TF 1-66 Armour (Scenario)

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sevko
Posts: 9
Joined: Sat Dec 01, 2018 2:39 pm

TF 1-66 Armour (Scenario)

Post by sevko »

Another 1987 scenario that this time has you take command of a task force of 3rd Brigade 2nd Armoured Division (Forward).
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Lowlaner2012
Posts: 788
Joined: Sun Nov 20, 2011 5:18 pm

RE: TF 1-66 Armour (Scenario)

Post by Lowlaner2012 »

Thanks will give this a try tonight 😎
sevko
Posts: 9
Joined: Sat Dec 01, 2018 2:39 pm

RE: TF 1-66 Armour (Scenario)

Post by sevko »

No problem, not that difficult but still kind of fun to smash up a motor rifle regiment.
Rosseau
Posts: 2947
Joined: Sun Sep 13, 2009 2:20 am

RE: TF 1-66 Armour (Scenario)

Post by Rosseau »

Thanks so much for your efforts, sevko! For whatever reason, there is a "lack" of user scenarios for this game. So please continue your efforts. I am too old in the years, so must ration my time between games. [;)]
Af1352pasha
Posts: 323
Joined: Fri Sep 17, 2010 12:32 pm

RE: TF 1-66 Armour (Scenario)

Post by Af1352pasha »

TO&E fr this brigade during 1989:

b. 3rd Brigade, 2nd Armored Division (Forward) - Garlstedt, FRG: assigned to NORTHAG during wartime

1) 2-66th Armor Battalion: M1A1
2) 3-66th Armor Battalion: M1A1
3) 1-41st Mech Infantry Bn: M2
4) 4-3rd Field Artillery Battalion: 24 M109A3
5) D Co, 17th Combat Engineer Battalion:
6) 1 Air Defense Battery: 9 Vulcan SP, 12 Stinger Missile
Af1352pasha
Posts: 323
Joined: Fri Sep 17, 2010 12:32 pm

RE: TF 1-66 Armour (Scenario)

Post by Af1352pasha »

1-41st Infantry

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Af1352pasha
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RE: TF 1-66 Armour (Scenario)

Post by Af1352pasha »

2-66th Armor

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Af1352pasha
Posts: 323
Joined: Fri Sep 17, 2010 12:32 pm

RE: TF 1-66 Armour (Scenario)

Post by Af1352pasha »

3-66th Armor

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sevko
Posts: 9
Joined: Sat Dec 01, 2018 2:39 pm

RE: TF 1-66 Armour (Scenario)

Post by sevko »

Thanks for all the messages and TO&E already working on the next scenario and hope to have it out by the end of the month, one thing I was wondering was do you want me to add more "high level" HQ/possible player units, I have kept away from this because I don't want make it too gamified where you can have HQ units everywhere plus sometimes the game lacks an accurate unit for some command units so I would have to improvise.
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