Cant place unit counters/symbols on map

Advanced Tactics is a versatile turn-based strategy system that gives gamers the chance to wage almost any battle in any time period. The initial release focuses on World War II and includes a number of historical scenarios as well as a full editor! This forum supports both the original Advanced Tactics and the new and improved Advanced Tactics: Gold Edition.

Moderator: Vic

User avatar
ernieschwitz
Posts: 4532
Joined: Tue Sep 15, 2009 3:46 pm
Location: Denmark

Re: Cant place unit counters/symbols on map

Post by ernieschwitz »

PussEKatt wrote: Sun Dec 01, 2024 6:44 am I selected that counter/piece/tile that has 62 on it and it shows the same type of information as he Meziere Garrison in one of my screenshots.I select another 3/4 counters/game pieces and they ALL show different amounts of Rifles/SMG etc etc but none of them have pieces that I can move ?!
What do you mean by pieces? There are Formations (units), they consist of Subformations (the pictures at the bottom, shown when selecting a unit).
Creator of High Quality Scenarios for:
  • Advanced Tactics Gold
    DC: Warsaw to Paris
    DC: Community Project.
Try this Global WW2 Scenario: https://www.vrdesigns.net/scenario.php?nr=280
User avatar
Magpius
Posts: 1721
Joined: Thu Sep 20, 2007 11:21 pm
Location: Melbourne, Australia

Re: Cant place unit counters/symbols on map

Post by Magpius »

Ernie,
I don't think Puss, gets it.
I'm not sure he's actually creating any counters, and is assuming that sending those troops to the other counters, is not a visible unit.
Puss, each counter is like an empty jug, sending formations is just making the jug bigger, that's why the numbers are going up, but you're not seeing more counters, "jugs".
You actually have to spend PP to make an empty counter, attach it to a HQ unit, then fill it with whatever combo of formations you want.
This is fundamental to the VR games.
Without getting this bit, the game will be incomprehensible.

"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
PussEKatt
Posts: 81
Joined: Wed Jul 10, 2024 12:50 pm

Re: Cant place unit counters/symbols on map

Post by PussEKatt »

What I mean by counters ( game pieces ) is those little pictures of riflemen and engineers that are on little squares that you move around the map.The pieces that you move to attack the enemy pieces.You might be onto something here,thats why I am making very clear what I mean by counters.Anyway,I creat a sub HQ using the "N" key then I transfer units ( counters/game pieces ) into it from my city.I then transfer those sub formations to a counter/tile/game piece on the map,But,when I select that counter/game piece on the map there is nothing to move.
Here is another way to put it.My sub HQ has reflemen and trucks.I transfer those riflemen to a rifleman on the map,but when I select that rifleman( the one on the map ) .there is only pictures ( see my screenshots ) but no actual riflemen to move.How do I get my units from my sub HQ to the front line and then move them into attacking/defending positions ? as far as I can see I am doing everything correctly.
As I said befeore,i am really interested in this game,so if there is something that I am not understanding properly,then please explain it to me,thanks
PussEKatt
Posts: 81
Joined: Wed Jul 10, 2024 12:50 pm

Re: Cant place unit counters/symbols on map

Post by PussEKatt »

@ earnieschwitz
magpius might be on the right track here,maybe I dont understand the meaning of the terms you and he are using.
At the start of a game you have 6 cities and each city has 3 riflemen and 1 engineer that you can move using the "move" command ( that red arrow ) these pieces are what I am calling counters.
When you move your riflemen to attack the enemy riflemen,I would call this moving your counters to attack the enemy counters,
So, have I got this right ?
User avatar
ernieschwitz
Posts: 4532
Joined: Tue Sep 15, 2009 3:46 pm
Location: Denmark

Re: Cant place unit counters/symbols on map

Post by ernieschwitz »

I am afraid I cannot explain myself any better, or much differently than I have done. Maybe Magpius can :)
Creator of High Quality Scenarios for:
  • Advanced Tactics Gold
    DC: Warsaw to Paris
    DC: Community Project.
Try this Global WW2 Scenario: https://www.vrdesigns.net/scenario.php?nr=280
PussEKatt
Posts: 81
Joined: Wed Jul 10, 2024 12:50 pm

Re: Cant place unit counters/symbols on map

Post by PussEKatt »

I think this mis-understanding might be the cause of my problems,so,can we try this.
I will start a new Phoenix random game.I will make a sub HQ.I will set my city to produce 25 trucks and 75 rifles.On my next turn the 25 trucks and 75 rifles will be in my sub HQ.Ok,so now,how do I move those 25 trucks and 75 rifles on to the map ?
PussEKatt
Posts: 81
Joined: Wed Jul 10, 2024 12:50 pm

Re: Cant place unit counters/symbols on map

Post by PussEKatt »

@ magpius You actually have to spend PP to make an empty counter, attach it to a HQ unit, then fill it with whatever combo of formations you want.
So,can you walk me through how you actually do that ( step by step )because I really want to play this game.
In my post above I have tried to explain what my version of a counter is.
User avatar
Magpius
Posts: 1721
Joined: Thu Sep 20, 2007 11:21 pm
Location: Melbourne, Australia

Re: Cant place unit counters/symbols on map

Post by Magpius »

Puss,
watch a lets play on youtube.
They will spell out element by element what you need to do.
They will do it better than me.
Sorry, I just can't do a click by click walk through.

"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
User avatar
ernieschwitz
Posts: 4532
Joined: Tue Sep 15, 2009 3:46 pm
Location: Denmark

Re: Cant place unit counters/symbols on map

Post by ernieschwitz »

Last attempt from me to explain:

Remember how you make a HQ? Use the same button, to get the menu up, where you do that, but instead of making an HQ, make a formation. Then transfer the troops you want in that formation. That formation is what you see on the map.
Creator of High Quality Scenarios for:
  • Advanced Tactics Gold
    DC: Warsaw to Paris
    DC: Community Project.
Try this Global WW2 Scenario: https://www.vrdesigns.net/scenario.php?nr=280
PussEKatt
Posts: 81
Joined: Wed Jul 10, 2024 12:50 pm

Re: Cant place unit counters/symbols on map

Post by PussEKatt »

Thanks both of you.
I actually figured it out this morning and I have tried it and it works.I am talking about making a formation,the thing is I know about formations and how they work ( ernie ) explained how they work.My problem was that I figured I would not need formations till later in the game,I thought that for the first few turns I could manage withthe stuff I can make at the start of the game.I didnt realise that you cant use anything unless its in a formation.
I know its simple but for a newbie,he MUST be told that there are 2 things that he MUST do to play this game.
1 - Make a sub HQ so that the city has somewhere to send its production to
2 - Make a formation so that the units in the sub HQ can move to it.
I have only tried this making formations a little bit,can you tell me,can I move the formation ( with everything in it ) to a new location on the map so that I can attack/defend from another place ?
The main thing is that I can actually play the game now,thank you magpus and mostly ernie for that :)
PussEKatt
Posts: 81
Joined: Wed Jul 10, 2024 12:50 pm

Re: Cant place unit counters/symbols on map

Post by PussEKatt »

Do you keep sending units from your sub HQ to the same formation or do you build more formations as you go ?
Do factories have to send what they produce to a sub Hq
Can you send reinforcements to a rifle unit ( picture ) on the map
User avatar
ernieschwitz
Posts: 4532
Joined: Tue Sep 15, 2009 3:46 pm
Location: Denmark

Re: Cant place unit counters/symbols on map

Post by ernieschwitz »

PussEKatt wrote: Wed Dec 04, 2024 10:11 am Do you keep sending units from your sub HQ to the same formation or do you build more formations as you go ?
A bit of both. Depending on the situation of course.
Do factories have to send what they produce to a sub Hq
Yes, or your main HQ. Any HQ.
Can you send reinforcements to a rifle unit ( picture ) on the map
You send them like you would do normally, with a transfer. So yes.
Creator of High Quality Scenarios for:
  • Advanced Tactics Gold
    DC: Warsaw to Paris
    DC: Community Project.
Try this Global WW2 Scenario: https://www.vrdesigns.net/scenario.php?nr=280
PussEKatt
Posts: 81
Joined: Wed Jul 10, 2024 12:50 pm

Re: Cant place unit counters/symbols on map

Post by PussEKatt »

Hi and thank you very much again,I can play the game properly now and enjoying it even more can you answer 3 more questions ( for now )
1 - If yu move your whole formation to a different location on the map,do they lose any rediness or anything else ?
2 - Apart from the "Classic" do all the other versions of ATG have sub HQs and formations,including the WW II scenarios ?
3 - No one mentions the "Classic " version,is it worth playing ?
User avatar
ernieschwitz
Posts: 4532
Joined: Tue Sep 15, 2009 3:46 pm
Location: Denmark

Re: Cant place unit counters/symbols on map

Post by ernieschwitz »

PussEKatt wrote: Thu Dec 05, 2024 11:55 am ...
1 - If yu move your whole formation to a different location on the map,do they lose any rediness or anything else ?
It spends APs, and nothing else.
2 - Apart from the "Classic" do all the other versions of ATG have sub HQs and formations,including the WW II scenarios ?
All versions of ATG scenarios, random as well as non-random, have HQs and Formations. It is an integral part of the game.
3 - No one mentions the "Classic " version,is it worth playing ?
It has some charm, to nostalgics. It does have a different set of units, and graphics are different. Random Scenario generation is more primitive. It is part of the original game, before it went Gold. (Yes, there was an AT before there was an ATG).
Creator of High Quality Scenarios for:
  • Advanced Tactics Gold
    DC: Warsaw to Paris
    DC: Community Project.
Try this Global WW2 Scenario: https://www.vrdesigns.net/scenario.php?nr=280
Post Reply

Return to “Advanced Tactics Series”