20 turns: another overview.
Production: our power level keeps rising despite our losses in fighters, subs and panzer. Significant rising in number of horses, fighters, light flak, art, trains and panzer IV.
1) Horses are cheap and efficient transport for inf and all kinds of art.
2) Light flak they will have to take over from my fighters when they get pushed out by the Allied air forces.
3) Art they are an important offensive tool and defends, I will experience this later in the game.
4) Trains for quick transport from East to the West and reverse, they will come in handy later. Also experienced later in the game.
5) Only panzer IV because later they can be upgraded to a better and efficient panzer.
6) And fighters of course.
7) Engineers first for repairing cities = airfields or building airfields and latter for building fortifications.
2 + 4 +7 = long-term planning, 1 + 5 = mid-term and 3 + 6 = short term necessity.
