This first post is a PRE AAR, introducing the map, the factions, the starting ORBATs, and giving yall the chance to suggest which side I should take over (so I can’t just play the one I want to). So, without further stalling for time, I introduce to you—the map:

NOTE: you may notice that not all sides have the units fully in yet—I am still finalizing the setup, but I will describe it as it will be, not as it is in the picture.
GEOGRAPHY:
2 major, one minor “continent” w/ several islands. The entire map can be traversed through open sea zones—though 2 spots are “panama canal” type zones, where control of them cuts sea travel time significantly. Resource and city # are balanced. Some fortifications exist for each side—not always in the same AO.
GEO-POLITICS:
BOSTON PROTECTORATE (Brown on map) is on the Western side if the L shaped continent and on the island between that continent and the center continent.
GERMANIA occupies the Green zone of the southern portion of the L shaped continent and most of the center continent (its homeland). They also occupy one island between the eastern edge of the L and the micro-continent in the north east
EASTERN EMPIRE (strange multicolored mess) occupies the NE tip of Germania, the east half of the L’s base, and the whole microcontinent.
All start at peace
GENERAL ORBAT (details later):
Several pre-placed & identical “reserve” units & engineers (though not in exactly equal number of formations). Organized into 2-3 reserve armies, each with one fully-equipped reserve crops—all w/ leaders & one spare leader per-side. Each town has 1 reserve unit in garrison.
Strong Side/Weak Side
BOSTON
+ Aside from the one island city, they are all on one continent. Very defensible layout.
+ Main seaport is centrally located & has access to the “canal”
+ Despite having only 2 traditional “army” commands—additional sub-HQs (navy dept, Air dept. etc) allow greater human control of production getting to front line units quicker without micro-managing transfers—AI & player benefits from having more HQs to start (PPs can be spent elsewhere)
-Hard to make offensive gains due to the terrain and existing defenses at both chokepoints.
-Leaders already in command positions are generally less experienced and less effective than the other 2 nations
POSSIBLE ADVANTAGE (thinking of giving one of these to each side)
Either double pps to start (50 instead of 25) OR start with a GUN factory
GERMANIA
+ Effective generals, some with much experience
+ Centrally located forces on the main continent w/ easy movement between fronts
+ Great fortifications in the southern front around the city and the chokepoint with Boston.
- Island outpost is very easy to cut-off (essentially behind enemy lines already)
- Instantly at risk of a 4-front war w/ enemies on their home continent
-Capital City is within air range of enemies and close to both enemy ground positions
- Long supply line over poor terrain for any southern attack
POSSIBLE ADVANTAGE
Either a starting submarine “Wolf Pack” and small battlefleet OR 5 each of fighters, and both tac/level bombers in 3 formations.
EASTERN EMPIRE
+ Best balance of experience/morale/combat bonus for generals—though some lack staff command ability for large forces
+ 2 cities on the German continent, complete with fortresses
-/+ Does not begin with a bulk of their forces in position to do any one thing well (but, not all their forces can be caught early by surprise either)
- Resource points at-risk early if cities on Germania fall
- Resource points on barren islands may be a risk
POSSIBLE ADVANTAGE
Naval surface fleet (few CAP ships, but many DDs and cargo ships)—If Germans don’t have that OR begins with a tank factory
SO, which side do you guys think you want to have me choose? I built the scenario to be Boston, but it should be winnable by all three sides. Here would be my main goals with each side:
BOSTON:
Defend in place while building a large air and naval force.
Save pps for unlocking halftrack, medium tanks, TDs, and assault guns as quickly as possible
Attack by airborne/sea forces to cut off southern German city before invading the mainland
GERMANIA
Surrender (J/K . . . mostly)
Hold the line vs Boston and invest heavily in the airforce while positioning most reserves against the East.
Spend pps on factories first, then worry about upgrades later
Batter the Bostonians with air power to keep them at bay (if they are at war with me) while using artillery to soften the East. Once enough artillery damage is done (or if extra planes are available, shift air power east), break through with lite armored units of various kinds at the weakest point in the east.
Turn my attention to Boston and eliminate them while keeping mobile reserves and air power to defend against Eastern incursion.
EASTERN EMPIRE
Basically, ignore the south (minor air/artillery investment . . . move over some QRF armor, send everything else north)
Hold the line in Eastern Germania until a 2nd front is deployed through marine/airborne attack
Clear mainland Germania and march across to Boston
PPs spent upgrading the same way as mentioned in Boston plan
ALL
Upgrade raw vs oil at a rate of 2-1 (generally)