I am baffled. I think I explained it well, and it works when I do it. Somewhere you must be going wrong in the instructions. Maybe you are confusing assigning a HQs production and a HQs commanding HQ. They are two different things.PussEKatt wrote: ↑Tue Oct 22, 2024 1:05 pm Hi,So far,everything you have explained has worked perfectly except for assigning a HQ.I have tried.
1 - Right click a sub HQ on the map ( the red tick ) lit up and I selected it but the HQ was not assigned on the overview screen
2 -Using the Overview button,I selected a city,I then clicked on the "Select HQ" button in the lower half of the screen.A popup appeared "Select new HQ"I selected a HQ.
Now when I went back to the overview screen,the cities were all listed and the sub HQs were listed as well and in the HQ box ( right hand top of screen ) all the sub HQs were there.I even clicked on a sub HQ and the city it was connected to showed up...... But none of my sub HQs are assigned ?!
I have sent you the saved game of this.I cant understand why the ONLY thing that is NOT working is assigning any sub HQs.Because of this I am still unable to actually play a game because I only have the units I started with,as I cant get any more.
I'll try and answer, of course.There are a couple of questions that I would like to know the answer to,because ( when I finally get to actually play a game ) these answers would come in handy.
the 50 refers to the amount of production points you are putting into the production of the item in question, relative to the amount of production that the city has. In other words, if it has 2000 production points, and you assign 50% to the queue you select, you get 1000 production points worth of production in that slot. So If you get 40 rifle out of 50%, then that is the rate they are built at. Light tanks have a different amount of production points cost, so instead of 40 rifle, you get 2 std. light tanks.1 - I set the production of 2 cities to 50 Rifles and 50 Light tanks but on the overview screen there is only 40 Rifles and 2 tanks also, in the production window it also shows 40x Rifles and 2xStd.Light tanks.
To upgrade a resource you need an amount of engineers with EPs equal to or more than the resource you are trying to upgrade. EPs (Engineering Points) are shown on engineer units, the place that would show experience. An Engineer unit, in the standard game anyway, can save up to 5 times the amount of engineers in the unit. That is if I recall correctly. Each engineer will produce 1 engineering point, per turn. You will also need some supplies, political points, and maybe RAW (I can't remember), to do it. The amount of EPs needed is different for each level of upgrade.I am sure that later on in the game these next 2 things will become very important. How do I upgrade a resource ? Ifigured that I would have to place an engineer on it but then what and how many engineers do I need ?
How do I build a factory and is it built in a city or on a empty place on the map ?
Factories are built in hexes without anything else in them, and only on Areas that are designated "flat". So basically Plains and Fields. There needs to be a certain distance between each factory.. I am unsure how far away the next one has to be, but three hexes sounds about right. Again, they are made by engineers, who need a certain amount of Engineering Points, and you must have enough Supplies, Political Points and RAW.