LSA Meuse Mod (Work in Progress)

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Tejszd
Posts: 3467
Joined: Sat Nov 17, 2007 4:32 pm

RE: LSA Meuse Mod (Work in Progress)

Post by Tejszd »

Steve, when there are multiple connections between 2 maps, like Best below, how do you connect/make sure that on map 3 the BG appears on the North or South entry/exit VL as I do not see anything in the btd to force that?

Best.btd
to Son North 50 24 6 3
to Son South 50 24 12 3
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SteveMcClaire
Posts: 4338
Joined: Mon Nov 19, 2007 9:31 pm

RE: LSA Meuse Mod (Work in Progress)

Post by SteveMcClaire »

When you have two connections the links are determined by the order they're listed in the two BTDs.

If you look at best.btd it has 'to Son North' and 'to Son South' and in son.btd it has 'to Best North' and 'to Best South' in that order. The first one (north) in each list connects to the first in the other, and the second ones (south) connect to each other.

And multiple connections are limited to two, in case that effects your planning.






Tejszd
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Joined: Sat Nov 17, 2007 4:32 pm

RE: LSA Meuse Mod (Work in Progress)

Post by Tejszd »

Thanks Steve!
SchnelleMeyer
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Joined: Wed Mar 26, 2014 3:29 pm

RE: LSA Meuse Mod (Work in Progress)

Post by SchnelleMeyer »

The 64 map stratmap for MEUSE for LSA is getting close to finished.
- Could need all of you guys opinions and critiques. Thanks


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Tejszd
Posts: 3467
Joined: Sat Nov 17, 2007 4:32 pm

RE: LSA Meuse Mod (Work in Progress)

Post by Tejszd »

SchnelleMeyer has done an awesome job of staying true to the original image/vision from earlier in this thread but has made things blend together much more while remaining very easy to read/see!

He also improved the historical accuracy by finding a period road map. As you can see in the two images there were way less roads in 1940 compared to what google maps was showing me and I used as a reference in the original.
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kweniston
Posts: 167
Joined: Tue Jul 05, 2011 6:32 pm

Re: LSA Meuse Mod (Work in Progress)

Post by kweniston »

I saw LSA Meuse alpha 4.00 present on the Buck & Pete's google drive. Is this version working/stable?

https://drive.google.com/drive/u/0/fold ... irection=a
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kweniston
Posts: 167
Joined: Tue Jul 05, 2011 6:32 pm

Re: LSA Meuse Mod (Work in Progress)

Post by kweniston »

I'll place all my comments here:

Units:
- Are those Panhard vehicles supposed to be that sturdy? On the very first map, I had 5 tanks/halftracks firing at one for a couple of minutes, incessantly, without a dent. Was it lucky?

Stratmap:
- Bouillon, Glair, Chaumont, Gonnage, etc do not have a map text (standard template text still present)
szopenol
Posts: 2
Joined: Sun Jan 12, 2025 9:55 pm

Re: LSA Meuse Mod (Work in Progress)

Post by szopenol »

Witam
Panowie i panie mam od pewnego czasu problem z uruchomieniem moda MEUSE w LSA. Pojawia się filmik i panel startowy, ale jak daję " start game" to gra się wyłącza.
Wcześniej wszystko chodziło elegancko. Mam wersję gry CC LSA na steamie. Proszę o pomoc.
szopenol
Posts: 2
Joined: Sun Jan 12, 2025 9:55 pm

Re: LSA Meuse Mod (Work in Progress)

Post by szopenol »

Witam
Przepraszam za wcześniejszą wiadomość ale coś mi poucinało.
Panowie i panie mam od pewnego czasu problemu z uruchomieniem moda MEUSE w LSA. Pojawia się filmik i panel startowy, ale jak daję „start game”, gra się wyłącza.
Wcześniej mod działał prawidłowo . Mam wersję gry CC LSA na Steamie. Proszę o pomoc.
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Teufeldk
Posts: 188
Joined: Wed Jun 11, 2014 9:16 am

Re: LSA Meuse Mod (Work in Progress)

Post by Teufeldk »

I seem to be missing the Avesnes-sur-helpe map files.

Is that just me (aka I need to reinstall) or is this a known problem?

Regards
Kristain
Regards
Kristian

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