Apologies, its some time since we last did one of these and thanks for your continued patience and polite enquiries.
We're putting together a more expansive news update but I wanted to give you guys a quick heads up of where we are.
Firstly (as some of you have been suggesting) the game will release this year (that's 2018 for those of you who have been following this long running saga for sometime). This is obviously far later than we ever planned but changing not only platforms but also the game engine have taken their toll timewise - and its fair to say we had underestimated some of the challenges involved.
However - things are really starting to roll now and everyone is feeling optimistic that the finishing line is now in sight.
Over the past few months the emphasis has been on getting a playable alpha version ready - and by playable I mean a version that runs outside of the development environment that can be used outside of the Close Combat team and Matrix.
This has now been done and we're (or rather Steve and the team) are rounding off some of the rougher edges and implementing a few 'user friendly' updates. Currently we're working on some UI polish, adding some extra art assets, testing the first campaign and refining the load/save system.
When this is done we'll have our first genuine alpha version and we plan on using this to start some limited outside testing and we will of course keep you posted on this.
In the meantime, please see below for a screenshot from a recent build.
regards
Ben Wilkins
