Thanks Nim8or.
Here is a link to the boardgame i am trying to emulate
http://www.boardgamegeek.com/boardgame/ ... -1965-1975
I will describe another couple of events that i will have to try and implement
ARVN Efficiency
In the boardgame each ARVN division, Corps etc has a leader. They have leadership ratings. Each round you have to check if each division is effective. If not then the entire division has to remain static for the round.
So i am looking at the Checks and Execs. There are checks for each HQs and then checks for unit HQs, there is also an exec that changes a units AP. So i think there should be a way to loop check HQs and then immobilize all HQs and units that fail the check, but i have not been able to figure out how to do it yet.
Free Fire zone
In the game US artillery and airpower is impaired unless a province is declared a Free Fire zone. If a province is declared free fire then artillery/airpower is more effective but this drives the people in the province into the hands of the NVA/NFL. I have not figured out how to do this yet, but hopefully it will be possible.
In the meantime i have been working some more on US SFTs. Here are a couple of more units. The Infantry strength of the battalions are guesstimations. In the TOE i do not see any riflesquads etc. But the TOE inclides huge amounts of M16 Rifles, M60 Machineguns etc and as i understand it it was more a rule than a exception that auxilliary personell (radiopersonell, chefs, mechanics etc) were used for base security. Also all hvy weapon crews had their personel weapons as well.
