Four Seasons Random Game Scenario/Mod

Discuss and post your mods and scenarios here for others to download.

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basilstaghare
Posts: 234
Joined: Sun Jul 05, 2015 7:26 am

Four Seasons Random Game Scenario/Mod

Post by basilstaghare »

Lately, I have been going thru some of the scenarios & mods on the VR Designs website.

I noticed these missing graphics for the Four Seasons AT2 Files: Flak88.png & Wirblewind.png. Also Guerilla is spelled two different ways in the NATO folder: Guerilla & Geurilla. The Geurilla NATO symbol is missing.

The Generals Faces Pack is missing certain Arab faces and all of the Scandinavian Faces.

Im using the latest (4/2/23) files from VR Designs.

***These issues are easily fixed and I have done so for my own purposes but FYI.

Thanks for a great game and this great mod pack for random games.
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Ormand
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Joined: Tue Feb 17, 2009 1:31 am

Re: Four Seasons Random Game Scenario/Mod

Post by Ormand »

My fault really. I am reworking it and have made some additions and fixes. But, I have been busy with coding ATG and stuff, and it is taking much longer than I planned. But I do want to get it updated soon. Just need to make sure there are no more show stoppers. Balancing is hard, and might have to wait for a new AI.
One man alone can be pretty dumb sometimes, but for real bona fide stupidity, there ain't nothin' can beat teamwork -- Edward Abbey
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Ormand
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Re: Four Seasons Random Game Scenario/Mod

Post by Ormand »

I also have to admit that updating it and coding ATG at the same time has been somewhat helpful. It helped me determine that a few more event and check functions were needed. And, I found a "bug" in the looper. It wasn't a bug per se, but it would always run the loop once, even if the limit was less than the start. So, the upcoming 2.40.51y was guided a lot by working on the next version of FourSeasons.
One man alone can be pretty dumb sometimes, but for real bona fide stupidity, there ain't nothin' can beat teamwork -- Edward Abbey
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basilstaghare
Posts: 234
Joined: Sun Jul 05, 2015 7:26 am

Re: Four Seasons Random Game Scenario/Mod

Post by basilstaghare »

Ormand wrote: Thu May 04, 2023 8:48 am I also have to admit that updating it and coding ATG at the same time has been somewhat helpful. It helped me determine that a few more event and check functions were needed. And, I found a "bug" in the looper. It wasn't a bug per se, but it would always run the loop once, even if the limit was less than the start. So, the upcoming 2.40.51y was guided a lot by working on the next version of FourSeasons.
Thanks for your continued work on this. Much appreciated!
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