My original wish was to have a quick final “Berto baseline” out by late May, but we needed more time to sort ourselves out and align with Matrix Games' timelines. Expect an Open Beta in the coming weeks, followed by a full update once everything is running smoothly.
We aim to deliver a more comprehensive update by the end of the year and hope to establish a Spring/Fall update rhythm, as major revisions are now compeleted, including the phenomenal Lua-based Event Engine Berto developed to run parallel to the game engine, developed in C++.
Change Log for the Upcoming 1.31 / 2.31 Update
Enhancements:
- Extended CS Vietnam end date from 12/1967 to 12/1985.
- Objectives now display or obscure their values based on whether the Enhanced Fog of War optional rule is selected.
- Changed Double Value objectives to display the controlling side and award the value to the side controlling it when the scenario ends.
- Changed turn-by-turn Single Value objectives to be cumulative.
- Added slopes to 2D maps.
- Fixed a bug where Side B was not able to see Single Value Objective values.
- Fixed issues with entering and exiting a Pontoon Bridge hex (bug in v1.30 / v2.30).
- Assaulting a hex now reveals any unrevealed entrenchments.
- Loaded rafts can now move into shallow water and onto land, and unload their passengers at either location (bug in v1.30 / v2.30).
- Fixed a situation where a carrying unit could move into a village but was subsequently unable to move out (bug in v1.30 / v2.30).
- Removed the “Play Campaign” button from the Middle East front end as linked campaigns are no longer supported as of Middle East 2.30.
Extended CS Vietnam End Date from 12/1967 to 12/1985
If you've been watching Jason’s Twitch live sessions or YouTube recordings, you’ve seen previews of the late Vietnam War scenarios. Jason will provide more details, but expect to see an Open Beta for the 1968 Tet campaign soon. Similarly, for Middle East enthusiasts, an Iran-Iraq War Open Beta is on the horizon as well, but will take a longer time.
Exciting times, nevertheless!