Suggestions
Suggestions
Gameplay:
-Fix the panzerfaust (or any other weapon) so it can be set to fire at vehicles only. CC2 fixed this in a patch. Then from CC3 or CC4 onwards it got broken and even if you set them to primary target vehicles and secondary target vehicles, they still use them against infantry.
-Reduce the distance at which soldiers get freaked out by tanks. It is probably the same distance in game-meters than ancient CC's (about 30m) but because of the changed scale it looks and feels very absurd now, seeing infantry teams break cover from a nice hiding/ambush position try to attack heavy armored tanks with grenades that seem far away and get shot to pieces. Reduce the freak out distance to 5-10 meters
-Give company commanders teams the chance to achieve higher ranks up to Major.
Suggestions about requisitioning:
-Enable merge of frontline platoons if both are shot up and can form a full platoon or less.
-Enable {unused by this platoon} slots to be filled by support teams of the same kind than the platoon ie Infantry platoons can only requisition recon, MG, PIAT, engineer and maybe transports from the support force pool. Tank platoons could requisition vehicles and AT guns. Alternatively, these slots could be filled with any support unit.
-Change the rules of merging BG's so all the front line platoons stay as frontline platoons and do not become part of the support forcepool.
About info:
-Enable color indicators in BattleGroup screen and forcepool section. I can see the colored indicators for units in the strat map, I cannot see them in the BG screen. Why?
I must know at a glance the status of a team and of a platoon, I cannot do that in the BG screen with out clicking every team individually and checking on the details how they are. This has the unwanted effect that I no longer take into consideration the morale and experience status of a team or platoon because it is a chore to check it. So I just choose whatever team/platoon is available.
-Medals. What are their names? I tried looking them in the manual but no luck.
-When creating a scenario, the BG details show only the companies it contains. How do I know what teams these companies contain? and what support they have?
-Fix the panzerfaust (or any other weapon) so it can be set to fire at vehicles only. CC2 fixed this in a patch. Then from CC3 or CC4 onwards it got broken and even if you set them to primary target vehicles and secondary target vehicles, they still use them against infantry.
-Reduce the distance at which soldiers get freaked out by tanks. It is probably the same distance in game-meters than ancient CC's (about 30m) but because of the changed scale it looks and feels very absurd now, seeing infantry teams break cover from a nice hiding/ambush position try to attack heavy armored tanks with grenades that seem far away and get shot to pieces. Reduce the freak out distance to 5-10 meters
-Give company commanders teams the chance to achieve higher ranks up to Major.
Suggestions about requisitioning:
-Enable merge of frontline platoons if both are shot up and can form a full platoon or less.
-Enable {unused by this platoon} slots to be filled by support teams of the same kind than the platoon ie Infantry platoons can only requisition recon, MG, PIAT, engineer and maybe transports from the support force pool. Tank platoons could requisition vehicles and AT guns. Alternatively, these slots could be filled with any support unit.
-Change the rules of merging BG's so all the front line platoons stay as frontline platoons and do not become part of the support forcepool.
About info:
-Enable color indicators in BattleGroup screen and forcepool section. I can see the colored indicators for units in the strat map, I cannot see them in the BG screen. Why?
I must know at a glance the status of a team and of a platoon, I cannot do that in the BG screen with out clicking every team individually and checking on the details how they are. This has the unwanted effect that I no longer take into consideration the morale and experience status of a team or platoon because it is a chore to check it. So I just choose whatever team/platoon is available.
-Medals. What are their names? I tried looking them in the manual but no luck.
-When creating a scenario, the BG details show only the companies it contains. How do I know what teams these companies contain? and what support they have?
Hard-core Spectre
- SteveMcClaire
- Posts: 4338
- Joined: Mon Nov 19, 2007 9:31 pm
RE: Suggestions
Thanks for your suggestions, Kanov.
-Enable merge of frontline platoons if both are shot up and can form a full platoon or less.
This does happen, but it is beyond the player's control. Once a platoon can't field any viable units it is disbanded and the men are made available to the company to fill out other platoons. Placing this under player control is a thought -- would need to consider the UI implications.
-Enable {unused by this platoon} slots to be filled by support teams of the same kind than the platoon ie Infantry platoons can only requisition recon, MG, PIAT, engineer and maybe transports from the support force pool. Tank platoons could requisition vehicles and AT guns. Alternatively, these slots could be filled with any support unit.
-Change the rules of merging BG's so all the front line platoons stay as frontline platoons and do not become part of the support forcepool.
These two issues have more to do with maintaining a realistic 'balance' of forces within a battlegroup. If an infantry company has to 'borrow' heavy weapons from a higher headquarters, they can't always get the entire battalion's (or regiment's, or whatever) allotment for themselves. So support slots are limited. Second is that if a tank company joins a larger infantry formation this doesn't change the fundamental way the infantry units fights -- it is still infantry platoons, supported by tanks. Not a balanced tank-infantry force like an Armored Infantry formation.
-Medals. What are their names? I tried looking them in the manual but no luck.
-When creating a scenario, the BG details show only the companies it contains. How do I know what teams these companies contain? and what support they have?
I agree the medals could use a tooltip, similar to the weapon tooltips on the BG screen. You can see what is available within a company by looking at a battlegroup on the BG screen, or by checking the unitstructure.txt data file, but adding another level of detail on the scenario editor screen might be possible in the future too.
Steve
RE: Suggestions
Maybe add the name of the original parent unit (Battlegroup) into the company names on the forcepool. I merged two Bg's the other day and both had some companies that were named the same, so I could have two platoons from different company 7 for example.
2.Panzergrenadiere Zug/7.Kompanie
2.Panzergrenadiere Zug/7.Kompanie
It could be on the force pool that it says he complete name:
7.Kompanie/III./PzRegt 19/9SS
7.Kompanie/PzRegt 20/9SS
2.Panzergrenadiere Zug/7.Kompanie
2.Panzergrenadiere Zug/7.Kompanie
It could be on the force pool that it says he complete name:
7.Kompanie/III./PzRegt 19/9SS
7.Kompanie/PzRegt 20/9SS
Hard-core Spectre
RE: Suggestions
-Give company commanders teams the chance to achieve higher ranks up to Major.
Oh you guys, this is already there in the nations file, I just discovered today. I changed the last rank to a 9 and now I have majors.
Hard-core Spectre
- Jonathan Pollard
- Posts: 584
- Joined: Sun Feb 25, 2007 2:48 am
- Location: Federal prison
- Contact:
RE: Suggestions
My suggestion would be to have tanks and other vehicles emit a sound while they are moving. I personally heard a tank on the move in 1968 and it was extremely noisy.
RE: Suggestions
I agree with Kanov on a lot of his suggestions.
particularly the panzerfaust. the faust in the inf squads doesn't shoot at tanks. it doesn't shoot at tanks even if you assault a tank. this needs to be fixed. the panzerfaust team [ tank hunters ]seems to work...they will shoot at a tank...I saw it happen once so far....maybe I was just lucky??
particularly the panzerfaust. the faust in the inf squads doesn't shoot at tanks. it doesn't shoot at tanks even if you assault a tank. this needs to be fixed. the panzerfaust team [ tank hunters ]seems to work...they will shoot at a tank...I saw it happen once so far....maybe I was just lucky??
RE: Suggestions
oh ya...like Kanov says...reduce the distance that inf get freaked out...lose there morale.. around tanks. if your vet inf squad is in ambush with a faust,there should be a very good chance there going to fire it at the tank there waiting for. not run away.
maybe this is the issue with them not firing there faust?? morale?
also , tanks seem to be able to spot ambushing inf squads with ease. yes..thats tanks with no inf support to spot for them.
maybe this is the issue with them not firing there faust?? morale?
also , tanks seem to be able to spot ambushing inf squads with ease. yes..thats tanks with no inf support to spot for them.
- SteveMcClaire
- Posts: 4338
- Joined: Mon Nov 19, 2007 9:31 pm
RE: Suggestions
Morale-check range for nearby tanks is 30m, as I recall.
Soldiers on a team where someone has an anti-tank weapon like a panzerfaust will not try to close assault. They may still panic if they're not in good cover, however. Best results are when the infantry is in good cover (building, trench, etc), unspotted, and the tank is not facing at them (i.e. they are looking at the side or rear of the tank.)
Steve
Soldiers on a team where someone has an anti-tank weapon like a panzerfaust will not try to close assault. They may still panic if they're not in good cover, however. Best results are when the infantry is in good cover (building, trench, etc), unspotted, and the tank is not facing at them (i.e. they are looking at the side or rear of the tank.)
Steve
RE: Suggestions
well 30m is the max ambush range for firing the faust. so a morale check at 30m might be too soon. a faust should be able to pen almost any allied tanks front armour I believe, so why are we getting best results at side or rear? it should make no difference IMO.
what im seeing is the tank spots the ambushing inf in cover before 30m and kills them. and yes the tank doesn't have inf around to spot for them.
what im seeing is the tank spots the ambushing inf in cover before 30m and kills them. and yes the tank doesn't have inf around to spot for them.
RE: Suggestions
so if you make the squad assault a tank, the squad wont shoot the faust?? that tactic worked in every other CC. that's why we assault the tank from cover...so they will shoot the faust.
- SteveMcClaire
- Posts: 4338
- Joined: Mon Nov 19, 2007 9:31 pm
RE: Suggestions
The soldier with the panzerfaust will fire it automatically, at ranges under 30m when the team is on Ambush, or further away if the team is on Defend (out to the range of the weapon.) You can give the team a Fire order if you like, but that isn't necessary.
If you are trying to force them to assault using Move Fast you may be preventing them from shooting the panzerfaust, because that weapon cannot be fired while moving.
Steve
If you are trying to force them to assault using Move Fast you may be preventing them from shooting the panzerfaust, because that weapon cannot be fired while moving.
Steve
RE: Suggestions
ok....good to know. but in the past ..if you give the move fast order to a squad with a faust, they will assault the tank and fire the fasut. works 95% of the time.
RE: Suggestions
what about the tank spotting the inf in ambush. I see this all the time in GWTC.
- SteveMcClaire
- Posts: 4338
- Joined: Mon Nov 19, 2007 9:31 pm
RE: Suggestions
There hasn't been any major change in the spotting code in GtC. If there is different behavior it would likely be caused by the elements.txt data values.
Steve
Steve
RE: Suggestions
I use the pzjager teams in ambush mode and has worked fine, the attrition rate for those teams is very high though.
Ok I get there's a check in soldier morale when a tank is just 30m away, can the behaviour be changed so they just panick and run to the OPPOSITE side of the approaching tank instead of wanting to attack the tank when they don't have any At capabilities? it has cost me some teams that could other wise be spared by moving them a few meters back since when they reach this status, that is, panicked-by-tank, any order you give them is ignored in favor of them wanting to attack the enemy tank with granades even when they're clearly in awe and terror and their weapons are in no way going to hurt the behemoth in front of them, when they expend their grenades and somehow survive the kamikaze assault they just camp underside the tank's belly and they either surrender or get killed eventually.
Maybe it was the same in-game distances in other old CC's but I feel that the perceived distance at which soldiers panicked by the proximity of a tank was considerable less than what it is now so it didn't seem as absurd.
Also as Steiner says, the spotting of infantry in hiding by tanks is ridiculously high, but as Steve says, it can be changed in the elements file.
Ok I get there's a check in soldier morale when a tank is just 30m away, can the behaviour be changed so they just panick and run to the OPPOSITE side of the approaching tank instead of wanting to attack the tank when they don't have any At capabilities? it has cost me some teams that could other wise be spared by moving them a few meters back since when they reach this status, that is, panicked-by-tank, any order you give them is ignored in favor of them wanting to attack the enemy tank with granades even when they're clearly in awe and terror and their weapons are in no way going to hurt the behemoth in front of them, when they expend their grenades and somehow survive the kamikaze assault they just camp underside the tank's belly and they either surrender or get killed eventually.
Maybe it was the same in-game distances in other old CC's but I feel that the perceived distance at which soldiers panicked by the proximity of a tank was considerable less than what it is now so it didn't seem as absurd.
Also as Steiner says, the spotting of infantry in hiding by tanks is ridiculously high, but as Steve says, it can be changed in the elements file.
Hard-core Spectre
RE: Suggestions
steve...perhaps you can change it in the elements file for the next patch?
- SteveMcClaire
- Posts: 4338
- Joined: Mon Nov 19, 2007 9:31 pm
RE: Suggestions
I will add that as a suggestion for review -- I do not know for a fact that that is what is causing it, that's just my suspicion.
Steve
Steve