How about a "mod" forum

3D version of Close Combat
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budd
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How about a "mod" forum

Post by budd »

Mr. ineffable is getting busy, need a forum for mods.
Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.
LeeChard
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RE: How about a "mod" forum

Post by LeeChard »

I second that.
Saturnian
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RE: How about a "mod" forum

Post by Saturnian »

agreed.
dannyboipl
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RE: How about a "mod" forum

Post by dannyboipl »

Yep
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ineffable
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RE: How about a "mod" forum

Post by ineffable »

And a scenario library. Less fun playing your own customs 'cuz they lack the element of surprise.
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SteveMcClaire
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RE: How about a "mod" forum

Post by SteveMcClaire »

Definitely a good idea. I will discuss this with the forum guys after they return from the holidays.
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ineffable
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RE: How about a "mod" forum

Post by ineffable »

I"ve always been a big fan of CC saved game files. TBF's ability to save in deploy, or, pause and save immediately after starting at :01 sec off the clock adds an interesting new twist to the idea of hot-to-go scenario making. Is it possible to deploy one force, Save, and then switch the player side like classic CC where a flag at the beginning of the file set the side? If so then you could design a scenario, select and deploy forces for the intended AI player, Start/Pause/Save at :01, use a hex editor to trip the side select flag, and have an instant-action saved scenario that allows the player only to issue orders before unpausing to play against a human/AI hybrid. The designer deploys the AI's force, the software then plays it.

Anybody have a multiplayer save file they could send me? Havent been able to get into the lobby yet.
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