Skyfall 2 - Completed

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Vic
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RE: Skyfall 2

Post by Vic »

When I play I always consider there is no such thing as winning or losing, but only making the best or least worst out of any given situation.

If you really want fair fights with both players having an equal chance of winning I would really advise to use mirror map setups.

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Vic
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ironduke1955
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RE: Skyfall 2

Post by ironduke1955 »

When I play I always consider there is no such thing as winning or losing, but only making the best or least worst out of any given situation.

If you really want fair fights with both players having an equal chance of winning I would really advise to use mirror map setups.

Best,
Vic


Yes indeed, except that if the losing part is to be broadcast on the Forum in such a boastful manner, then some effort must be taken to ensure that a attempt has been made to ensure that the game is on a level footing from the start. I believe that defensive terrain is a asset just like military units. It can double or treble the value of units especially infantry. To strip a player of that asset. And then create a AAR to broadcast the obvious results is not in the highest level of fair play. I have seen good players drop out of playing ATG for a lot less and Web should remember this.
Are we like late Rome, infatuated with past glories, ruled by a complacent, greedy elite, and hopelessly powerless to respond to changing conditions?

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GhidorahX
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RE: Skyfall 2

Post by GhidorahX »

Ironduke,

Sorry you feel that way. I have read thru this AAR twice and it did not seem boastful. If I was Web, I'd have continued to blast your personal attacks but he didn't. You first insinuated that he made the map, he didn't. Then we found out that you had fiat power on that specific map, but you didn't use it. That you were very unfamiliar with the Mod used but pushed ahead. That they had to re-do turn #1 because of your side's unfamiliarity. This unfamiliarity cost you the use of your HQ. But by moving capitals that had you known of the HQ dictrine of the MOD, that your side would be the one with a small 1st turn advantage, that you tried to do a static defense on such a LARGE map with depleted resources. That Web wrote a nice AAR that never harshly judged your side or lorded over their wins (IMO). Sounds like sour grapes to me. I will give you 1 point. I alway let the person/side with the least experience the first shot at doing a turn (or going to war) in games such as these. Well, unless doing a tutorial where I am teaching as I do my turn. I hope that after a few months that you re-read this AAR once the sting has gone a bit; and see that some of what you wrote might not be as justified as you thought at the time. Although maybe some was, I didn't play so I can only judge from what you and Webizen posted. But here is an example of poor use of words when you said: "I believe that defensive terrain is a asset just like military units. It can double or treble the value of units especially infantry. To strip a player of that asset." I ask,when did the other side remove that asset. They didn't strip you of anything until they attacked you. Yes, maybe it was never there, so why didn't you say something before the war broke loose. Or better yet, why didn't you just say no to that map before play began? With random maps there will always be a person who is in a less favorable position, but if you find one that is so unbalanced, the time to discuss this is before play begins ... is this point becoming a 'Beating a Dead Horse' point yet. I just had a person do something similar to me (Complaining about his poor starting position 11 turns into the game he brings it up even though his partner was in the unargueably best position) so I'm a bit touchy on this point if anyone hasn't noticed.

Still, I am interested in what type of planning you (Ironduke 1955) and your partner did once you two saw the situation. Also, when after O.K.'ing the map did you realize that the 'Russian front' was a god-awefull large one and what plans did you make with your partner for him to use his forces to counter the inevitable attack that would come somewhere along it. From the AAR, we now know where they planned their attacks; Ironduke, had you not been attacked, what and where had you planned on exploiting them?
y
Finally I am new to ATG and other military sims on the computer (I'm usually a Sci-Fic 4X kind of guy) so every AAR has helped me get a better grip on the game Thanks all for taking the time to do them. I hope to some day ( or YEAR) have enough knowledge of ATG so I can do a Fantasy version of the game. I've got notes from 3 decades ago that somehow survived all those years on some fantasy empires, NPC minor empires, factions, troop types, terrain factors, even a few poorly drawn maps. Since I have an interest in WWII, learning the ropes in ATG in that historical era won't be a problem.
"I weary of the chasssse. Wait for me. I will be mercccciful and quick." attributed to a Gorn Captain at a Metron test world.
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ironduke1955
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RE: Skyfall 2

Post by ironduke1955 »

Thanks for reopening a unpleasant gaming experience. 1) it is not a good idea to express a opinion and explain that you have had a similar experience and therefore you are partial 2) The game was not in the 11th turn or anywhere near the 11th turn 3) The discussion prior to the game was focus on potential weak spots placing the limited HQ's 8 I think due to the mod being played, this was done due to the nature of the map however it became obvious that, the only strategy that would have worked was to correctly guess the point of attack and have equal force ready in defense, leaving huge parts of the border completely undefended. And I might add if you are the only player unhappy with the map its often easier go along with group than be the one that complains. 4) Read the stats on the map 200% longer borders with a fraction of defensive terrain. 5) You don't think the AAR was boastful try being the victim of such a AAR then tell me it doesn't feel boastful perhaps if you reverse the experience and put yourself in the position of the opponent who was unhappy with the map you created then you may begin to understand that your personal gratification is not the most important element in gaming, though you may disagree. I have played opponents who have created flawed maps and immediately called for a restart when it is obvious that the balance of the game was skewed, and I have done the same. Look at my first post in this AAR this was turn 2 I joked I should have been blunt. I might add that this was the second restart due to players lack of familiarity with the MOD being used.
Are we like late Rome, infatuated with past glories, ruled by a complacent, greedy elite, and hopelessly powerless to respond to changing conditions?

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