PussEkatt's Saved Game

Advanced Tactics is a versatile turn-based strategy system that gives gamers the chance to wage almost any battle in any time period. The initial release focuses on World War II and includes a number of historical scenarios as well as a full editor! This forum supports both the original Advanced Tactics and the new and improved Advanced Tactics: Gold Edition.

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ernieschwitz
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Re: PussEkatt's Saved Game

Post by ernieschwitz »

PussEKatt wrote: Tue Oct 22, 2024 1:05 pm Hi,So far,everything you have explained has worked perfectly except for assigning a HQ.I have tried.
1 - Right click a sub HQ on the map ( the red tick ) lit up and I selected it but the HQ was not assigned on the overview screen
2 -Using the Overview button,I selected a city,I then clicked on the "Select HQ" button in the lower half of the screen.A popup appeared "Select new HQ"I selected a HQ.
Now when I went back to the overview screen,the cities were all listed and the sub HQs were listed as well and in the HQ box ( right hand top of screen ) all the sub HQs were there.I even clicked on a sub HQ and the city it was connected to showed up...... But none of my sub HQs are assigned ?!
I have sent you the saved game of this.I cant understand why the ONLY thing that is NOT working is assigning any sub HQs.Because of this I am still unable to actually play a game because I only have the units I started with,as I cant get any more.
I am baffled. I think I explained it well, and it works when I do it. Somewhere you must be going wrong in the instructions. Maybe you are confusing assigning a HQs production and a HQs commanding HQ. They are two different things.
There are a couple of questions that I would like to know the answer to,because ( when I finally get to actually play a game ) these answers would come in handy.
I'll try and answer, of course.
1 - I set the production of 2 cities to 50 Rifles and 50 Light tanks but on the overview screen there is only 40 Rifles and 2 tanks also, in the production window it also shows 40x Rifles and 2xStd.Light tanks.
the 50 refers to the amount of production points you are putting into the production of the item in question, relative to the amount of production that the city has. In other words, if it has 2000 production points, and you assign 50% to the queue you select, you get 1000 production points worth of production in that slot. So If you get 40 rifle out of 50%, then that is the rate they are built at. Light tanks have a different amount of production points cost, so instead of 40 rifle, you get 2 std. light tanks.
I am sure that later on in the game these next 2 things will become very important. How do I upgrade a resource ? Ifigured that I would have to place an engineer on it but then what and how many engineers do I need ?
How do I build a factory and is it built in a city or on a empty place on the map ?
To upgrade a resource you need an amount of engineers with EPs equal to or more than the resource you are trying to upgrade. EPs (Engineering Points) are shown on engineer units, the place that would show experience. An Engineer unit, in the standard game anyway, can save up to 5 times the amount of engineers in the unit. That is if I recall correctly. Each engineer will produce 1 engineering point, per turn. You will also need some supplies, political points, and maybe RAW (I can't remember), to do it. The amount of EPs needed is different for each level of upgrade.

Factories are built in hexes without anything else in them, and only on Areas that are designated "flat". So basically Plains and Fields. There needs to be a certain distance between each factory.. I am unsure how far away the next one has to be, but three hexes sounds about right. Again, they are made by engineers, who need a certain amount of Engineering Points, and you must have enough Supplies, Political Points and RAW.
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ernieschwitz
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Re: PussEkatt's Saved Game

Post by ernieschwitz »

PussEKatt wrote: Tue Oct 22, 2024 1:05 pm Hi,So far,everything you have explained has worked perfectly except for assigning a HQ.I have tried.
1 - Right click a sub HQ on the map ( the red tick ) lit up and I selected it but the HQ was not assigned on the overview screen
Reading that.. Did you select the HQ you want it to be assigned to, ... You seem to write you chose the SAME HQ as the one you wanted as its HQ.
Thank you again for everything you are doing for me
You are welcome.
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PussEKatt
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Re: PussEkatt's Saved Game

Post by PussEKatt »

Yes,I must be missing one step or not doing it correctly.Thats why I sent you my latest save,what I would like you to do ( if you dont mind )is load up the save game and go streight to overview.You will see that I have 3 cities with sub HQs attached ( one has a wrong name,but dont worry about that for now ) If I click on a city I go to the production for that city,if I click on a HQ ( in the right hand corner ) The HQ that I select show what the city is making.So,everything looks like it is correct,but in the next turn I have no HQs assigned ( except for the ones that are assigned to the supreme HQ )
I have downloaded the latest update ( from the link you gave ) but have not installed it yet ( I want to sort out this HQ problem first ) I have ATG installed on Windows 8.1 but that should make no difference as this is an old game,so,I cant see where I am going wrong ( hopefully you will find the fault in my saved game ) It is really starting to get to me ( this game ) because I have had it for about 6/8 weeks now and am still unable to play it.
PussEKatt
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Re: PussEkatt's Saved Game

Post by PussEKatt »

Yes you have been explaining things really well,but I have obviously missed something somewhere along the line.
Maybe you are confusing assigning a HQs production and a HQs commanding HQ. They are two different things.
This could be it,I set the production in the lower part of the screen ( where there are 4 slots for production ) How do I set a HQs commanding HQ ?
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ernieschwitz
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Re: PussEkatt's Saved Game

Post by ernieschwitz »

Ah,

I think I see the problem. You think that assigning production to a HQ automatically assigns the HQ to the supreme HQ. It does not. You have to manually assign the HQs to the Supreme HQ. First choose the WHITE circled HQ (the process is the same if you want to assign a unit to a HQ), and then selecting the checkered flag button (Outlined in YELLOW):
01 Assigning HQs.jpg
01 Assigning HQs.jpg (170.28 KiB) Viewed 1046 times
Once that is done, find the Supreme HQ on the map. This is where the RED circled HQ is. Select it by right clicking on it.
02 Assigning HQs.jpg
02 Assigning HQs.jpg (377.38 KiB) Viewed 1046 times
Then the following will show up:
03 Assigning HQs.jpg
03 Assigning HQs.jpg (352.56 KiB) Viewed 1046 times
Choose the BLUE outlined check mark button to finish assigning.

All done.
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PussEKatt
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Re: PussEkatt's Saved Game

Post by PussEKatt »

That worked a treat,I managed to assign my 3 sub HQs but all my units that the sub HQs make still end up in my capital city which is a looong way from the front,why is that ?
I know you showed me how to get at them and transfer them but by doing that they lose rediness,I thought the whole idear of having sub HQs near the front was that the units I make are closer to the fighting and can get there quicker ?!
Apart from that everything seems ok,although I am sure I will have more questions as I get further into the game.
I did notice ( when the AI was having its turn ) that it is transfering a lot of units,so,is the AIs units getting sent to its supreme HQ as well ? is this how the game works ?
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ernieschwitz
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Re: PussEkatt's Saved Game

Post by ernieschwitz »

I believe you have been able to before, to make cities produce for other HQs than the Supreme one. Is there something more to this question? Of course some cities you would want could produce for both... but that is not an option, you have to choose.

Part of what makes a game challenging is that you have to make choices, sometimes easy ones, sometimes hard ones.

Also if you put staff into the HQs so they have enough to command the troops under them, they give the troops bonuses. And I believe you do start off with some staff. An officer has only meaning in HQs that have staff, as his abilities only give additional bonuses to the existing bonuses, and cards that he might play (you get those later, if he becomes experienced enough) depend on the number of staff in the HQ.

The AI loves to transfer, ... it wants to make ideal units, maybe a bit too much. :) Maybe you can use that to your advantage somehow :)

Anyway, once you've learned the basics, I am going to leave you to explore on your own :)
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Re: PussEkatt's Saved Game

Post by PussEKatt »

I was just wondering why all the units my Sub HQs produce go to the supreme HQ.I think the answer might be that instead of making 100% supply in 2 SHQs and 100% PP in the other SHQ,I will try 90% and 10% trucks in the supply HQs and 90% and 10% trains in the PP HQ.
Can you explain what "Landcap" is and how it is used ?
I read on the steam ATG forum that someone reccomended using it but I cant find it anywhere.
What is the lowest ( weakest ) setting for the AI ( I want to start at that level ) till I know what I am doing.
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ernieschwitz
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Re: PussEkatt's Saved Game

Post by ernieschwitz »

PussEKatt wrote: Fri Oct 25, 2024 1:58 pm ...
Can you explain what "Landcap" is and how it is used ?
I read on the steam ATG forum that someone reccomended using it but I cant find it anywhere.
...
An HQ and a Unit don't need to be in the same hex when you transfer between them. You can place a Unit anywhere you own a hex. Transferring to it will ordinarily use the movement range that a single subformation can move. So if transferring a Rifleman it will be able to transfer the same distance that it could move. However, you can transfer longer. You can do this if you have Landcap. Landcap is a stat that is inherent to trucks, landcap is shorthand for Land Capacity. They have a certain amount, that they can use, to replace the movement of the subformation that is transferred. Think of it as if the truck was moving the unit to that point and then returning to the HQ. Basically that is Landcap. There is also Railcap. I'll leave it up to your imagination what that could be.
What is the lowest ( weakest ) setting for the AI ( I want to start at that level ) till I know what I am doing.
Lowest setting was once the default setting: AI. However there are 3 other AI settings. AI+, AI++ and AI-. AI- is the lowest of them. To set it, once you've generated the random map, and you are in the Scenario screen, click on the regime name and you'll see it changes to AI+. Click it once again, and it is AI++, Click it once more, and you get Human, and then Click that and you get AI-. If you click it once more, and that could happen, it will go back to AI.
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Re: PussEkatt's Saved Game

Post by PussEKatt »

Hi, Thank you for everything,you have shown me how to get started playing this game,now I will play the game properly and click on various things to see what they are and hopefully learn more about ATG that way.I still cant figure out why the units that my Sub HQs make go to my Supreme HQ but I will work on that. ( a gut asked the same question on the steam forums and was told it is a bug.
Anyway,thank you again,very much :D
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ernieschwitz
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Re: PussEkatt's Saved Game

Post by ernieschwitz »

I believe the problem described in the bug report had to do with him using a TO&E for his HQs...

Which reminds me, I should do a guide on TO&E.
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Re: PussEkatt's Saved Game

Post by PussEKatt »

A guide on TOE would be fantastic.This game does not give a player a lot of information on how to do things.
So,what about the units from my/the Sub HQs going to my Supreme HQ instead of my Sub HQs ? apparently other players are having the same problem.
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ernieschwitz
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Re: PussEkatt's Saved Game

Post by ernieschwitz »

PussEKatt wrote: Sun Oct 27, 2024 12:31 pm ...
So,what about the units from my/the Sub HQs going to my Supreme HQ instead of my Sub HQs ? apparently other players are having the same problem.
If you think you have a bug, then send the save game to atg<at>vrdesigns<dot>net ... where <at> is @ and <dot> is .

Include a description of the problem and bug you think is happening to you. :) Though since the bug you are referring to is a TO&E bug, ... and if you are not using a TO&E...
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