JM AT mod

Discuss and post your mods and scenarios here for others to download.

Moderator: Vic

User avatar
JMass
Posts: 2363
Joined: Sat Jun 03, 2006 4:45 pm
Location: Italy

RE: JM AT mod

Post by JMass »

ORIGINAL: PDiFolco

AT, the MG symbol file "MachineGunSymbol.png" is missing in SFTypesSymbols_Axis and SFTypesSymbol_Axis_West Facing.
You've included MachineGunGermanSymbol.png in those dirs but it's not always used in the scens, so both must be changed.



I'll do so next version, actually I'm working on forest terrain.

"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
wolflars
Posts: 184
Joined: Thu Jun 08, 2006 6:07 pm

RE: JM AT mod

Post by wolflars »

ORIGINAL: JMass

ORIGINAL: JAMiAM
ORIGINAL: wolflars
Also, what icon are you using for mortars?

Maybe that's for a Lt Tank? Would Medium Tanks be 2/3 white, and Heavy Tanks all white?

Lt Tank left side white, Ht Tank left side black. Mortars have a normal NATO symbol:


Image

Great, thanks.
EricSilver_MatrixForum
Posts: 61
Joined: Thu Apr 20, 2006 11:15 am

RE: JM AT mod

Post by EricSilver_MatrixForum »

I've tested the latest version for a while and it works great. Now I have no problems knowing when a unit has remaining AP due to its color.

Great job, JM.

;)
Post Reply

Return to “Mods and Scenarios”