Question about campaigns

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Nomada_Firefox
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Question about campaigns

Post by Nomada_Firefox »

The question is.......if I start a campaign with main force, will I play the campaign always with them even if the different battles add a different group of troops?

The point is because I have made a campaign where you start with British troops in the first map but they are not longer used in the next maps. However the AI uses them. But it changes the support units.
Nomada_Firefox
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RE: Question about campaigns

Post by Nomada_Firefox »

I go to auto reply me.
Reading this in the modding doc file.
Scenario Forces: Your main force may change over the course of a game depending on the main force set in the lowest level scenario you are playing. A Battle data file main force will override an Operation file main force setting, and an Operation data file main force setting will override a Campaign level one, etc. If you begin a new scenario where the main force is different than the previous scenario there are two possible outcomes:

The old main force can ‘convert’ to the new structure if the scnunits.txt data file values allow for this. In this case your soldiers’ history will be preserved and the soldiers will be assigned to the new force structure according to the conversion data in scnunits.txt file.
If the old main force cannot convert to the new structure all history is lost and a completely new unit with new soldiers is created.

Supporting units are cleared and recreated every time you begin a new battle scenario (i.e. you move to a new map.) Supporting unit history is maintained only while you continue to fight on the same map.
If use the convert to in the scunits.txt, I can make the change from one main force to other. At least my opinion, it will require create some special main forces for some maps which they can be converted to others at some situations.
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SteveMcClaire
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RE: Question about campaigns

Post by SteveMcClaire »

Sounds like you've found the answer, but yes, if you change the main force you'll lose your existing force unless it can convert to the new one.

If the main force can convert the game will assign soldiers from old units to new units as best it can. If any soldier can't be re-assigned they'll go into your replacement pool, so they're not lost even if they don't make it into the new force structure.

Nomada_Firefox
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RE: Question about campaigns

Post by Nomada_Firefox »

ORIGINAL: Steve McClaire

Sounds like you've found the answer, but yes, if you change the main force you'll lose your existing force unless it can convert to the new one.

If the main force can convert the game will assign soldiers from old units to new units as best it can. If any soldier can't be re-assigned they'll go into your replacement pool, so they're not lost even if they don't make it into the new force structure.

Yes I found it. At the same time, I was thinking how it would be better if the support units would not change after each map. Next I remember how I can add a main force with vehicles inside and use the support as the reserve force. Now I do not go to use it but when I do the version from Cobra operation with maps from Panthers in the Fog, probably I will use some of this with the main tanks and I add the artillery tanks and other things as support units.

One question. What is the row limit in scunits.txt and teams.txt?
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SteveMcClaire
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RE: Question about campaigns

Post by SteveMcClaire »

ORIGINAL: Nomada_Firefox
One question. What is the row limit in scunits.txt and teams.txt?

There is no hard limit.
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