AI Strategy

From the first clash at Manassas to the epic confrontation between Lee and Grant, the Brother Against Brother series will bring new levels of historical detail and realism to the battles of the Civil War. This regimental-level game, created by the developers of the award-winning Forge of Freedom, builds on that game’s acclaimed tactical engine, adding scrupulously researched orders of battle, high-quality map graphics, command and control rules reflecting the numerous challenges faced by army commanders, and plenty other features. Beginning with The Drawing of The Sword – which recreates the pivotal opening battles at Manassas , Wilson ’s Creek, Mill Springs and Williamsburg – Brother Against Brother lets you refight the Civil War from start to finish.

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jhdeerslayer
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AI Strategy

Post by jhdeerslayer »

Been enjoying playing against the AI but wondered if I replayed a scenario again will the AI follow the same basic plan every time?
kennonlightfoot
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RE: AI Strategy

Post by kennonlightfoot »

The AI is scripted with some standard movement and attack orders so it will tend to do the same thing every time.
Kennon
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jhdeerslayer
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RE: AI Strategy

Post by jhdeerslayer »

PBEM will avoid this! Thanks.
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Gil R.
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RE: AI Strategy

Post by Gil R. »

Let me briefly explain how the AI works. (For more details, please read that section of the modder's guide.)

Basically, we have a lightly-scripted AI, in which units are told where to go at a certain time and whether to attack/defend/reinforce. This scripting, however, can be overriden by the situation: e.g., if a unit is supposed to head for a particular hill but the enemy appears in another area it will forget about that hill and head towards the enemy. So if you do the same thing each time then the AI will respond roughly the same way, but if you change your attack then the AI will also perform differently.

I'd think that after playing a certain scenario many times patterns in the AI's behavior would become evident, but don't think this is a reason not to replay a particular scenario at least once or twice.
Michael Jordan plays ball. Charles Manson kills people. I torment eager potential customers by not sharing screenshots of "Brother Against Brother." Everyone has a talent.
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jhdeerslayer
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RE: AI Strategy

Post by jhdeerslayer »

ORIGINAL: Gil R.

Let me briefly explain how the AI works. (For more details, please read that section of the modder's guide.)

Basically, we have a lightly-scripted AI, in which units are told where to go at a certain time and whether to attack/defend/reinforce. This scripting, however, can be overriden by the situation: e.g., if a unit is supposed to head for a particular hill but the enemy appears in another area it will forget about that hill and head towards the enemy. So if you do the same thing each time then the AI will respond roughly the same way, but if you change your attack then the AI will also perform differently.

I'd think that after playing a certain scenario many times patterns in the AI's behavior would become evident, but don't think this is a reason not to replay a particular scenario at least once or twice.

OK thanks and been enjoying the game as newcomer to it.
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Gil R.
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RE: AI Strategy

Post by Gil R. »

Great! Glad to hear it.
Michael Jordan plays ball. Charles Manson kills people. I torment eager potential customers by not sharing screenshots of "Brother Against Brother." Everyone has a talent.
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