I also create an action card that allows the player to end the scenario immediately if they reach the victory conditions. As you can see above, this card is dealt out to both regimes.
5. Below is the event that ends the scenario. You can do this many ways. In this example, the scenario ends by simply getting to the other side of the map. There are a couple of events:
a. Research tranfer - Transfers the research of the selected regime to the next scenario. Only the research of the select regime is transfered. You might transfer some research if the campaign has a break (e.g., the ally side shifts from the West to the Soviets in the 6th Army Campaign)
b. Units transfer - Transfers the units of a side. Again, you might have a campaign break where you do not transfer units. Note that you can specify how many units goes into a hex. You also specify the slot you will transfer 2. You might end up playing with the slot markings of the next scenario and the depth in this event to get the right layout for the next game. I am not sure how the units are actually placed. Maybe Vic can comment on this.
c. Load - This immediately loads the next file. Do not put in any code you want executed after this. The file points the the scenario directory. It is probably a good idea to make a sub directory for all your scenario files.
