Eastern task force hits the shore late....for some reason the cargo ships sitting 1 hex away from capital city with supreme didn't have full AP's had to put them back into the city before departing. the cruisers had full AP.
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Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe
"Be Yourself; Everyone else is already taken" ~Oscar Wilde
*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.
The para's and the landing force on their last legs. The cargo ship[in the screenshot] with additional troops was recalled..then ambushed ..and hammered by AI aircraft, even though it was covered by cruisers. What was left was landed and combined...there wasn't much left. Another thing that happened this turn was i killed a sizable AI landing force with my cruisers, 5 units on some cargo ships.
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Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe
"Be Yourself; Everyone else is already taken" ~Oscar Wilde
*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.
what a disaster...supply killed us....KIA's high...Para's landings wiped out.....northern task force stuck in place....Eastern task force pushed back to landing beach. Decisions need to be made, continue to pour troops into the meat grinders hoping for a break thru i can support or swallow the bitter pill and pull out.
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Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe
"Be Yourself; Everyone else is already taken" ~Oscar Wilde
*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.
Back to the drawing board....Supply killed it...By the time i got supplies going, it was too late. element of surprise was lost and the AI responded in force.Going to combine whats left from the task forces, supplement with produced troops and do a single landing in force. Importantly i will get a port up quick and supply flowing so i can push quickly inland. Plans have been submitted for another para drop... troops would like to get even, para's assembled but plans and drop zone unconfirmed at this time...............To Be Continued..............................................
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Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe
"Be Yourself; Everyone else is already taken" ~Oscar Wilde
*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.
Wow. [:(]
Well that sure was a hard lesson. Like you already mentioned, and it's what I do too, try to combine your landings. The way you did it now was making yourself fight a three front war, while the idea is your opponent has to fight a 2-3 front war [:D]
I usually scout ahead with some ships, subs or cruisers are perfect for that role. Then judge the enemy strength, then make two invading HQ's and land them simultaneously 10 maybe 15 hexes apart. That way they can help each other and really wreak havoc on supply lines, undefended cities, airfields etc.
Well better luck next time!
You know if supply would of been there I think I would of been Ok. I could of pushed inland quicker, it was a few turns before the ai responded in force, the only reason i moved much at all was i loaded the landing HQ's with extra supply. What you didn't see was 3 other smaller landings in the north and east to try to save the situation, just could never catch up on supply.Lost alot of troops.Flak without supply doesn't shoot down alot of planes. I need to scout more for sure.I have a carrier and some carrier fighters in production so maybe i'll run that along the coast and recon and maybe drop some small para units to scout. My landing force production is just about done, just need to produce some escorts for the carrier. What do you think is better, mixing in armor within a unit[rifles,mortars,mg's ect]I usually keep my armor separate but try to stack with a mixed unit, i do usually put some rifle tank riders for spotting. I did notice alot of heavy arty in AI land, so i'll need to close quickly because the ai had alot of flak 3.Well the production continues and still working on C&C with combining all the weak units left over and shuffling around. I'll post the pic when i have a plan.
budd
Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe
"Be Yourself; Everyone else is already taken" ~Oscar Wilde
*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.
If you can't take a coastal city in the first two turns after invasion, you'll need to plan on bringing engineers to make a port as their first task after landing.
As for many vs. singe front assualt, I'm kind of mixed about that. The AI will zerg rush you a few turns after your initial invasion. It will throw everything it has at you. Typically, if you can get it to commit, then hit it with a flanking move, such as the paras you can throw it off balance enough to make some headway.
You always should plan on having an immediate backup force to dump on the beachhead once the city or port is yours. And you should also plan on having a continuous flow of supplies and materiel to the beachhead, to the limit of your national production.
This is especially true if you're facing an opponent with more cities than you.
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