Splitting units

From the first clash at Manassas to the epic confrontation between Lee and Grant, the Brother Against Brother series will bring new levels of historical detail and realism to the battles of the Civil War. This regimental-level game, created by the developers of the award-winning Forge of Freedom, builds on that game’s acclaimed tactical engine, adding scrupulously researched orders of battle, high-quality map graphics, command and control rules reflecting the numerous challenges faced by army commanders, and plenty other features. Beginning with The Drawing of The Sword – which recreates the pivotal opening battles at Manassas , Wilson ’s Creek, Mill Springs and Williamsburg – Brother Against Brother lets you refight the Civil War from start to finish.

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genehaynes
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RE: Splitting units

Post by genehaynes »

Don't know if it means anything or not, but in my limited playing time, I've never seen the AI split a unit.
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zakblood
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RE: Splitting units

Post by zakblood »

don't think it does or never seen it in over 200+ battles fought
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Gil R.
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RE: Splitting units

Post by Gil R. »

Eric's the expert on our frontage rules, so let's see what he says once he has all the vacationing out of his system.
Michael Jordan plays ball. Charles Manson kills people. I torment eager potential customers by not sharing screenshots of "Brother Against Brother." Everyone has a talent.
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ericbabe
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RE: Splitting units

Post by ericbabe »

Splitting a unit is generally a good idea. There are some reasons not to do it. For instance, it makes the two halves of the unit more vulnerable and less effective in charge combats. It reduces the margin of breaking strength, so each wing of the unit can take less damage before it begins to break morale than the regiment could by itself unsplit. If there is significant bonus from the regimental commander, that bonus will be lost on the wing of the unit that does not have the commander. Marching down a road may take much more time if there are twice as many units that need to fit along the road.
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