Fog Question

Close Combat: Panthers in the Fog is the first new release (not a re-make of a previous games) in years in the critically acclaimed Close Combat series. It details the desperate German counter-attack at Mortain, the last chance of the Wehrmacht to stave off defeat in Normandy. Can you match the tenacity of the American defenders of Hill 314? Or can you succeed where the Panzers failed, driving through to the sea and changing history? Improved 32-bit graphics and the ability to control more squads than ever bring the Close Combat engine to a new level.
davidss
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RE: Fog Question

Post by davidss »

Is fog similar to night turns (in TLD) where you can edit the effect in the Campaign text file ... either on or off?

example from TLD:
# Night turn? 0 or 1 (for yes or no), one entry per day
1,0,0,0
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SteveMcClaire
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RE: Fog Question

Post by SteveMcClaire »

ORIGINAL: davidss
Is fog similar to night turns (in TLD) where you can edit the effect in the Campaign text file ... either on or off?

Fog is a weather condition, so yes, you could remove it completely via campaign.txt. But then you've got clear weather, which at the strategic level means Allied air spotting /support is active too. So the effect would be more than just turning it off visually.

davidss
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RE: Fog Question

Post by davidss »

ORIGINAL: Steve McClaire

ORIGINAL: davidss
Is fog similar to night turns (in TLD) where you can edit the effect in the Campaign text file ... either on or off?

Fog is a weather condition, so yes, you could remove it completely via campaign.txt. But then you've got clear weather, which at the strategic level means Allied air spotting /support is active too. So the effect would be more than just turning it off visually.

Thanks [;)]
WoT
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RE: Fog Question

Post by WoT »


In campaign txt i think this will turn off fog



# Historical weather for each day (0 = Clear, 1 = overcast, 2 = light overcast, 3 = storm, 4 = morning fog)
0,0,0,0,0,0,0
WoT
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RE: Fog Question

Post by WoT »

Looks like " night" has been lost in addition to "Static Troops"
davidss
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RE: Fog Question

Post by davidss »

ORIGINAL: Steve McClaire

ORIGINAL: davidss
Is fog similar to night turns (in TLD) where you can edit the effect in the Campaign text file ... either on or off?

Fog is a weather condition, so yes, you could remove it completely via campaign.txt. But then you've got clear weather, which at the strategic level means Allied air spotting /support is active too. So the effect would be more than just turning it off visually.

Is there another Historical weather type that keeps aircraft grounded? ... if so a person could change the days of fog to that other type of weather. Or change it to clear and edit the amount of Allied airstrikes to a lesser amount to compensate
WoT
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RE: Fog Question

Post by WoT »

My mistake.... night is in... just had a night battle




# Night turn? 0 or 1 (for yes or no), one entry per day
1,1,1,1,1,1,1,1,1,1

Ad air support is editable as tLD....

# Allied diff-based air support per day (very weak - strong = 5 lines)
2,3,2,2,1,1,1
3,4,3,2,1,1,1
4,6,4,3,2,2,2
6,9,6,4,3,3,3
8,10,8,6,4,4,4
xe5
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RE: Fog Question

Post by xe5 »

ORIGINAL: WoT
Looks like " night" has been lost in addition to "Static Troops"
There is a 0000 turn every day and night effects (reduced LOS, Illum, explosions, fires) are operative.


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Tejszd
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RE: Fog Question

Post by Tejszd »

I like idea of being able to adjust the amount of fog. Though I'm not sure if I want it off as I assume it affects LOS / spotting compared to a non fog battle and without an indication these ars impacted people will get upset at the game for inconsistent LOS / spotting on the same map...
kojusoki1
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RE: Fog Question

Post by kojusoki1 »

I would just make the fog less annoying for players eyes, keep fog anoyying for soldiers though ;)
tyrion22
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RE: Fog Question

Post by tyrion22 »

Yes, the effect of fog should still be there. The best would be having a keyboard shortcut to toggle it on/off, like with trees. I assume trees still have an effect if you toggle them off, it's just that you don't see them.
It is well that war is so terrible - otherwise we would grow too fond of it.

Robert E. Lee
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SteveMcClaire
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RE: Fog Question

Post by SteveMcClaire »

ORIGINAL: davidss

ORIGINAL: Steve McClaire

ORIGINAL: davidss
Is fog similar to night turns (in TLD) where you can edit the effect in the Campaign text file ... either on or off?

Fog is a weather condition, so yes, you could remove it completely via campaign.txt. But then you've got clear weather, which at the strategic level means Allied air spotting /support is active too. So the effect would be more than just turning it off visually.

Is there another Historical weather type that keeps aircraft grounded? ... if so a person could change the days of fog to that other type of weather. Or change it to clear and edit the amount of Allied airstrikes to a lesser amount to compensate

Yes, you could set the day's weather to overcast, but this would effect the entire day. Fog only lasts for the first turn of the day (0600 turn), then it clears.


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arnhem1944
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RE: Fog Question

Post by arnhem1944 »

Please give an option to turn the fog off. I cant play it like this gives me a bad headache.

Please fix this.

Kind Regards
Airborne
davidss
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RE: Fog Question

Post by davidss »

ORIGINAL: Steve McClaire

ORIGINAL: davidss

ORIGINAL: Steve McClaire




Fog is a weather condition, so yes, you could remove it completely via campaign.txt. But then you've got clear weather, which at the strategic level means Allied air spotting /support is active too. So the effect would be more than just turning it off visually.

Is there another Historical weather type that keeps aircraft grounded? ... if so a person could change the days of fog to that other type of weather. Or change it to clear and edit the amount of Allied airstrikes to a lesser amount to compensate

Yes, you could set the day's weather to overcast, but this would effect the entire day. Fog only lasts for the first turn of the day (0600 turn), then it clears.


Thanks for the explanation. Interesting how fog is incorporated into weather settings, and that it only affects one time frame of the day ... seems like an advancement in game play.

Perhaps weather condition status could be integrated into the timer display, or something similar. For example: 09:01 fog, or 09:01 clear, etc. Combined with an option to toggle visual fog off ... it could be a solution for players who don't want to see the fog visually displayed, but still want its tactical/strategic restrictions to affect game play ... as well as some way of knowing when fog is active.
Renato
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Location: Milano, Italy

RE: Fog Question

Post by Renato »

Maybe a lighter (more transparent) fog representation could do; otherwise I'd like a switch.
STIENER
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Location: Vancouver, Canada

RE: Fog Question

Post by STIENER »

I don't have the game yet...I won't buy it for 6 months to a year, at least, not until the majority of the bugs are play tested out....but I have seen the screen shots of the fog battles and I like the suggestion that the squad icons be more visible to the player, then at least u can find YOUR units.
VadeS
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RE: Fog Question

Post by VadeS »

STEINER I think it is better to buy and try it. With CC is like with a taste, everyone has different.
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