
Chechnya
MAPS AND DATABASE MOD + SCENARIO PACK
current version: 0.61 beta (5 November 2019)
This preliminary (beta) release models combat during the Chechen Conflict, fought in the Russian-dominated region of the North Caucasus - currently focusing mainly on the Chechen Civil War (1994) and the First Chechen War (1994-1996), with a more limited ability to represent the Second Chechen War (1999-200x) as well.
Mod features:
-Two completed, 15.36 x 15.36 km maps (Grozny and Kalinovakaya), with further additions planned
-A standalone database of historical units and weapons from the era designed mainly for asymmetric, urban combat - represented in three factions (Russian Federation, Chechen Republic, and Chechen Opposition)
-(new) Ten unique scenarios designed for the mod and Grozny map - focusing specifically on actions of Group North on December 31st 1994 and January 1st 1995 (2 large scenarios, 8 small ones; 6 for the Russian side and 4 for the separatists).
DOWNLOAD: https://drive.google.com/open?id=141iUx ... i_NUmi02RG
(scenario pack is part of the download)
...or, if you now have the game on Steam, you can also subscribe to this
COLLECTION ON STEAM WORKSHOP: https://steamcommunity.com/sharedfiles/ ... 1903597020
(simply click the "+Subscribe to all" button, and it downloads everything.)

INSTALLING THE MOD
(non-Steam version)
NOTE: you should install the latest (August 1st) Patch for Armored Brigade before installing this update; without it, you may not be able to load the included missions (or indeed any missions - that was an issue with AB scenarios that I believe was fixed in the latest update)
1) Unzip the contents of the downloaded file into your main Armored Brigade folder. Overwrite if prompted.
(note: the mod has no effect on your normal Armored Brigade installation and is safe to install - the maps and database go into their own new folders. The only shared files installed are three small flags for the included factions in the database, which are not used by Cold War AB).
2) Activate the database using the launcher settings, which you can access game's launch menu:


note: this step is optional if you're only interested in the maps, and you can play with default Cold War era units on the new maps if you want. However, I recommend playing with the included DB, especially on the Grozny map which was designed specifically with the mod's database in mind.
The mod must be enabled (as per instructions above), however, in order to play the ten included scenarios.
That's all - now you can launch the game and play the new maps and units!
Note about Steam installation/workshop:
The mod version on Steam and the mod version up for download here are completely identical content-wise, but have slightly different file structure. Missions downloaded via the Steam workshop also have their own separate tab when selecting new scenarios (3rd in a row, after "default" and "user").
You CAN download the mod from the Google Drive link above and install it on the Steam version if you want, following the same instructions above. It will work fine.
However, what you do NOT want to do is install the download version and then also subscribe to the Workshop collection, as that might break the mod. So, if you have this game on Steam - I recommend picking one way of installing the mod and sticking with it. Workshop might be the easiest!
CHANGE LOG (v0.61)
- Added revised map label colours (by Tebeinteresno)
(v0.60)
-STEAM WORKSHOP: The mod can now be found on the Steam workshop. The easiest way to get it there is simply subscribing to this item collection, which includes all of the content released for it so far: https://steamcommunity.com/sharedfiles/ ... 1903597020
-"CALIBER TEN" MISSION PACK: 10 new scenarios with detailed briefings and custom no-go zones (plus other interesting features and set-ups)
UNITS:
-reintroduced indirect-fire 2S9 Gvozdika guns, clearly marking them as such. Unfortunately there's still no way to make them do both direct-fire and indirect fire (without unrealistic complications or loadouts). The AI/auto-purchase will still only "buy" the direct-fire version (which is the role in which these mainly saw use in Grozny), but you can manually add either one to scenarios.
-Same two variants of 2S9 (direct and indirect) added to the Chechen side, with small chance of either being auto-purchased (biased slightly towards indirect). Research shows that the separatists did have a number of these running and used them in the battle for Grozny.
-Added a BMP-2 scout section (alongside the existing BRM scout sections) - this is due to 131 Company's scouts in the actions portrayed in the "Caliber Ten" pack using BMP-2s as their mounts (so, they were required for those scenarios!).
-Replaced the mech infantry dismounts on the Chechen side with militia sections instead of combat teams (seemed odd to me to have 3-man teams with all those tubes and long-barreled weapons being tied to vehicles). The separatists really didn't have much of a mechanized doctrine either, and the vehicles tended to get used as scouts, command cars, or resupply vehicles more than anything.
-BTR-80 on the separatist side - the Chechen forces didn't originally have those, but apparently captured a number from the opposition during the fall of 94, particularly in the failed assault on Grozny in November - and had them available for use in time for the Russian assault. A couple were scouting the northern outskirts early on Dec.31st, where they were blown up by Group North's forces from long range.
-Added single BMP-1/2 and BTR-80, as well as single T-62s/72s as scouts for the Chechen side (due to evidence of a few being used as such in above-mentioned actions). Very low chance of auto-purchase.
-Added RPG tubes as weapons to Chechen BMPs, BTRs, and MT-LBs that lack other AT weapons of any serious capability. Like their Russian unit counterparts, these can only fire those on-board tubes when unbuttoned.
-added one extra RPG-7VS round and/or two extra (AT-capable) grenades to certain separatist and opposition infantry units.
MAP (GROZNY):
-Flattened a couple of water features (that for some reason weren't flat yet!)
-A number of sharp elevation features (e.g. berms and rivers running in steep gullies) where needed.
-Several custom elevation changes/smoothing (flattened or smoothed out the profiles of several roads; edited elevations manually in the Old Industrial districts to better match this area of town to its real-world counterpart.
-(experimental) new night-time light map, modeling light pollution and more appropriate to wartime conditions.
-Misc label and location fixes.
ACKNOWLEDGEMENTS:
Thanks to Veitikka Studios for assistance, and the game itself!
Thanks to 22sec for assistance with height maps!
Thanks to Tebeinteresno (author of original AB maps) for colour label mod!
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FEATURES:
THE MAPS
The mod currently comes with two small-sized maps, representing two different and unconnected parts of Chechnya. (Further areas or maps may be added in the future)
The land outlines and elevation on both maps is sourced from satellite data, while roads and settlements are based on period-accurate topographic maps - with compromises made for good looks and playability. For example, road grids are straightened out and realigned in many places to avoid creating pathfinding and line of sight issues for the game AI.
note: the database mod is not required for the maps; if you only want the maps, you can even install them separately from the data/maps/ folder in the .zip file.
KALINOVSKAYA
(previously released as “Chechnya Test Map”)

Kalinovskaya is an old Cossack settlement in the far north of Chechnya, located on the banks of the Terek river - and is notable for hosting a large Soviet-era airfield. The rest of the area is predominantly agricultural.
Historically, there was not much fighting in this area during the Chechen wars and it remained under pro-Russian control, with one exception: Kalinovskaya airfield, held by the separatists in 1992-1994, was destroyed by Russian air strikes on December 1st, 1994 - with over 100 aircraft (mostly L-29 and L-39 trainers) wiped out by the bombing and left abandoned. Russian ground forces bypassed this area during the initial invasion 2 weeks later, and the separatists abandoned Kalinovskaya without fighting, moving to join the main battle at Grozny.
This map is mostly included as a bonus for now - originally, it was meant to be part of a much larger Chechnya map, but it may be a long time before I get a chance to complete that!
GROZNY

Grozny is the largest city and capital of Chechnya. Founded by the Russians in 1869 on the site of an older Cossack garrison fort, it soon grew to become a major oil refining, transportation, and military hub in the Russian empire and Soviet Union. By the end of the 1990s, its population was over 420,000 people. The vast majority of major combat during the wars in Chechnya during the 1990s took place in and around the city - resulting in tens of thousands of casualties on the Russian federal, Chechen rebel and separatist, and civilian sides. Though known as one of the USSR’s most comfortable cities to live during the 1970s and 80s, Grozny thus gained a more unfortunate reputation as the most heavily fought-over and destroyed city on earth after Berlin in 1945 and before Aleppo in 2014.
Using period-accurate maps and having read through dozens of personal accounts (and even Soviet-era tourist guides), the main goal of this mod was to try and recreate Grozny as it was in the 1990s - much of the city looks very different today, having been essentially flattened during its two wars.
CHECHNYA DATABASE MOD
The included database mod is designed specifically for urban, asymmetric combat on the Grozny map. It includes historical units, formations and weapons - with some compromise tweaks for mechanics to recreate the historical issues faced by armor and poorly-trained infantry in close-quarters combat.
Included in it are three complete factions (Russian Federation, Chechen Republic, Chechen Opposition). At the moment, there is only one era. There are many new units - however no new graphics were added, since all the new units are “kitbashed” from existing graphics (e.g. by putting together parts of different vehicles to represent new units).
The database currently best represents units used during the Chechen Civil War (autumn 1994) and the First Chechen War (winter 1994-summer 1996), but can be used to represent other periods as well.
There are several key features that distinguish the units and weapons in this DB mechanically from “normal” Armored Brigade:
-Asymmetric Combat
-Urban Tactics
-Mixed Forces and Service Vehicles
These will be covered in more detail below.
I definitely recommend this DB for playing the Grozny map, though it is not required.
FACTIONS
There are three factions included in the mod, and currently only a single era (WIP - likely to be expanded and modified later). These are as follows:
RUSSIAN FEDERATION
Russia, which has formally regarded Chechnya as sovereign part of its own territory since 1861, is the primary conventional combatant in the Chechen Wars. Led by president Boris Yeltsin (until his resignation on Dec.31st, 1999), Russia sent large, heavily-equipped forces into Chechnya to restore control over the separatist republic.
Russian forces have plentiful firepower, armor, and equipment - but are low on morale (with a few exceptions like elite Spetsnaz units) and are fighting on less than favourable conditions in the tight urban confines of Grozny.
CHECHEN REPUBLIC
The Chechen Republic of Ichkeria was a separatist state that split off from Russia as the Soviet Union was breaking up in 1991. Led by president Dzhokhar Dudayev (until he was killed in a Russian air strike in April 1996), a former Soviet Air Force major-general, the Chechen separatist possess a semi-conventional military force - including dozens of tanks - but their real strength lay in conducting a well-prepared urban defense with heavily-armed foot combatants working in small groups. The Chechens had de facto managed to beat Russia during the First Chechen War in 1994-1996, surviving as an increasingly fundamentalist state until decisively defeated in the Second Chechen War in 1999-2000.
CHECHEN OPPOSITION
This additional faction is mainly meant to represent local Chechen militias that split off from Dudayev's separatists and went over to form a pro-Russian 'provisional government' in the summer of 1994. With military aid from Moscow, they then staged a campaign to wrestle control of Chechnya away from Dudayev - and at one point had even succeeded in capturing Grozny for a short period - but were decisively defeated on November 26th, 1994, when their unsuccessful second assault on the Chechen capital resulted in the loss of hundreds of their militias and destruction or capture of 40 Russian tanks (and their 'volunteer' crews). This event resulted in Russia's military intervening directly within a matter of days, marking the beginning of the First Chechen War.
THE MISSIONS
Currently, 10 missions are included in the mod, as in the list below:

The Caliber-10 series are a set of 8 small-scale scenarios (think more Close Combat than typical AB scale!), with a very specific focus: the actions of the Russian Army's 131st Independent Motor Rifle Brigade in downtown Grozny during the ill-fated New Year's assault on Grozny, as well as those of the separatist forces opposing them. Particular focus is on the Brigade's commander, Col. Ivan Savin - and while the scenarios aren't strictly a campaign, when played in order, are meant to tell the story of this unit and its commander during their most difficult battle.
You can download a separate .pdf document with the eight mission briefings (plus a bit of expanded info) HERE: https://drive.google.com/open?id=1B-L7q ... J9qEp9nYYi separately - though it's also included in the mod download (it'll go in the Armored Brigade main folder if you just unzip the whole mod there as instructed).
The two New Year's Storm missions cover the same units and actions, but at a much bigger scale - instead letting you control much larger forces over a very large portion of Grozny. One mission is from the Russian Group North's perspective, while the other is from the Chechen separatist perspective. This will be an ongoing series, with the remaining three groups (West, Northeast and East) and their opposition to be covered in future scenarios.
IMPORTANT NOTE: The mod's database must be enabled in the game start menu to play these missions (see instructions above on how to change the DB in your game start menu).
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Further additions and documentation are planned (eventually!) - I hope to make more map additions, work more on units, and build some scenarios with all of this as well. However, this is hopefully a good start - and an interesting change of pace from the usual for AB players [:)]