the random scenario screen (be able to randomize rivers, mountains, forests, etc). Sure, I could get out some dice and roll myself, but that requires effort!
Otherwise, no changes to production and supply for me, I likes it as its is, simple -- I don't want another carbon copy of TOAW.
SoM
Otherwise, no changes to production and supply for me, I likes it as its is, simple -- I don't want another carbon copy of TOAW.
SoM
"Neca eos omnes. Deus suos agnoscet!"
(Kill them all. God will know his own.)
-- Arnaud-Armaury, the Albigensian Crusade
(Kill them all. God will know his own.)
-- Arnaud-Armaury, the Albigensian Crusade
RE: Wish List
ORIGINAL: ravinhood
Why this need almost immediately after any game is released for some people to have this need to sit in the developers chair when they didn't put a dime of money into the development and buying the game doesn't count or give you that right after product is released? It's like telling the farmer how to farm after one has bought produce or milk or beef. It's like telling a band how to play after going to a concert. I guess nobody stops to think that others might not like your ideas either. lol
Seconded! I can't believe it, but I actually agree with ravinhood on this one!! [;)]
Although, I'm not sure I'd have been quite so blunt.
2nd Lt. George Rice: Looks like you guys are going to be surrounded.
Richard Winters: We're paratroopers, Lieutenant, we're supposed to be surrounded.
Richard Winters: We're paratroopers, Lieutenant, we're supposed to be surrounded.
RE: Wish List
Just an idea, but would it be possible to include an option, in the random games, to have say 1/3 of the towns already under the control of each player at the start (assuming a 2 player game) with the last 1/3 of towns in the middle uncontrolled like a kind of no-man's land?
That way you could start with some kind of frontline. The current random maps where you start with just one town are great fun and do evoke the Empire spirit.. but sometimes they are won and lost with no clear frontline and often without the whole map being uncovered if playing with shrouded map option.
If there were more than 2 players then the towns could be divided between each player, with still a percentage of towns uncontrolled in the middle up for grabs.
I would only suggest this as an option in the random setup screen.
That way you could start with some kind of frontline. The current random maps where you start with just one town are great fun and do evoke the Empire spirit.. but sometimes they are won and lost with no clear frontline and often without the whole map being uncovered if playing with shrouded map option.
If there were more than 2 players then the towns could be divided between each player, with still a percentage of towns uncontrolled in the middle up for grabs.
I would only suggest this as an option in the random setup screen.
RE: Wish List
I agree with this one or maybee an option when you can designate a number of starting towns for each regime?
- EagleMountainDK
- Posts: 520
- Joined: Tue May 03, 2005 6:17 pm
- Location: Denmark
RE: Wish List
I would like to be given the option of turning OFF the little fanfare played everytime its a new turn. It really gets on my nerves and I don't want to turn all the sound off.
RE: Wish List
Many Empire games were won and lost at setup phase depending where you were and where the AI was. Can't do much when you have one city on a lone island and the AI gets to start on an island with 3 or more cities up for grabs. Does AT have islands in the random map setups? It's why I always play Pangea when I play the Civilization game that way everyone got an equal shot to the mainland goodies and not much sea action as I hate navy games anyways.
WE/I WANT 1:1 or something even 1:2 death animations in the KOIOS PANZER COMMAND SERIES don't forget Erik!
and Floating Paratroopers We grew up with Minor, Marginal and Decisive victories why rock the boat with Marginal, Decisive and Legendary?

RE: Wish List
ORIGINAL: ravinhood
Many Empire games were won and lost at setup phase depending where you were and where the AI was. Can't do much when you have one city on a lone island and the AI gets to start on an island with 3 or more cities up for grabs. Does AT have islands in the random map setups? It's why I always play Pangea when I play the Civilization game that way everyone got an equal shot to the mainland goodies and not much sea action as I hate navy games anyways.
You can set the land percentage in the setup screen. Something a bit less than 100% will give you mostly land with what you might call some big lakes. Down to maybe 50% or less you start getting islands. You can certainly not have islands if you don't want them
RE: Wish List
Continue tweaking and optimizing the AI
RE: Wish List
Does AT have islands in the random map setups?
Oops, already answered I see [:'(]
RE: Wish List
ORIGINAL: ravinhood
Many Empire games were won and lost at setup phase depending where you were and where the AI was. Can't do much when you have one city on a lone island and the AI gets to start on an island with 3 or more cities up for grabs. Does AT have islands in the random map setups? It's why I always play Pangea when I play the Civilization game that way everyone got an equal shot to the mainland goodies and not much sea action as I hate navy games anyways.
Another CivIV Pangea map player ... classy! [:D]
You can also get islands with about 75% ... sort off ... happened to me yesterday. Two land masses divided by water ...
What I miss: the good ol' continent maps that PT created, with one hex of water all around the map ... didn't get one yet, because I want to play on land for now.
Something like there is in CivIV would be nice - something that somewhat predefines the kind of map you want to play on, be it a continent, islands, archipelago ...
Don't be scared - I'm almost sure that I just want to play!
RE: Wish List
ORIGINAL: Cougar_DK
I would like to be given the option of turning OFF the little fanfare played everytime its a new turn. It really gets on my nerves and I don't want to turn all the sound off.
A G R E E !!
RE: Wish List
ORIGINAL: seille
ORIGINAL: Cougar_DK
I would like to be given the option of turning OFF the little fanfare played everytime its a new turn. It really gets on my nerves and I don't want to turn all the sound off.
A G R E E !!
If you look in the folder 'Matrix Games\Advanced Tactics\bin\sound' for a file called 'startturn' and rename it (say 'remstartturn') that will get rid of the fanfare.
Instead you get a little ding (or whatever your windows sound is set to play, presumably when it is missing a file) So you still know when the turn is ready, but don't get the fanfare

RE: Wish List
Wow then with a wave file you could have each turn play the Flight of the Valkyrye and have another file say "I love the smell of Napalm in the Mornings??? " ")
WE/I WANT 1:1 or something even 1:2 death animations in the KOIOS PANZER COMMAND SERIES don't forget Erik!
and Floating Paratroopers We grew up with Minor, Marginal and Decisive victories why rock the boat with Marginal, Decisive and Legendary?

RE: Wish List
ORIGINAL: Westheim
ORIGINAL: ravinhood
Many Empire games were won and lost at setup phase depending where you were and where the AI was. Can't do much when you have one city on a lone island and the AI gets to start on an island with 3 or more cities up for grabs. Does AT have islands in the random map setups? It's why I always play Pangea when I play the Civilization game that way everyone got an equal shot to the mainland goodies and not much sea action as I hate navy games anyways.
Another CivIV Pangea map player ... classy! [:D]
You can also get islands with about 75% ... sort off ... happened to me yesterday. Two land masses divided by water ...
What I miss: the good ol' continent maps that PT created, with one hex of water all around the map ... didn't get one yet, because I want to play on land for now.
Something like there is in CivIV would be nice - something that somewhat predefines the kind of map you want to play on, be it a continent, islands, archipelago ...
Yeah I'm a Pangea Civ Player really doesn't matter what sequel II III or IV. I also like large maps and lots of opponents so I modded an HUGE size map in CIV IV with 100x80 tiles and 12 players and the first 500 or so TURNS (1000 total) are up to when Chirst was born. Great fun mod for me as I love ancients. For hundreds of years just men with clubs rule the world. lol Some of those wars are hilarious and heaven forbid the first one to archers or axemen.

But, anyways thanks for the info on AT about how random it can be. Sounds a lot like Civilization and Deluxe Empire as far as map sizes and what can be. I'm a big land mass guy as you can see.

WE/I WANT 1:1 or something even 1:2 death animations in the KOIOS PANZER COMMAND SERIES don't forget Erik!
and Floating Paratroopers We grew up with Minor, Marginal and Decisive victories why rock the boat with Marginal, Decisive and Legendary?

RE: Wish List
A button and/or hotkey that takes you straight to the OOB rather than having to go through the Statistics button would be nice.
Not sure what others do but I use the OOB a lot to locate units that need replacements at the end of my turn or to locate units that haven't moved, etc. A lot easier than scrolling all over the map. Having to click on the statistics button and then the OOB tab is a lot of extra clicking in larger scenarios.
Thanks for a great game Vic! I'm having more fun with this game than any I've bought in a long time.
Oh no. I feel the beginnings of.. fanboyism... NOooo!..... I can't... let it happen.... to me..... too many... have already fallen......
Not sure what others do but I use the OOB a lot to locate units that need replacements at the end of my turn or to locate units that haven't moved, etc. A lot easier than scrolling all over the map. Having to click on the statistics button and then the OOB tab is a lot of extra clicking in larger scenarios.
Thanks for a great game Vic! I'm having more fun with this game than any I've bought in a long time.
Oh no. I feel the beginnings of.. fanboyism... NOooo!..... I can't... let it happen.... to me..... too many... have already fallen......

RE: Wish List
Hotkeys for save and load. (Ctrl+S and Ctrl+L seems to be in fashion [:)])
Hotkey for production overview.
Hotkey for production overview.