The Bear's Jugguernaut (Scenario)

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22sec
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The Bear's Jugguernaut (Scenario)

Post by 22sec »

Looking for anyone interested in trying their hand at testing a scenario before putting the final touches on. I always advocate that AB really shines when commanding multiple battalions, well here is your opportunity. You have command of five battalions of Soviet T-64's, and accompanying mechanized infantry, artillery, and other support. Your task is to smash the remnants of a West German panzergrenadier brigade which has deployed into hasty defensive positions.

Updated 4/25/2020 - Reduced the distance between forces.
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RE: The Bear's Jugguernaut (Scenario)

Post by 22sec »

Any feedback yet? This is also the first scenario I've built where we can lock the AI's units.
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Veitikka
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RE: The Bear's Jugguernaut (Scenario)

Post by Veitikka »

Good to see someone using the locked AI feature.

I would recommend having less distance between the player and opponent main forces. I believe some don't enjoy maneuvering a massive number of units for 8 kilometers before reaching the enemy positions.
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RE: The Bear's Jugguernaut (Scenario)

Post by Lowlaner2012 »

Cool I didn't see this until now, will give it a go over the weekend... Looks interesting 😎

Thanks 22sec....
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RE: The Bear's Jugguernaut (Scenario)

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ORIGINAL: Veitikka

Good to see someone using the locked AI feature.

I would recommend having less distance between the player and opponent main forces. I believe some don't enjoy maneuvering a massive number of units for 8 kilometers before reaching the enemy positions.

Well as someone who has requested for years I figured since you implemented it I needed to get cracking on making some scenarios to take advantage of it. [:D]

Good point on the long march. I’ll see if I can better determine maybe where the Line of Departure should be.
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RE: The Bear's Jugguernaut (Scenario)

Post by 22sec »

Revised
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